Turn 2 Movement

both sides try to secure the place between the big bridge and the governors palace

now Tau fire warriors jumped out of their Devilfishes and move next to the administration buliding

IG airforce attack Tau forces at the side and rear
return fire from Skyrays(very bad AA unit BTW) caused avarage casualities

Tau and IG tanks get into short ranged fire fights


Administration building in IG´s hands?


2nd Bat. troops swarm out to get control over the place between Gov palace and big bridge

IG troops use the good position and firecover to attack the hills

Tau aircadre support the outnumberd tank bat.

Enemy strikefighter sighted

Warhound leading the charge

Boardsides move into fireingposition

Marauderdestroyer attacking at low altitude

the administration building so close
Fire warriors getting in tuch


another detachment holde the big bridge

First fire
the best example for markerlights and guided missiles.
The 2 pathfindersniper stands(in bunker) lighted up the warhound

Scorpionfish No1 uses its small missiles to strip the shields, while being safe and in cover

Scorpionfish No2 uses it´s heavy penetrating missiles
and hit the right weapon which caused a flashback to the reactor and destroyed the mighty machine instantly
Bulls eye ......markerlights are great
in return the Ordinatus uses it´s sonoic weapon to destroy one of the Scorpionfishes...ouch

Tau forces move trough the suburbs

the place is gettig hot clos tank battle

Earthshakers


Macharius and Hydras well dug in and in cover


After first fire


Maraudeur taking altitude after strafing run

Lightning strike fighters at low altitude

Crisis suits move into better positions

Thunderes in front

Imperial armour move around the admin building


After advanced



first units fell back









Snapshots





Points
IG 60= 3x Objektives(Hill, Gov Palace, Bunker)+45
Tau 51=3x Objektives(Hills, Fortress, Bridge)+ 36