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Winter War 2014/15 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=85&t=28149 |
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Author: | @ringo [ Sun Sep 07, 2014 12:00 pm ] |
Post subject: | Winter War 2014/15 |
Hopefully this will be the first installment of a range of NetEpic (Version 3,1) battlerports form the cold north. It has been some time since I got back to NetEpic. In that period I’ve done some painting and modeling, but very little gaming. Now, as most of my projects are drawing to an end, I’m looking to get some games going. I’ve put together no less than eight 4000 points armies that I’ll be putting through a cup style tournament. I’ve also fiddled a bit with the rules, and some new units will get their tabletop debut… The eight armies are as follows: Necrons Space Marines Space Wolves Tau IG – battlegroup Gorgon IG – battlegroup Armageddon Tech Guard Eldar (Iyanden) Tournament set up: (The first round was drawn, with the following match ups:)) 1.) Space Marines VS Necrons 2.) Space Wolves VS Tau 3.) IG VS IG 4.) TG VS Eldar (The games might not be played in that order) Semi Finals a.) Winner Game 1 VS Winner Game 3 b.) Winner Game 2 VS Winner Game 4 Final Winner Game a VS Winner Game b So hopefully there will be 7 interesting battlereports coming up over the next X – moths…(I promise pictures). Even if it is a tournament style setup, these are by no means competitive games, thus the armies will probably not be optimized for getting results. First one out: NECRONS vs SPACE MARINES 4K NECRON ARMY LIST Attachment: Company: Necron Raider Cube X 2 Necron Assault Cube Special: Anihilator Battle fortress Necron Numbercruncher Free: Necron Mastermind Command Sphere Support: Necron Immortals Circuit Necron Nullify Missile Launcher Necron Nemesis tank circuit Necron Cubemaster IFV Circuit Necron Conquror super heavy tank Total 4050 pts These are the Slann Necrons developed by the NetEpic discussion forum back in times far gone. At the time, we did extensive playtesting on these and the other Slann units. But for me, Necrons always felt like a separate army, and I quickly developed it as such. For a period I guess it was my favorite army. However, they have been packed away for far too long gathering the dust of time. I guess It’s about time to see if they still have some punch in those Gauss weapons! The models have been recovered (mostly Battletech minis), however the rules and playtesting notes have vanished for all eternity. So I’ve needed to spend some time redeveloping the rules based on the information I’ve been able to retain. I’ve also added a new unit - The Mastermind Command Sphere, which is basically a mandatory command and control hub that adds to the robotic nature of the Necrons, adding certain bonuses (Targeting, Warp Jump, Command and Initiative bonuses) that are lost or turned to penalties if the command sphere is destroyed. SPACE MARINE ARMY LIST Attachment: Company: Land Raider Company Battle Company Tactical Company Special: Razorback transport Det. Fellblade Super Heavy Tank Reaver Titan (Gatling Blaster, Turbo Laser Destructor , Multipple Rocket Launcher) Support: Terminator Detachment Land Speeder squadron Whirlwind Squadron Total 3985 points This is one of my newer armies. It was created in a marriage of my old bits box and proxies, mainly from Spartan Games. I’ve added some Fellblades. They are special units, to mimic their rarity in the 41’st millennium. But other than that, it is a straight forward basic space marine army. I’m toying with the chapter name – Warp Rangers… Anyhow, stay tuned for the action (report wil follow sometime later tonight/tomorrow) |
Author: | The Bissler [ Sun Sep 07, 2014 6:05 pm ] |
Post subject: | Re: Winter War 2014/15 |
Yes! This sound great! Can't wait to see the reports! Oh, and nice minis btw! ![]() |
Author: | @ringo [ Sun Sep 07, 2014 6:08 pm ] |
Post subject: | Re: Winter War 2014/15 |
TURN ONE SETUP: Attachment: Spacemarines set up along the left side of the table, with the landspeeders on one flank and some landraders and the fellbled supporting the Titan on the other flank. Infantry concentrating in the center where the VP's are concentrated. Necron placing their armour - Nemesis, Anihilator, Conquror oposite the imperial titan, with the Cubemaster spearheading the advance in the center, Immortals and the Numbercruncher placed on the far end of the other flank. Necrons won the initaitive, and in a bold move the Numbercruncher and the immortals warp jumped far up the Necrons right flank capturing a objective close to the imperial setup sone. This was a risky and bold move with a hefty -3 penalty to the warpe jump due to the range of the jump. But wit the collective bonuses of the immortals and the numbercruncher no units was lost in the warp. This put pressure on the Space Marines and forcing their hand. They quickly had to position forces to deal with the potenital threath on their flank. Attachment: Meanwhile n the other flank a firefight broke out on the other flank. The Anihilator advance and fired on the Fellblade with it's frightening Coversion beamer Cannon but the shots missed. The Reaver returned fire destroying the Conversion cannon. Supporting Landraiders also hit home damaging the Anihilators engine and in a spectacular BOOM it went up in flames as it nanotech scarabs where unable to repair the damage done by the imperials. The Necrons hit back killing a few LandRaiders. In the center the Necrons advanced their infantry, cubemasters clearing the way, killing off a detachment of marines and a couple of terminators. Imperials fired back destroying 2 of the cubmasters, only to se them self repair at the end of the turn. Attachment: Attachment: Back on the Necron right flank the combined fire of a Landraider detachment, Razorbacks and IG tacticals killed off all the Immortals and the Numbercruncher, all less one not making the repairroll. Just enough to keep the VP contested. END OF TURN ONE NECRONS 20 SPACE MARINES 19 |
Author: | @ringo [ Sun Sep 07, 2014 9:33 pm ] |
Post subject: | Re: Winter War 2014/15 |
TURN THREE The Space Marines dug in and braced for impact as the robots marched on. Bringing the firepower of both the Titan and the Fellblade towards the centre, the Imperials hit the oncoming waves of Necrons with everthing they had. The robots wavered under the relentlees downpour of enemy fire, but when the dust setteled they started to repair again... Then rose and marched on again. Firing back, the Necrons quickly stripped the Titan of its shields, destroying the barrage weapon and nearly hitting the reactor in the process. (That was quite unnerving how quickly they could have killed the Titan) Attachment: Even destroying the Necron Mastermind (Thus forcing a phase out test from all broken Necron units) did not stop the Necrons from continuing their attack, pushing home and securing enough VP's to win the day. Looking at the tabletop, the Imperials have more troops left and could quite easily push the Necrons back, If the game would last for another turn. But the Necrons have secured 6 out of 8 VPs and even though they only hang on to a couple of these with a single stand, it's enough to secure the victory. I guess it is a lesson in keeping an eye on the target... END OF TURN THREE NECRONS 47 SPACE MARINES 39 NECRON VICTORY PUH - the Necrons won the day, but it was quite close. The lighting is a bit poor and the pictures are getting grainy so sorry that there are noe more shots of the battle.Interesting game actually. The Imperials got passified, and let the Necrons dictate the ebb and flow of the battle, thats never a good idea... Comments are welcome ![]() |
Author: | The Bissler [ Sun Sep 07, 2014 10:52 pm ] |
Post subject: | Re: Winter War 2014/15 |
Interesting report, especially since I don't have any Necrons and haven't seen them in action. I've found it crucial to keep my eye on objectives, if you don't at least hold on to three the game is very difficult to win. The one other point I'd raise is about the reactor. You may be interested to know that we've agreed here to remove all front reactors from Titans, replacing them with a leg location. You should find that this will make your Titans a little less brittle. Thanks for sharing! ![]() |
Author: | @ringo [ Mon Sep 08, 2014 8:27 am ] |
Post subject: | Re: Winter War 2014/15 |
Thank you! In NetEpic Gold the Necrons have been GW’ified so this list is actually redundant. But I’ve spent too much time playtesting and fiddeling with the rules to let it go. ![]() I would say that it was a technical Necron victory. The SM really hurt them in the last turn, but they made the necessary repair/phase out saves clinging on to a couple of VP’s by a single stand. The reactor miss was a side shot actually, as the reaver turned to pour fire into the centre of the battlefield it exposed its flank to the Nemesis tanks on the Necron left. A risky move, but it had all its shields up. However, a squad of Necron Raiders with five 4+/-1 attacks kan down those shields rather quickly... Now the Necrons will face an IG army next, that will be a diffrent challenge. |
Author: | @ringo [ Thu Sep 11, 2014 1:10 pm ] |
Post subject: | Re: Winter War 2014/15 |
TURN ONE Setup It was decided to play along, rather than across the table - which in hindsight probably was quite unlucky for the... Woops, almost spoild the result there ![]() Here are the armies set up ready to go: Attachment: Eldar placed most of the windrider host on their right, with the spirit host and guardians made up the center, the left was sparsley populated. The knight on the other hand packed theri army across the field. With the Titan and a Paladin household making up the center and tech guard infantry and the other paladins on the flanks. The Crusaders and Castellans was placed behind the Paladins and the Basilisks towards the back. (An error was made with regards to the TG infantry command structure (I did not remeber that it applied to TG aswell ![]() TG won the initiative, and an all out order to avance was given.The knights marched forward, but they lacked space for manouvrability and sort of got caught in traffic. The Eldar on the other hand had space, but was carefull when moving forward making sure to take advantage of the terrain. at the end of the movement phase this was the situation on the board: Attachment: Then the ruckus began, The TG opened fire with thweir artillery. Eldar replied with a couple of carefully placed Eldritch storms both disrupting the TG line and adding more cover. The Titan was none the less able to dig into the eldar army, killing 2 warwalkers, 2 Wypers and 3 Guardian stands. The knights also hit the Eldar Storm Serpent, but the engine of vaul escaped by the means of both holofield and solid armour. The other eldar superheavies found that they were placed to far back to make any influence on the battle, and would need to move forvard in the next turn.In all it was quite uneventfull, with thw armies manuvering for best position in the next turn. End of Turn One TG 17 ELDAR 20 |
Author: | @ringo [ Thu Sep 11, 2014 1:44 pm ] |
Post subject: | Re: Winter War 2014/15 |
TURN TWO The Knights won initative again in the second turn. However, the Eldar opened the orders phace by fiering the Waveserpents shields at the center of the Knights line, and chaos ensued. THen the Eldar sprung their trap, from out of cover jet bikes swooped forward swarming on the disrupted Knights. New Eldrich storms appeared wrecking further chaos, from the Storm Serpent on the Eldar flank, Vibro Cannons and Dire Avengers advanced beeing able to target the entire lenght of the TG line. The Eldar avatar marched on, throwing its spear at the Baron, but missing. Howling Banshees joined the fray in the centre of the board, killing some dazed and confused knights. Attachment: The Titan tried to retaliate, but was sadly unsucsessfull. However it got the attention of the Eldar. The Dark Reapers opened up scoring 6 hits, stripping the shields of the titan. Then the rapid fiering scorpion first blew of the right weapon of the titan damaging the reactor in the process, it's second shot penetrating the reacto, makinf the Titan go BOOM . It was a slaughter - even though the Knights was able to break the Windriders and several detachments decided to fall back the Knights was in shambles at the end of the turn. The Baron had to call retreat ant the remaining knights (Not many) fled the field in disarray and disgrace. END OF TURN TWO TG 24 ELDAR 50 Some shots: Attachment: Attachment: Attachment: Attachment:
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Author: | @ringo [ Sat Sep 13, 2014 10:09 am ] |
Post subject: | Re: Winter War 2014/15 |
Forgot this Attachment: Eldar Vibro Cannons and Dire Avengers exiting the Storm Serpent on the flank, staring down the lenght of the Knight Line. I've been contemplating what went wrong for the knights, and it was ha whole lot. I think I need to go back and revisit this game at a later point. Between 6 quake cannons, the score no hits, mainly due to poor positioning. Well, perhaps I should do some sort of loosers playoff also... |
Author: | shelfunit [ Fri Sep 19, 2014 5:23 pm ] |
Post subject: | Re: Winter War 2014/15 |
Am I the only one thinking those terminators look good as knights? |
Author: | @ringo [ Sat Jan 03, 2015 11:33 pm ] |
Post subject: | Re: Winter War 2014/15 |
Time for a new installment in the Winter War saga, gaming opportunities do not come along too often these days so one need to grab those that do, even though the armies might still be kind of WIP’ish. This time it is Tau vs Space wolves, two of my favorite armies – one form back in the day, one new. Now, when I drew this matchup, my first thought was that this would be the most uneven game in the first round of the series. The Tau has not performed well in our first attempts, and the Wolves has a near perfect record here, so to be honest I thought that this would be a walk in the park for the sons of Russ. Let’s see how it turned out shall we? |
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