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Space Marines 18K VS Squats 12K

 Post subject: Space Marines 18K VS Squats 12K
PostPosted: Thu Jun 16, 2011 3:53 pm 
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Location: munich
Luckily my only real Epic opponent, offers me to play a game of Epic.
To make it even better,
he wanted to play a big game.
So we decided to play a attack/defense scenario
with 18K Marines&Titans attacking 12K Squats.

My friend played the Marines
while I was in command of the Squats

Marines:
Space wolfes
Great CO. x2(Termies) = 1800
Great Co. 800
Space wolfes tank grenadiers(razorbacks and Grey hunter 6&6) CO. 900
Tank grenadiers det.x2 = 900
Land Raider CO.x2 = 1200
Land Speeder 200
Bikes x2 = 300
Blood Claws x4 = 600
Yarric&Najal = 300
Landing ship = 400
Total 7400

Ultramarines:
Devestator CO. 1000
Vindicator CO. x2 = 1000
Vindicator det. x2 = 300
Land Speeder x 2 = 400
Landing ship 400
Scout CO. x2 = 900
Thunderhawk gunship x7 = 700
Devestator det. x2 = 700
Total: 5400

Titans:
Warlord Battle group x2 = 3000
Knight Paladin Houshold x2 = 1100
Baron x2 = 300
Hydra det. x4 = 1000
Total 5400

TOTAL : 18200

Squats:
Warrior brotherhood x3 = 2250
Ironbreaker CO. = 900
Guild biker CO. = 600
Air attack Corps 700
Doomanvil Squadron 1400
Grand battery 400
Goliath CO. 450
Gyrocopter CO. 550
Warrior det. 300
Burner det. 300
Thunderer det. x3 = 900
Thunderfire cannon x2 = 300
Ironhammer det. x2 = 500
Retributor det. 300
Hearthlord 250
Grand Warlord 400
Land train x2 = 1100
Overlord Armoured air ship x2 500
Total 12100

What is fun for me
causes others headache
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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Thu Jun 16, 2011 6:09 pm 
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Setup
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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jun 17, 2011 5:22 am 
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Did a Cyclops shred any of those titans?

That is a BIG battle!


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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jun 17, 2011 6:20 am 
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Pretty.

That's a lot of nice minis and terrain. I'm a little envious.

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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jun 17, 2011 6:34 am 
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Thank you guys
you will see what happened to the cyclops or Titans :D


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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jun 17, 2011 8:41 am 
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Impressive as ever, looking forward to more :) great to see that your vast collection is put to good use.

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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jun 17, 2011 3:44 pm 
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Location: munich
Here is Turn one
The Tank grenadiers and the 3rd Great CO.
were forced by yarric ah uh Ragnar of course to triple charge
and overran the first Squat defense line
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Marines storming the 1st Squat line
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brave berserkers at the edge of woods
I placed them on the back side of the woods
so they got additional cover
while victious CC marines would be nice targets for my 2nd defense line
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Vindicators on the move
one of the best Imperial tanks IMO
the "ignore cover" abillity is so fantastic for blowing out well dug in targets
why the hell somebody changed the CAF +2 to zero ZAP123 ? ;)
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one of my favorite weapon configs.
gatling C., turbo laser, weapon head, heavy point defensive and a fire control center
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Now you can see what happend to the pretoreans.
My opponent landed with 2 landing ships,
disembarking a great CO.& a Knight houshold, each.
The knights and grey hunters forced 2 Landtrains,2 Cyclops and my Leviathan into CC
I get a bit worried
but trust in the weapons and CC value of my pretoreans
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Squat return fire
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the defense fire of my pretoreans was hard and caused heavy casualties on the Marine side
though one Cyclops rolled extremely bad
there were 2 knights and 4 stands left
I had 4x+3 (melta C.)
and the main weapon 1x+2
left
I rolled 4 ones >:(
the cyclops got hit on the reactor and took about 10 stands from both sides with him
a land train engiene and 3 battle cars followed him
the other CC´s suffered me heavy casualties too
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Do not remember everything
but here are the broken units

Marines:
Great CO. 1&2 = 18
Knight houshold 1&2 = 12
Vindicator Co. 1 = 5
Land speeder det. 2
Total 37

Squats:
Goliath mega cannon Co. =6
Thunderer det. = 4
Ironhammer det. = 3
Thunderfire det. = 2
Land Train engiene =4
Total 19


Last edited by ulric on Sun Jul 24, 2011 9:42 am, edited 1 time in total.

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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jun 17, 2011 8:51 pm 
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Hi!

Your seriously making me want to breakout the primarchload to stage and photograph a game. Your game definitely takes me back! :)

Sweet stuff, terrain and game.

Kudos!

Primarch


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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Sat Jun 18, 2011 11:59 am 
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Quote:
Your game definitely takes me back!

Mission accomplished ;D

Review and
Turn 2
The Marienes kept 7 Thunderhawks in reserve
which entered the game in Turn 2
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The space wolfes start to secure the Squat center
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Brave squat Bikes charged Razorbacks
while Blood Claw bikes counter charged them
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more Space wolfes chrged the squat center
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Casualties Space Marines after Turn 1
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again The Marines forced the remaining cyclops into CC
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the Squats learned and a det. Bikes tried to protect the 2nd land train from being charged again
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The cyclops fought of all attcks
unfortunately we forgot 2 stands of space marines
they won the CC( with 5 and 6 dice now) and my 2nd Cyclops detonated
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overview
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again the CC sufferd heavy casualties on both sides
my rolls got a bit better
not an average 5 like in turn 1 >:(
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end of Turn 2
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Broken Units
Marines:
Tank grenadiers CO. = 9
Tank Grenadiers det. = 5
Vindicator CO. 2 = 5
Land Raider CO. = 6
Scout CO. 1&2 = 10
Thunderhawk Gunships 1&2 = 2
Blood claw det. 1 = 2
Land Speeder det. = 2
Total 41 + 37(Turn 1) = Squat Total 78


Squats:
Warrior brotherhood = 10
Doom Anvil squadron = 14
Retributor det. = 3
Thunderer det. = 4
Total 31+19 Turn 1 = Marines Total 50


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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Sat Jun 18, 2011 2:07 pm 
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Order Phase and Turn 3
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the last attack supported by the surviving Land raider and Vindicator
and the last squat bikes counter charging them
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the hill an the right side is still in Squat hands
the Marines suffered too heavy casualties to claim it
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the last 2 thunderer stands got killed during CC
the center is in Marines hands
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a damaged laning ship fled
and hide behind some buildings
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bunker secured
a hill too far :D
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all warlords are still intact
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battelfield review
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Broken Units
Marines:
Land raider CO. 2 = 6
Great CO. 9
Vindicator det. 1&2 = 4
Blood claw det. = 2
Baron = 2
23 + 78 = Squat total 101

Squats:
Guild biker CO. 8
8 + 50 = marines total 58


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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jul 22, 2011 1:05 pm 
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Location: Geneva
Awesome looking game. Really makes the whole thing come alive when everything is nicely painted :-)


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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Fri Jul 22, 2011 3:11 pm 
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Very cool.

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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Tue Aug 09, 2011 12:34 am 
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Very Nice board setup but the photos are hard to look at with them being out of focus and low lighting.
I think the camera is having a hard time focusing do to the low level of light, If you do another Battle report i would suggest
some cheap clip on lights like you get at hardware or thrift stores. I think you will find that would help the photos a lot. :)
looking for word to your next Battle report!

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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Tue Aug 09, 2011 12:35 am 
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Oh PS love your armies !!! =^.^=

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 Post subject: Re: Space Marines 18K VS Squats 12K
PostPosted: Tue Aug 09, 2011 1:55 am 
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Sorry, finally noticed the question in there. I can't remember, were the Vindicators CAF2 back in the day? They did have CAF2 in V4.1.

I didn't make the change.....but I guess I could see a lowish CAF as they would be pretty vulnerable to close assault. It also brings them in line with the Pred and Rhino. Still, I'd be happy enough to see them with CAF2.


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