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Imperial Navy Aircraft

 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 5:17 pm 
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Yes from FW but i took into account the rulebook stats.

Better?

Lightning = 100% Interceptor (Fighter)
Lightning Strike = 80% Bomber, 20% Interceptor (Fighter-bomber)
Thunderbolt = 50% Bomber, 50% Interceptor (Fighter-bomber)
Marauder = 80% anti-Infantry-Bomber, 20% anti-Tank-Bomber (Bomber)
Marauder Destroyer = 80% anti-Tank-Bomber, 20% anti-Infantry-Bomber (Bomber)




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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 6:06 pm 
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I believe the point is you are saying there are 5 Navy craft and they are actually distinct.

I think that's a bad idea. The Steel Legion has Shadowsword and Baneblade IMO because they fielded these tanks in greater numbers on Armageddon, but not the other SHT versions.


If the SHTs were actually balanced I doubt this would really be an issue.

I've been saying this for a while, but I'd like to see an 'aircraft suppliment', which gave rules for all the new aircraft, plus points costs for using them with a selection of army lists.

Well let's make one!

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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 7:06 pm 
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Exactly :)
5 aircrafts and each has a specific role to fulfill.

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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 8:54 pm 
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Well lets look at their stats.

Thunderbolt Interceptor
Aircraft Fighter-bomber Armor 6+ CC n/a FF n/a
Stormbolters 15cm  AP4+/AA5+ Fixed Forward
Multiaser 30cm  AP5+/AT6+/AA5+ Fixed Forward
Underwing Rockets 30cm  AT4+ Fixed Forward

Marauder Bomber
Aircraft Bomber Armor 4+ CC n/a FF n/a
2x Twin Heavy Bolters 15cm  AA5+
Twin Lascannon 45cm  AT4+/AA4+ Fixed Forward
Bomb Racks 15cm  BP3 Fixed Forward

From Honda's Elysian List

Lightning Attack Fighter
Aircraft Fighter Armor 6+ CC n/a FF n/a
Lascannons 30cm AT4+/AA5+ Fixed Forward
Long Autocannon 45cm AP5+/AT6+/AA6+ Fixed Forward

Lightning Strike Fighter
Aircraft Fighter Armor 6+ CC n/a FF n/a
Lascannons 30cm AT4+/AA5+ Fixed Forward
2x Hellstrike Missiles 45cm AT4+ Fixed Forward

Marauder Destroyer
Aircraft Bomber Armor 4+ CC n/a FF n/a
Twin Heavy Bolters 15cm  AA5+
2x Twin Assault Cannons AA5+ Rear Arc
3x Twin Autocannon 30cm  AP4+/AT5+ Fixed Forward
4x Hellstrike Missiles 45cm AT4+ Fixed Forward

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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 9:09 pm 
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Step one, Lightnings:

Now, according to Forge World the Lightning is less heavily armed and armored than the Thunderbolt.

So Honda's stats are close to accurate, save the Autocannon range is too long. I know the thinking is that its a long one, the same as on the Hydra, but that has a 45cm range in Epic and on a plane it should get the same -15cm range as the Lascannons have. The Marauder's Lascannon is full range and not as problematic since it can't intercept and at 45cm in a ground attack it is not using enough of its firepower to be worth it most times.

The armor seems appropriate given the greater maneuverability and when executing a ground attack the Lightning still moves like a Fighter.

In terms of all-round Power the Strike is meaner than the Attack, but I think its over gunned since the Thunderbolt carries 6 rockets which give it 1 attack at 15cm, there's no way the Lightning frame can carry enough for 2 at 45cm. Since it is by definition less armed than a thunderbolt.

The Destroyer is also way overgunned compared to the basic version. 3 Autocannons are on the model, the basic Marauder makes due with 2x Heavy Bolters with no Assault Cannons so the Destroyer should go down to that. 4 Missile attacks at 45cm is altogether too many given that it also gets 3 autocannon attacks. It should have 2 Hellstrike Attacks or be 3x with Slowfiring at most.

Honda mentions the Destroyer costs way too much to see much use in the Elysian list, certainly it carries too many guns as statted to be cheap so being cheaper it might be able to make its points up. The thing can make 7 AT attacks currently, 14 At Attacks in a Formation which is more firepower than a Basilisk Company.

Also, are the Helstrikes on the Lightning Strike and Destroyer the same Hellstrikes on the Vulture? I suspect they should be in which case they should have a comparable statline.

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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 9:21 pm 
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The problem with combining SG stats with FW/GW ones is that they don't match

We have thinderbolts with storm bolters and multilasers.

Whereas everyone else has them with quad auto cannons and twin las cannons

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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 10:34 pm 
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This is some interesting discussion, there should be more variant aircraft lists, there should be more SHT's and they're not balanced in the least, Stormhammers (Minervan stats) are far too over powered, they dish so much firepower it's crazy.
Also, you're all blathering about Marauders, M' Destroyers lightnings and the like, what about non-combat aircraft? Or even none combat vehicles, I think these add a lot of character to the world and would like to see some useful application given to them.

Arvus Lighter and Aquila are the only ones that spring to mind just now, but they may make more . . .




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 Post subject: Imperial Navy Aircraft
PostPosted: Thu Jul 17, 2008 11:10 pm 
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The problem with combining SG stats with FW/GW ones is that they don't match


Don't I know it.

What matters mainly is that the thunderbolt is less maneuverable and more heavily armed than the Lightning and that the Marauder Destroyer is better at killing tanks then the Bomber.

Jonluke you are quite right, the Stormhammer is a beastly thing, refer to the Minervan discussion for thoughts on that one.

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 Post subject: Imperial Navy Aircraft
PostPosted: Fri Jul 18, 2008 4:02 pm 
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Yes the problem is that the rulebook Thunderbolt is undergunned.

So we have to downgun the FW aircrafts or upgun the Thunerbolt.

Downgunning the FW aircrafts we could have stats like:

Lightning Attack Fighter
Aircraft Fighter Armor 6+ CC n/a FF n/a
Long Autocannon 45cm AP5+/AT6+/AA6+ Fixed Forward

Lightning Strike Fighter
Aircraft Fighter Armor 6+ CC n/a FF n/a
Underwing Rockets 30cm  AT4+ Fixed Forward

Marauder Destroyer
Aircraft Bomber Armor 4+ CC n/a FF n/a
2 x Twin Heavy Bolters 15cm  AA5+
Autocannon-Array 30cm  AP3+/AT4+/AA4+ Fixed Forward
4x Underwing Rockets 30cm  AT4+ Fixed Forward

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 Post subject: Imperial Navy Aircraft
PostPosted: Fri Jul 18, 2008 4:25 pm 
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I greatly prefer to undergun aircraft rather than overgun them.

However I also wonder how an Aircraft gun can possibly compete with a ground one in AP capacity.

Certainly aircraft are excellent tank hunters, but other than bombs you can't shoot troops very well, not even while dive bombing and you have to move very slowly to do so at any rate.

I think aircraft AP values should be reduced across the board.

What weapons are actually present on the models, I only have my GW thunderbolts in front of me.

It has a multilaser under the nose, 2 storm/heavy bolters over the nose, 6 under wing rockets and 2 guns on each wing that could be autocannons or lascannons

EDIT: I think we should make this thread more general and re-invigorate the Aircraft rules discussion.




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 Post subject: Imperial Navy Aircraft
PostPosted: Fri Jul 18, 2008 4:30 pm 
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Look at the Chimeras turret. This is what a Multilaser looks like. The GW/SG Thunderbolt has an Assault Cannon under it's nose, a Twin Heavy Bolter or Stormbolter above the nose.
In it's wings 2 Autocannos each and under the wings either 3 rockets or a rocket-pod each.

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 Post subject: Imperial Navy Aircraft
PostPosted: Sat Jul 19, 2008 1:27 am 
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Quote: (scarik @ 17 Jul. 2008, 21:09 )

So Honda's stats are close to accurate, save the Autocannon range is too long. I know the thinking is that its a long one, the same as on the Hydra, but that has a 45cm range in Epic and on a plane it should get the same -15cm range as the Lascannons have.

Those Hydra autocannon have a 60cm range in epic, its reduced by 15cm as it has a 360 flak arc.

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 Post subject: Imperial Navy Aircraft
PostPosted: Sat Jul 19, 2008 9:44 am 
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Actually it has 75cm range. It is reduced by -15cm because it is a ground based AA-System and reduced by a further -15cm because of it's 360° fire arc.

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 Post subject: Imperial Navy Aircraft
PostPosted: Sat Jul 19, 2008 12:03 pm 
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And because we now have a dedicated thread for aircrafts i will post my true-guns stats here again.

Hover Mode and Cermaite Shielding:

Hover Mode
Some Aircrafts have the Hover Mode special ability. In the end phase they can choose to switch to Hover Mode and become an Armoured Vehicle (or War Engine if it has multiple hits) with the Skimmer special ability and a Speed of 35cm (Fighter), 30cm (Fighter-Bomber) or 25cm (Bomber). In the end phase of the next turn the Aircraft can choose to remain in Hover Mode or take off and disengange in any direction. In Hover Mode the Aircraft can’t use any Bombs.

Ceramite Shielding
Some Aircrafts are shielded with heavy ceramite plating to protect it from the heat caused by entering the atmosphere from orbit. Units with the Ceramite Shielding special ability treat MW hits from Multi-meltas and Fusion Guns as AT weapons without altering the to-hit value.

Hellstorm
Bombs with the Hellstorm special ability use ONE (regardless of the number of BP) Teardrop Template instead of the usual Barrage Template and have the Ignore Cover special ability. Place the big end inside of 15cm range from the aircraft and in the direction the aircraft is pointing.




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 Post subject: Imperial Navy Aircraft
PostPosted: Sat Jul 19, 2008 7:30 pm 
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Wow, where should I start.

The ranges are too high on many of those aircraft even if you want them to be more representative there's just no way the game will work with that kind of stand off power unless you want to make the flak rush the only defense.

I think the lightning strike is over gunned, the FW model clearly says it carries a twin lascannon and 6 hellstrikes, no bombs.

Also what's with all the One-shot weapons? The whole reason aircraft activate the way they do is because between activations the return and re-arm so they will always have all their missiles and bombs. Slow-firing might work, but not One-shot.

The DE Raven is a carbon copy of the Nightwing and exactly as capable in the fluff, why do you want it to be worse, same stats, no holofield.

And how can Imperial VTOL craft hover and be aircraft but Eldar grav planes can't?

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