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Insurgency!

 Post subject: Re: Insurgency!
PostPosted: Fri Mar 23, 2012 1:11 pm 
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Angry mobs can still crush a position just by sheer pressure - the guys at the front are just fighting to be kept from trampled...

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 Post subject: Re: Insurgency!
PostPosted: Fri Mar 23, 2012 2:03 pm 
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SpeakerToMachines wrote:
Moscovian wrote:
Oh, one thought crossed my mind... You have no commanders (save for the SC, of course). That may make sense in a traditional definition, but it seems that somebody motivating a bunch of protesters to join his mob could make a big impact for an assault. The protesters by themselves don't do anything, but their numbers would be awesome for getting a +1 or +2 outnumbering bonus on an assault.


Hm. The protesters are Civilian, so they may never attack or enter an enemy ZOC... It seems odd that they could count for combat resolution... I'd actually rather just forbid them from engaging.


Up to you. I've just seen too many videos of G20 protests where the rabble rousers (typically Anarchists) start throwing rocks and such and stirring up so much energy that the relatively normal protestors nearby are caught in a wave where they storm police lines. It seems like -with the complete lack of CC or FF value- a restriction on them is redundant. Removing it simplifies things and keeps actions like the one I've described open to the player.

I've got a bunch of EW Zombies I plan to paint up as civilians for a city fight game. Good to know I have a list to use them in besides a simple scenario. Keep up the good work!

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 Post subject: Re: Insurgency!
PostPosted: Fri Mar 23, 2012 8:01 pm 
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Moscovian wrote:
Up to you. I've just seen too many videos of G20 protests where the rabble rousers (typically Anarchists) start throwing rocks and such and stirring up so much energy that the relatively normal protestors nearby are caught in a wave where they storm police lines. It seems like -with the complete lack of CC or FF value- a restriction on them is redundant. Removing it simplifies things and keeps actions like the one I've described open to the player.

Okay, I'll leave that option open; If it happens in playtest let me know how it works out. I've clarified that the civilians may scatter if they are engaged by the enemy, as when they are shot at.

Moscovian wrote:
I've got a bunch of EW Zombies I plan to paint up as civilians for a city fight game. Good to know I have a list to use them in besides a simple scenario. Keep up the good work!


Thanks!

New PDF with the recently promised amendments attached.

EDIT: Oops, forgot the character option - added an Agitator. How does it look?


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File comment: Insurgency! 0.7
insurgency_0_7.pdf [112.37 KiB]
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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 1:20 am 
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I like what I see Speaker. I will try to start playtesting the list in April. Thanks to other armies I have the bulk of the list built, I just need to assemble the Specialists. My list will represent the shortest revolt in human history, the "Occupy Terra" movement.

"Hey! Hey!, Ho! Ho!, the Golden Throne has got to go!!"

"Hey man, why can't I consume a thousand Psyker souls a day? Who does the Holy God-Emperor of all mankind think he is??"

"C'mon, we're all going to do a "sit-in" protest at the Adeptus Custodes barracks!"

"Besides uniting mankind, creating the Space Marines, defeating Horus and sitting on the Golden Throne for the last 10,000 years directing the Astronomicon so that mankind can exist, what has the Emperor done for us? - nothing!!"

"Cool Horus t-shirt..."


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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 2:15 am 
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Moscovian wrote:
I'm tempted to get a bazillion minis holding banners saying "We are the 99.9999999%". :)

And then mow them down with artillery or bomb the crap out of them... ahh, I got mixed feelings about a list that encourages the enemy to kill non-combatants.

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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 9:47 am 
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carlos wrote:
Moscovian wrote:
I'm tempted to get a bazillion minis holding banners saying "We are the 99.9999999%". :)

And then mow them down with artillery or bomb the crap out of them... ahh, I got mixed feelings about a list that encourages the enemy to kill non-combatants.


Well, there's actually an intended side-effect of the Spontaneous Uprising Pool, it shows how killing civilians means that new saboteurs, fanatics and bombmen start appearing, and those are much nastier than the unwashed protesters.

Mechanically, it works like this: It is expected to be a common tactic for a rebel to start turn 1 by teleporting all sorts of dangerous specialists into close proximity with the enemy forces; Some will succeed in their attacks, but most will be killed (some of them by their own weapons). If the Uprising Pool is also full of innocent civilians at the end of turn 1, then all those specialists can return on turn 2 to wreak additional havoc.


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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 9:55 am 
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I see where you're going with this. It feels more like a scenario list than a 'normal' list one can take for pickup games - against most of the 40k factions a human population wouldn't 'rise' but rather fight an all-out war, I mean you don't present Necrons with a list of reforms, do you? So if the list is only used to fight against human oppressors (IG variants + rarely the space marines), you should perhaps have rules about enemy 'seeing the light' and defecting to the insurgents cause.

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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 10:57 am 
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carlos wrote:
I see where you're going with this. It feels more like a scenario list than a 'normal' list one can take for pickup games - against most of the 40k factions a human population wouldn't 'rise' but rather fight an all-out war, I mean you don't present Necrons with a list of reforms, do you?


It is definitely a gimmick list, and I wouldn't spring it on an unsuspecting opponent for a pickup game. I don't do that with Titan lists either :)

As for story possibilities, I think they could fit as opponents against any other force; They just represent the poorly-equipped civilians that fight on when the regular army is broken and scattered by the invaders.

For example, a damaged Necron tomb complex wakes up on a backwater agri-world. The human militia base is attacked, taken by surprise and destroyed, leaving the townsfolk and ranchers to defend themselves when the metallic monsters arrive... In this scenario, the "demonstrations" would obviously not be "protesters", but rather represent unarmed civilians, running around in panic. The Armed Civilians are just that, the Revolutionary is a hero of the moment rallying the populace, and the specialists are desperately courageous individuals, taking up improvised weapons and fighting back against the coming horrors. The Rebel Militia, of course, represents the remnants of the regular PDF.

carlos wrote:
So if the list is only used to fight against human oppressors (IG variants + rarely the space marines), you should perhaps have rules about enemy 'seeing the light' and defecting to the insurgents cause.


I'm not sure about that. (1) I don't like mechanics that let a player take control of the other players units. I don't like the AMTL Harpoon (thankfully it's in the Collectors section, so I can veto it), and (2) the defections wouldn't happen on an operational timescale, would they? The "rebel militia" and "rebel armour" formations are defectors, when the opponent is Imperial, but they are assumed to have switched sides before the battle.


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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 1:44 pm 
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carlos wrote:
Moscovian wrote:
I'm tempted to get a bazillion minis holding banners saying "We are the 99.9999999%". :)

And then mow them down with artillery or bomb the crap out of them... ahh, I got mixed feelings about a list that encourages the enemy to kill non-combatants.


Chaos pollutes the Galaxy. Dark Eldar torture people with painfully cruel surgeries. Necron suck the life force out of people. And this is what bugs you?! :P

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 Post subject: Re: Insurgency!
PostPosted: Sat Mar 24, 2012 2:46 pm 
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Sure, but you do all those terrible things to combatants (unless in a scenario).

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 Post subject: Re: Insurgency!
PostPosted: Tue Mar 27, 2012 4:54 pm 
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In the Ultramarines trilogy, there is an angry mob that gets turned against the PDF and people get slaughtered. There are no good guys in 40K.

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 Post subject: Re: Insurgency!
PostPosted: Fri Apr 13, 2012 9:58 am 
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@STM You sneaky git!

How come you have kept this list secretly tucked away here and not shared it with us on the danish Epic board.

I think the list looks brilliant. It has lots of character. Thorbjørn has actually painted ud som SM field police. They would come in real handy when playing aginst this list.

- F -

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 Post subject: Re: Insurgency!
PostPosted: Fri Apr 13, 2012 11:10 am 
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Aww, I don't have any actual models to show yet, I'm just theorycrafting.

But, yes, it's about time they moved on to playtest. I've ordered a bunch of rebellious indigenes, and when they're painted up I'll be happy to storm your police headquarters. Then we can post batreps on the danish board, too :)


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 Post subject: Re: Insurgency!
PostPosted: Sun Mar 31, 2013 9:09 pm 
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Still just theorycrafting, but I've added sub-variation lists replete with fluff text, so the document is now twice the size. Summary of changes in 0.8:

1. Fight Another Day rule to get (parts of) broken insurgency units back into play quickly, keeping up pressure.
2. Better Cover to hit modifier for Snipers, to help them lurk better.
3. Replaced Autocannons with Heavy Stubbers on regular infantry. They aren't as well equipped as Guard!
4. Better stats for the Heavy Weapons teams, to bring their value into line with the other specialists
5. Removed shooting attack from Flatbed technicals, reduced cost
6. Variant lists: Rebel Faction, Psyker Revolt and Plague of Unlife, to showcase list modding possibilities.

I'll update the download link in the first post from now on.

Please post any thoughts and comments - typos, poor grammar, inconsistencies, badly priced units etc. all welcomed.


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 Post subject: Re: Insurgency!
PostPosted: Sun Mar 31, 2013 11:41 pm 
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Very cool idea and very nice document you put together!


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