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Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts http://www.tacticalwargames.net/taccmd/viewtopic.php?f=85&t=25106 |
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Author: | The Bissler [ Thu May 09, 2013 6:44 am ] |
Post subject: | Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts |
Battle 7 of those fought as part of my Epic War! Campaign. To find out more about the Campaign, please see this thread; viewtopic.php?f=14&t=24706 Which units were used for this battle can be found on the campaign force lists in the same thread. To help, the Marine force used was under code M81, the Eldar E6. The battle was fought on city terrain (H7 on Campaign Map). The Marine army was on First Fire orders and the Eldar on Advance. The Marine player could deploy an extra 15cm forward of the standard deployment zone and would automatically have initiative on turn 1 of the battle. The Marines can set up their defences anywhere on their half of the board. The Eldar set up within the standard deployment zone. Both sides fielded fresh armies worth 4,000 points each. To secure a win, one side must score 45VPs. Deployment: |
Author: | The Bissler [ Thu May 09, 2013 6:49 am ] | ||||
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts | ||||
Turn 2: The Marines are in full defensive mode with pretty much the whole force on First Fire orders and their Reaver cowering behind a building to evade the approaching Warlock Titan's deadly Pulsar weaponry. Frustratingly for the Marines, they find targets few and far between. They do manage to eliminate the Dark Reapers on the left flank, and continue to inflict losses on the Spirit Host. The Eldar shore up the objectives that they have already seized, but also find inflicting casualties upon the humans to be incredibly difficult. Marines: 20VPs Eldar: 25VPs
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Author: | The Bissler [ Thu May 09, 2013 6:50 am ] | ||||
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts | ||||
Turn 3: The game continues to be incredibly cagey with the Marines dug in and the Eldar cautiously advancing with both sides picking off the odd enemy units. It's a slow war of attrition with the Marines losing one squad of Land Speeders and a unit of bikes. Marines: 20VPs Eldar: 29VPs
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Author: | The Bissler [ Thu May 09, 2013 6:52 am ] | ||||
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts | ||||
Turn 4: Harlequins are made to pay a high price as they charge Tactical Troops on the left flank, while their Warlock makes a fatal error by moving to the edge of a nearby wood. Now the closest target for the Reaver Titan, the Warlock is unable to evade the Reaver's twin Turbo-Laser Destructors and the Spirit Host finally breaks. The patience of the Marines also pays off as the Defender and Grav-Tank Hosts also break, as do Striking Scorpions who are caught in no-man's land. The Marines also suffer heavy losses this turn as their last Land Speeder squadron is broken, and a combination of the Harlequin attack on the left flank and the Howling Banshees on the right inflict enough punishment to smash a Battle Company. The most audacious move of the turn comes from the Walorck Titan who wades into a wood on the right flank, and stomps on two Terminator stands to break that unit. In terms of casualties, the battle is incredibly close, but with the Marines charging Rhino vehicles, several objectives are seized and the battle won. Marines: 48VPs Eldar: 34VPs
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Author: | Irisado [ Thu May 09, 2013 3:02 pm ] |
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts |
Thanks for another enjoyable report. I'm surprised that the Eldar did as well as they did to be honest, since a war of attrition is almost impossible for them to win. The loss of that Warlock stand was incredibly costly when you look at the the victory point difference. It's always imperative to keep the Warlock stand of the Spirit Host hidden. |
Author: | The Bissler [ Thu May 09, 2013 8:06 pm ] |
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts |
Irisado wrote: Thanks for another enjoyable report. Glad you found it of interest, only a few more to write up to bring the campaign to a conclusion! Irisado wrote: It's always imperative to keep the Warlock stand of the Spirit Host hidden. By and large my brother did a great job of doing just that throughout the campaign. I think this was the first time I had managed to kill the Warlock and grab those precious VPs! It was a bit childish but I did let out a cheer when I got the little blighter! |
Author: | Irisado [ Thu May 09, 2013 8:29 pm ] |
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts |
The Bissler wrote: By and large my brother did a great job of doing just that throughout the campaign. I think this was the first time I had managed to kill the Warlock and grab those precious VPs! It was a bit childish but I did let out a cheer when I got the little blighter! Not childish, you just got caught up in the moment ![]() I've lost my Warlock on some occasions in the past too. It's not possible to protect him all the time, but it always hurts giving away so many victory points for one stand. |
Author: | The Bissler [ Thu May 09, 2013 8:34 pm ] |
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts |
Irisado wrote: ... it always hurts giving away so many victory points for one stand. Yes, but the number of times during the campaign where I had pretty much wiped out the host but never got the points because the Warlock was hiding in woods or a building was unbelievable (and unbelievably frustrating)! For years I wasn't a fan of Warlocks but I don't know why, they are about as powerful a unit as you can get for 100 points! |
Author: | The Bissler [ Mon May 13, 2013 7:01 am ] |
Post subject: | Re: Epic War! Battle 7: Marines 4,000 pts v Eldar 4,000 pts |
As a footnote to this report, it is worth mentioning that I (the Marines) broke another 5 VPs worth of Eldar as they were in the process of fleeing the battlefield (in fall back mode). Anyone following my campaign rules thread will probably be aware that the rules for withdrawal have been somewhat tweaked, making it more difficult in the turns after the "end" of the battle for the victor to engage in widespread slaughter. Given the fact that I was playing catch-up overall in the campaign, these additional points were very much welcomed by me! |
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