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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA
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(Evil and Chaos @ Apr. 10 2008,17:17)
QUOTE Warrior and Support Henchment - Either get rid of them, or fix them so that you have a set number of units when you buy the Inquisitor. Epic isn't the place for this kind of variability. Why not?
Give me one good reason why this is an issue! ? It really is necessary in order to comply with things like the gun-cutter's transport capacity. I've never seen any issues with this - if you want to take a small formation, then go ahead. Since you're limited to 3 in 3000 points, and the minimum cost is 100 points (the same cost as other throwaway activations like sentinels). I'd much rather have 4 sentinels than 1 inqusitor.
I've never been tempted to use less than about 4 units in a rentiue, nor seen anyone else, but it is good to have the choice as to what composition of warriors and support I take.
Gun Cutter - Delete it, regrettably there's no model. At the least get rid of the Glavian Pilot upgrade. No, and ooooh, no.
Just because there's no model? Ya-boos to you! Where's your imagination?
As it happens, I'm sculpting a gun-cutter-esque model, which I'll try to cast. If you want to use Forgeworld, then the aquila lander is probably big enough to use as such. (Edit: or, seeing as Forgeworld don't make one, perhaps not. Thought they did!) In any case you can find suitable minatures, GW or not.
And I'm pretty happy with the Glavian. It used to be complicated, but I've got it to a dead simple character upgrade - and, frankly, I just love the image of the finest pilots in the imperium throwing a massive gun-cutter around like a fighter.
Pegasus Landing Craft - Delete it and replace with the Arvus Lighter (As there's actually a model). You can see where this is going. No, I'm happy with the Pegasus and I've playtested it. But you're welcome to purchase Arvus and use them as Pegasi (which is what I intend to do when I've some money).
Space Marines - Follow the commonly accepted price changes? Is there a concise list anywhere?
I'm not too fussed. It's such a minor part of the list and the least-chosen ally (why do you want SM when you can have Grey Knights or Deathwatchn and air cover or titans?) that I'd rather stick to the rulebook values until they become "official".
Assasins - Note that the type of assasin should be selected when you write your army list. I originally had it that way but decided to make it your choice at time of attack just for convenience sake. Does it matter that much?
Grey Knights Shrouding - Change the -1 to-hit from 45cm to 15cm, or even all ranged shooting outside of Firefight range. Why? The point of the Shrouding rule in the first place was to protect GK against long-ranged firepower and aircraft (which GK can't really engage). Anyone brave enough to shoot at Grey Knights that are 20cm away better kill them!
Grey Knights - Why no way to get a Grey Knight supreme commander? There is, but you've got to look for it. Check out the Grand Master upgrade.
Last Man Standing Special Rule - Delete it, it's unneeded and a little too hero-hammer for my tastes. I kept finding that my Inquisitor Lord, leading as he should from the front, was getting splatted in a very unheroic fashion.
It's simple enough, and it really makes the Inquisitors seem like the die-hard nutters they should be. They - and the rest of their formations - just aren't that tough, even with the support staff shenannigans, so the rule is needed to keep the Inquisitors in the thick of things and still alive to take on that Greater Daemon!
Overall I my impression of this list is very good, and I'm tempted to play it. Excellent! The more playtest experience the better - and after using them you may agree (or disagree) more with why I've done things.
One thing that you need to appreciate is that this is never going to be an official list. Forgeworld models or not, Andy was never going to endorse this list as anything other than a fan-list. We've been aware of this from the start, so it is more fiddly than I would otherwise consider. Yes, this list is designed for tournament play (otherwise what's the point in an army list?) but it is still going to be more of a "fun" list. So I'm not trying to conform to any model range or anything.
Another thing is that there is generally a feeling to avoid new or unit-specific rules and I largely agree with this (and try to limit it in other lists). However, Inquisitorial forces are very much characterised by exceptional and bizarre forces. I've already gone through and tried to cut out any unnecessary special rules (believe it or not - you should have seen how many funky rules the early lists had!). Much of the character of Inquisitorial forces are captured by the special rules or fiddly units. Yes, I could make one type of Inquisitorial Retinue and make a sort of "average retinue" unit and do away with a special rule. But that's just flat, and fails to convey (even at the Epic level) that Inquisitors are accompanied by bands of exceptional but varied individuals.
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