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Eldar v Marines 3K Net Epic Evolution Playtest http://www.tacticalwargames.net/taccmd/viewtopic.php?f=85&t=25851 |
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Author: | The Bissler [ Sat Aug 31, 2013 12:56 am ] | ||
Post subject: | Eldar v Marines 3K Net Epic Evolution Playtest | ||
There has been a lot of work going on in the NetEpic forums for alternative rules so I felt it was about time to try and playtest them! Specifically, I'll be testing out Primarch's exciting new Titan rules which seeks to return the armoured beasts to their former glory where they were rightly feared almost as much as they were respected; viewtopic.php?f=146&t=25725 And I'll also be testing out my own rules adjustments (now known as Net Epic Evolution) which significantly reduces the turn sequence by bringing movement and firing together in the one activation; viewtopic.php?f=146&t=25681 Please ignore all posts until the one dated Mon Aug 19, 2013 8:23 pm. This one sets out the full rules and implications of the changes. Previous posts covered earlier ideas for changes which have since been abandoned. Because of the implementation of these experimental rules sets, expect to see the game in this report work a lot differently from what is usual in a NetEpic battle! Eldar Forces: Falcon Host- 450 Jet bike Host- 550 Striking Scorpions x2 - 300 Howling Banshees- 150 Swooping Hawks - 150 Tempest Squadron - 500 Warlock- 100 Warlock Titan w/2 Pulsar - 800 Avatar - Free Dark Angels Marines Forces: Battle company: 850 points Ravenwing: 500 points Land Raider Company: 700 points Medic: 50 points Warlord Titan 900 points Victory Conditions Standard NetEpic Battle. 40VPs required for a win.
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Author: | The Bissler [ Sat Aug 31, 2013 6:45 pm ] |
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play |
Quick update: The game only took 2 hours! In fact it went so quickly that we're going to go again for a second playtest! So far so good with the rules. Tne one note is that without any Plasma Weapons the D3 system for rolling plasma makes it relatively easy to have the Titan fully powered up. |
Author: | primarch [ Sat Aug 31, 2013 8:28 pm ] |
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play |
The Bissler wrote: Quick update: The game only took 2 hours! In fact it went so quickly that we're going to go again for a second playtest! So far so good with the rules. Tne one note is that without any Plasma Weapons the D3 system for rolling plasma makes it relatively easy to have the Titan fully powered up. Hi! That was intended, since more plasma is for plasma weapons. I wonder if firing each weapon (non-plasma) should cost 1 plasma. We'll discuss your finding further when your done with your testing. ![]() Primarch |
Author: | The Bissler [ Sun Sep 01, 2013 8:20 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 1 (cont)
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Author: | The Bissler [ Sun Sep 01, 2013 8:22 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 1 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:24 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 1 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:26 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 1 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:29 pm ] | ||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | ||||
Turn 1 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:31 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Close combat slaughter! Eldar jet bikes catastrophically underperform across the battlefield and the Host is broken! Marines have taken 4 objectives, while the Eldar have captured only 2. The Wind Turbine objective is disputed, while the Landing Pad has not been claimed at all yet. Despite the Warlord's repair systems running at optimal power (4+ save), the Titan only regains one Void Shield. Meanwhile, the Eldar player ends the turn with a little good news as the Vortex dissipates. VPS: Marines: 26VPs Eldar: 10VPs Turn 2:
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Author: | The Bissler [ Sun Sep 01, 2013 8:34 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 2 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:44 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 2 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:45 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Close combat sees a few more skirmishes across the battlefield but nothing significant is destroyed. The Land Speeder attacks on Falcons during this turn were largely responsible for breaking the Falcon Host, sending the Marines further into the lead. The Eldar capture another objective but have still failed to cause significant problems for the Marines. None of their units have been broken yet. VPs: Marines: 31VPs Eldar: 15VPs Turn 3:
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Author: | The Bissler [ Sun Sep 01, 2013 8:47 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 3 (Cont.)
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Author: | The Bissler [ Sun Sep 01, 2013 8:49 pm ] | |||||
Post subject: | Re: Battle Report: Eldar v Marines 3K Alternative Rules Play | |||||
Turn 3 (Cont.)
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