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Leviathan - Imperialis - Fortress Stats http://www.tacticalwargames.net/taccmd/viewtopic.php?f=86&t=20434 |
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Author: | nealhunt [ Wed Mar 23, 2011 2:25 pm ] |
Post subject: | Leviathan - Imperialis - Fortress Stats |
I had posted this quite some time ago, but it was eaten in one of the board transitions. It's possible (even probable) that these stats have been updated since I pulled them. Point costs are what they were when I pulled them and obviously vary widely. It does not include the various Leviathan variants from the Squat/Demiurg lists. If someone is interested in pulling them to post, that would be great. ======================= IMPERIAL BASTION (Chroma) Type Speed Armour Close Combat Firefight War Engine 0cm 4+ 5+ 3+ Weapons Range Firepower Notes Battle Cannon 75cm AP4+/AT4+ Fixed Forward Arc 2 x Lascannon 45cm AT5+ Forward Arc 4 x Heavy Bolter Turrets 30cm AP5+ Notes: 2 Void Shields, Damage Capacity 4, Fearless, Reinforced Armour, Scout, Transport (up to 16 infantry units, Ogryn and Terminators count as two units). Infantry units transported within an Imperial Bastion may fire their weapons normally and use their firefight value in assaults. Critical Hit: The Bastion's Void Shield generator shorts out, it loses all Void Shields and cannot regain them for the rest of the game. Subsequent critical hits cause an additional 1DC of damage. 250 points Inquisition Drop Fortress (Lord_I) Type Speed Armour Close Combat Firefight War Machine Immobile 4+ 5+ 4+ Weapon Range Firepower Notes 6x Twin Hydra Autocannon 45cm AP4+/AT5+/AA5+ 3x Punisher Launchers 45cm 2BP Indirect Fire Battle Cannon 75cm AP4+/AT4+ Bolters (15cm) Small Arms Damage Capacity 8; 6 Void Shields. Critical Hit Effect: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit, although Inquisitors can only be selected if there are no other choices). Notes: Planetfall; Reinforced Armour; Fearless; Thick Rear Armour, Transport (10 Infantry) === Imperial Guard Leviathan Command Centre (Black Legion) War Engine, 15cm, 4+, 3+, 3+ Battle Cannon, 75cm, AP4+/AT4+, - 6 x Twin Lascannon, 45cm, AT4+ Doomsday Cannon, 120cm, 3BP, Macro-weapon Damage Capacity 4. Critical Hit Effect: The Leviathans tracks are destroyed. It may not move any more. Subsequent critical hits cause an extra point of damage. Notes: Reinforced Armour, Thick Rear Armour, Transport (may carry 14 of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Stormtroopers, Fire Support, Snipers, Conscripts, Ogryns. Ogryns take up two spaces each) ~175 points (only as part of Reg HQ) Leviathan: 500 pt Imperial Guard Leviathan Command Centre (Mars Pattern) (Black Legion) War Engine 15cm 4+ 3+ 3+ Doomsday Cannon 120cm 3BP Macro-weapon, Fixed Forward Arc Battle Cannon 75cm AP4+/AT4+ - 6 x Twin Lascannon 45cm AT4+ - Damage Capacity 4. 2 Void Shields. Critical Hit Effect: The Leviathans tracks are destroyed. It may not move any more. Subsequent critical hits cause an extra point of damage. Notes: Reinforced Armour, Supreme Commander, Thick Rear Armour, Transport (may carry 20 of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Stormtroopers, Fire Support, Snipers, Conscripts, Ogryns. Ogryns take up two spaces each). Squat Leviathan (Jaldon and Epilgrim combined Squats/Demiurg) War Engine / 15cm / 4+ / 3+ / 3+ Battle Cannon / 75cm / AP 4+/AT 4+ / Turret, All Round Doomsday Cannon / 120cm / 3 BP / Macro-weapon, Fixed Forward 3x Twin Auto Guns / 30cm / AP3+ AT5+ / Turret, Forward/Left Side 3x Twin Auto Guns / 30cm / AP3+ AT5+ / Turret, Forward/Right Side 2x Storm Bolters / (15cm) / Small Arms / +1 Extra Attack each Notes: Damage Capacity (6) Reinforced Armour, Thick Rear Armour, Fearless, Transport (16) May carry sixteen of the following units: Warrior, Bezerkers and Thunderers. Hearthguard units may also be carried but each takes up two Transport slots. Critical: D3 units being carried are hit 450 points? === Inquisition Mobile Fortress (Lord_I) (comparable to CI) Type Speed Armour Close Combat Firefight War Machine 15cm 4+ 6+ 5+ Weapon Range Firepower Notes Eye of Judgment (psychic cannon) 120cm MW2+ Titan Killer (D3) 2x Battle Cannon 75cm AP4+/AT4+ Forward Arc Battle Cannon 75cm AP4+/AT4+ Left Arc Battle Cannon 75cm AP4+/AT4+ Right Arc Damage Capacity 10; 5 Void Shields. Critical Hit Effect: the Mobile Fortress’ vulnerable track units are damaged, inflicting an additional point of damage and reducing the Speed of the machine by 5cm. Notes: Reinforced Armour, Thick Rear Armour, Fearless, Transport (15 infantry) 600 points CI: 500 points CAPITOL IMPERIALIS (Armageddon Pattern) (Jervis playtest) War Engine 10cm 4+ 6+ 5+ Weapons: 1 Behemoth Cannon (F), 1 Battlecannon (LF), 1 Battlecannon (RF), numerous automated defence systems (ADS) ADS (15cm) Close Combat Weapons and/or Small Arms, first strike Behemoth Cannon75cm 6 BPs, Indirect Fire Battle Cannon 75cm AP4+/AT4+ Notes: Supreme Commander. Damage Capacity 10. 5 void shields. Transport (may carry 3 Chimera or Salamanders, and up to twenty of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Storm Troopers, Fire Support, Snipers, Ogryns, Sentinels). Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault. Reinforced Armour. Thick rear armour. Immune to panic. Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit). 500 points Capital Imperialis (Jok3r) War Engine Move 10cm Armour 4+ CC 5+ FF 4+ Behemoth Cannon 8BP 30cm Indirect Fire 4XLascannon 45cm AT4+ 4xHeavy Bolter 30cm AP5+ Notes: , DC 10, Critical Damage as Gorgon, 5 Void Shields, Reinforced Armour, Thick Rear Armour, Supreme Commander, Transport capacity (40 infantry, grenadiers or fire support units. Rough riders take up 2 slots each), Firing Slits* *As many stands as can fit on the roof may fire from firing slits in the capitol imperialis. These units cannot be targetted while they are transported. 500 – 650 points Capitol Imperialis (E&C) War Engine 10cm 4+ 6+ 5+ Advanced Defense System (15cm) Close Combat AND/OR Small Arms. First Strike Behemoth Cannon 75cm 6BP Indirect Fire, Forward Arc Battle Cannon 75cm AP4+ / AT4+ Left Arc Battle Cannon 75cm AP4+ / AT4+ Right Arc Additional Fire: Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault without needing to dismount. Notes: Damage Capacity 10, 5 Void Shields, Reinforced Armour, Thick Rear Armour, Inspiring, Supreme Commander. Transport: May carry up to 20 Infantry Units, plus three Armoured Vehicles (If Chimeras or Trojans are transported, they may carry additional units as per the normal Chimera transport rules). Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (Determine randomly which specific units are hit). Basilica Imperialis (Lord_I) Type Speed Armour Close Combat Firefight War Machine 15cm 5+ 6+ (5+) 5+ (4+) Weapon Range Firepower Notes Conflagration cannon 45cm 5BP Ignore Cover Excommunicator launcher 60cm D6xAP4+/AT4+/AA5+ Heavy flamers 15cm AP4+ Ignore Cover Damage Capacity 12. Critical Hit Effect: The Basilica suffers major structural damage. Roll a D6: 1-2 the Basilica suffers an additional point of damage, 3-5 the Basilica takes an additional point of damage and D3 transported units (owner's choice) suffer a hit from falling masonry, 6 the promethieum reserves are hit, causing a massive explosion, inflicting D3 additional points of damage and hits on D6 transported units (owner's choice). Notes: Inspiring, Reinforced Armour, Thick Rear Armour, Fearless, Transport (20 Infantry) Providing there are at least 6 Adepta Sororitas units on board, the Close Combat and Firefight values of the Basilica Imperialis are improved to 5+ and 4+ respectively. 500 points |
Author: | Spectrar Ghost [ Wed Mar 23, 2011 2:32 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Argh! The Leviathan should not have 3+ CC! |
Author: | nealhunt [ Wed Mar 23, 2011 2:40 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Spectrar Ghost wrote: Argh! The Leviathan should not have 3+ CC! The Leviathan chassis is supposed to have really stout point-defense systems. 3+ may be debatable, but it should be better than a normal AV. |
Author: | Spectrar Ghost [ Wed Mar 23, 2011 2:58 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
nealhunt wrote: Spectrar Ghost wrote: Argh! The Leviathan should not have 3+ CC! The Leviathan chassis is supposed to have really stout point-defense systems. 3+ may be debatable, but it should be better than a normal AV. Point Defense is for FF. CC for the Leviathan is pretty much limited to Running people over and people leaning out hatches and "hitting you with their swords". Also, no Fixed Forward on the Doomsday? |
Author: | madd0ct0r [ Wed Mar 23, 2011 3:03 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
can we settle on spelling before the rules? |
Author: | Spectrar Ghost [ Wed Mar 23, 2011 3:05 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Ha! The correct spelling is Capitol. A reference to Terra, not to the assets of the Emperor. |
Author: | nealhunt [ Wed Mar 23, 2011 4:13 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Spectrar Ghost wrote: Point Defense is for FF. CC for the Leviathan is pretty much limited to Running people over and people leaning out hatches and "hitting you with their swords". CC is not just hand-to-hand combat. It includes some of the firing as the enemy closes and as they are within hand-to-hand distance. As examples, bolter pistol fire from 50 feet in the air as assault marines drop on the enemy or a Leman Russ raking its flanks with its sponson weapons are close combat. Things like external AP mine systems that target people within a few feet of the hull (as they are hacking at the armor with chainswords, perhaps) are definitely CC. |
Author: | Spectrar Ghost [ Wed Mar 23, 2011 4:24 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
WHere was the Leviathan introduced? I'm interested to see some of the early fluff if possible. It's one of those vehicles that everyone knows about, but has no recent fluff, so no one (I'm talking about me here) really knows about it. |
Author: | BlackLegion [ Thu Mar 24, 2011 1:00 am ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Having all pices of fluff about the Leviathan in one place would be handy. |
Author: | Angel_of_Caliban [ Thu Mar 24, 2011 1:03 am ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
I assume the point of this thread is to combine each sub-category down to one unit for multiple list use? If so...Awesome! I recommend trying to pound out the Leviathan first as it is the only one is current development. Leviathan Command Vehicle Type Speed Arm CC FF WE 15cm 4+ 4+ 3+ Doomsday Cannon 120cm 3BP FxF MW Battle Cannon 75cm AP4/AT4 6x Twin Lascannon 45cm AT4 (Possible 3/3 L&R Arcs?) Notes: DC 4, Void 2, Reinforced Armour, Thick Rear Armour, Transport 12?16?20? (Any Imperial Folk) |
Author: | Spectrar Ghost [ Thu Mar 24, 2011 1:16 am ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
14-16 seems to be most common. I'd certainly like to include the fighting platform for at least the Cadians for thematic reasons, but that can be dealt with as a pattern issue. I'd be perfectly willing to standardize the rest of the stats. |
Author: | Angel_of_Caliban [ Thu Mar 24, 2011 1:20 am ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Spectrar Ghost wrote: 14-16 seems to be most common. I'd certainly like to include the fighting platform for at least the Cadians for thematic reasons, but that can be dealt with as a pattern issue. I'd be perfectly willing to standardize the rest of the stats. Not sure I'm sold on the fighting platform. But hey! Also tempted to leave SC on it. Then a list could have either Reg HQ or Leviathan as the SC wouldn't leave the 'steal box' |
Author: | nealhunt [ Thu Mar 24, 2011 2:39 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Angel_of_Caliban wrote: I assume the point of this thread is to combine each sub-category down to one unit for multiple list use? If so...Awesome! When I pulled all the stats originally the goal was to reach a common ground. That's not necessarily one single set of stats, but a baseline on which to build variants - DC for the chassis, general armament level, probable void shield level, etc.. |
Author: | Spectrar Ghost [ Thu Mar 24, 2011 3:39 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
Well, I think the stats in EA are more or less acceptable. However, I'd favor Fixed Forward on the Doomsday Cannon, and a 16 unit transport capacity, and as I've intimated I'm not thrilled with the CC stat. I'd personally go no better than 5+ on a tracked vehicle with no dedicated CCWs. |
Author: | zombocom [ Thu Mar 24, 2011 3:49 pm ] |
Post subject: | Re: Leviathan - Imperialis - Fortress Stats |
I agree with Spectrar Ghost on all counts. |
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