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Legendary formations

 Post subject: Legendary formations
PostPosted: Mon Feb 25, 2008 8:57 pm 
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(nealhunt @ Feb. 25 2008,16:15)
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I mostly checked the Orks...

Thanks for looking. ?Between you and E&C I should be kept on the straight and narrow

Squigzilla - I LOL'd the "Left Kannon/Right Arc - Da Uvver Left Kannon/Left Arc". ?That's up there with E&C's grot list. ?


I am glad someone found it ammusing (that and Taz loving the godzilla referance), and E&C did a Grot list?

I'm not sure what the formation composition is supposed to be, but you shouldn't put Gazkhul on "any formation." ?It will be extremely difficult to cost accurately. ?Converting a Uge Fortress Warband to Fearless is just not the same as a Zzap Brigade.

Thanks for the pointer. ?I had forgotten just how varried Ork formations are. ?I'll drop heroic from him (besides Heroic Ork doesn't sound right). ?Any idea what he could have to represent his low down cunnin' and forceful attitude?

The other Ork stuff looks okay for overall balance, except the Ammo Runts which seem a bit pointless.

They are slightly different to normal Grots, in that when they die they give you BM, but when they are alive they help you ignore them.

For example a formation with 7 BM, would have 7 units unable to shoot, but if it had 4 ammo runtz then only 3 units wont be able to shoot, since you surpress the 4 runtz first.

Of course, it's all a bit on the fiddly side for my personal tastes, but I guess that's sort of the point...

Yep they are surpose to be fiddly, they are special.

just wait for the screaming Orks and their fiddles :D

Tooninki - I left yout Yarricks MW attack and left the CC of the baneblade at 6+, because he wont be doing much chopping when stuck on trop of the 'blade.

E&C - if there were two Yarricks thenm I would need a new rule "there is only one Yarrick", to stop people taking both.





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 Post subject: Legendary formations
PostPosted: Mon Feb 25, 2008 9:21 pm 
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E&C - if there were two Yarricks thenm I would need a new rule "there is only one Yarrick", to stop people taking both.


Epic players are generally sensible enough to figure it out. :)

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 Post subject: Legendary formations
PostPosted: Mon Feb 25, 2008 9:28 pm 
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(Evil and Chaos @ Feb. 25 2008,20:21)
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E&C - if there were two Yarricks thenm I would need a new rule "there is only one Yarrick", to stop people taking both.


Epic players are generally sensible enough to figure it out. :)

I rank WHFB after epic, but before 40K games but they need to be told that there is only one manfredd.

The other option would be to have something along the lines of:

Yarrick 50pts, may be attached to ay formation
upgrades
Fortress of Arrogance +250pts
Note: Yarrick, must be on the fortress of Arrogance.

In this Yarrick is a Character, so the Bblade would have a MW CC attack, or two.

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 Post subject: Legendary formations
PostPosted: Tue Feb 26, 2008 8:21 pm 
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Okay I am thinking of dropping the heoric special ability, it is causing more problems than I thought.

Ghazgkhull wont get anything to replace it (he and his ladz are 5 leaders all with RA, that should be enough)

yarrick will get incedible inspiring (new name pending).  Which gives +1 to combat res, if he is in an assault or supporting one, and it stakes with normal inspiring.

Other Edits:

squizilla will be able to purchase 0-12 boyz, madboyz or wildboyz all with the grot rule (hey squigzilla doesn't care if they die, or he eates them) and 0-1 (maybe 2) wyrd boyz.

The death watch will be able to swap their rhinos for teleport (for a cost), if they don't take any vehicle upgrades.

they will also be able to buy either a captain or a librarian.

Rough draft of new units
Imperials Get an inquisitor who has to take 6-12 storm troopers and 0-2 henchmen (not quite sure of the stats yet)
they can hive chimeras or rhinos for transport

The inquisitor will be able to be upgraded to a Lord Inquisitor allowing the purchase of a single Land raider and (as a seperate upgrade)2 deathwatch or sisters of battle or grey knights.

Orks get a two formations for the price of one combo (well they are Orks, they will cheat).

One is a flight of Blasta bommas with fighta escorts

the other is a formation of storm boyz that can engage a target that the blastas have ground attacked (they disembark from the blastas which don't take part in the assault).

Any comments on the two new units before I start writing them up properly.

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 Post subject: Legendary formations
PostPosted: Tue Feb 26, 2008 8:47 pm 
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I still think you're going too generic.

I'd far prefer named characters left right and centre, rather than 'generic inquisitor with generic retinue'....

It feels too much like an excercise in writing ten different army lists at once, and less like 'legendary' units.

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 Post subject: Legendary formations
PostPosted: Tue Feb 26, 2008 10:07 pm 
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Ghazskhull has Prophet of the Waaagh! So perhabs he should give +3 on the initiative roll for Engage and Double orders instead of +2.




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 Post subject: Legendary formations
PostPosted: Tue Feb 26, 2008 10:43 pm 
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(Evil and Chaos @ Feb. 26 2008,19:47)
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I still think you're going too generic.

I'd far prefer named characters left right and centre, rather than 'generic inquisitor with generic retinue'....

It feels too much like an excercise in writing ten different army lists at once, and less like 'legendary' units.

I would actually prefer to keep the number of named characters reasonable low.

think of this as legendary and not that common formations.

for example dozens of hve milita regiments were raised during the war and having one tag alongside the army would be fluffy. ?So I could add in a hive milita ?formation, but I wouldn't name it, since there are more than one of them around.

similar with the inquisitor. ?I am sure a dozen or so of the more militant inquisitors decencded upon Armageddon. ?However just having an inquisitor formation allows for them all to be covered, and allows all three branches of the inquisition to be done in a single entry.

from the pyschically inclined daemonhunter


To the monodominant ordo xenos types





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 Post subject: Legendary formations
PostPosted: Tue Feb 26, 2008 11:10 pm 
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I think you should draw a clear distinction between 'legendary units' (Like Yarrick, Ghazgul, etc) and 'legendary formations' (The naval away team mini-army list, the Inquisitor's mini army list, etc), by putting them in two seperate documents.

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 Post subject: Legendary formations
PostPosted: Tue Feb 26, 2008 11:23 pm 
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The mini-army lists are not really army lists.  you can't have an army list just made up of tanks companies.  It is just too one dimensional.  Similiar an army of inquisitors and their henchmenr would be boring to play.

I am not keen on seperating the two types of formations (we can decide their different names later) into two lists.

for in one list we will have GhazGhkull, Yarrick and Von Burn.  in the other we will have a few dozen formations, some with names added, just for names sake (such as Saint Katarina, she is made up, but given a name because of her uniquiness)

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 Post subject: Legendary formations
PostPosted: Wed Feb 27, 2008 3:39 am 
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Well I know I'm a bit late in the conversation, but as Tas mentioned, calling on my (considerable ?!) Librarian skills (?!) - W/D 152, 158, 210 and the SM1  Heroic Actions rules all may be of some help. We use some of those and made up stands. And BTW, those stands of yours are pretty cool !  The E:A Character Packs lends themselves to this, like for Ghazgull and Yarrick.  With the Exarchs that came with the Avatar pack, we made stands for all the Aspect Exarchs, too. And since SM2 we have Chap., Lib, Tech and Medic stands too ... and added some of the E:A figs !   :D

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 Post subject: Legendary formations
PostPosted: Wed Feb 27, 2008 1:07 pm 
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(ragnarok @ Feb. 26 2008,22:23)
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The mini-army lists are not really army lists. ?you can't have an army list just made up of tanks companies. ?It is just too one dimensional. ?

Er it has been tried.

Tanksl

However the person playing was the tournament organiser and wanted to finish his games quickly.

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 Post subject: Legendary formations
PostPosted: Wed Feb 27, 2008 5:20 pm 
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I was thinking about other legendary formations that would be cool to do beyond the scope of the 3rd Armageddon war;

-Legion of the Damned
-Cypher and the Fallen Angels (together with rules for Dark Angles armies facing them)
-The classic space wolf characters
-Gaunts Ghosts
-Inquisitor Jaq Draco and retinue. (A conversion ive had on the back boiler for a while actually)

Any others?  Perhaps people could start picking up some other legendary units and throwing rules out there...

ps- really liking your legendary formations Ragnorok, particularly the wierd and wonderful Ork units.  There is some really nice conversion fodder in there!

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 Post subject: Legendary formations
PostPosted: Wed Feb 27, 2008 7:21 pm 
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Thanks jok3r.

I am restricting myself to A:3 so that I don't get carried away and make lots of units, but fail to follow through and build them.

I am waiting on some mail orders and then the wacky Ork konvershons can begin.

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 Post subject: Legendary formations
PostPosted: Thu Feb 28, 2008 7:19 pm 
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New version of the Legendary formations is up. (On the first post)

both the Imperium and the Orks now have 6 formations each.

The edits I said I would do are in as are  two new Imperial formations and a new Ork formation (wel two Ork formations, but you know how they count).

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 Post subject: Legendary formations
PostPosted: Thu Feb 28, 2008 11:12 pm 
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The Legion of the Damned took part on Armageddon.

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