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Squats Vs Khorne 4000 points battlepositio
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Author:  scream [ Tue Nov 17, 2009 12:04 pm ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

Hi,

here is my first Battle Report of the game I played at the 2009 Lyon Epic Meeting. 16 E:A and 4 NetEpic players.

My first battle opposed my squat army to Wolfeyes'Khorne Chaos Horde in a 4000 points battle.

My list:
4000 Points Squat Army
>>>>>> Company
Guild Biker Company
Goliath Company
Warrior BrotherHood
>>>>>> Special
Colossus
Colossus
>>>>>> Support
Overlord
Overlord
Thunderfire
Observation Balloons
Tarentulas
Rhinos
Termite detachment

4000 points Khorne Army
Century World Eater
Rhino Detachment
Rhino Detachment
Banelord
DreadClaw
Angron
Khorne Daemon Engines Detachment (3 Tower of Skulls)
Khorne Daemon Engines Detachment (3 Brass Scorpions)
Khorne Daemon Engines Detachment (1 Tower of Skull, 1 Doom blaster, 1 Blood Reaper)
Warhound Titan (Quake Cannon, Gatling Blaster)
Blood Drinker
Juggernaut Detachment
Juggernaut Detachment
Juggernaut Detachment
Warhound Titan (Vulcan Mega Bolter, TLD)

Terrain:


Khorne deployment:


Squat deployment:


My plan:
I have made a lot of battles versus Khorne in the past and I know that many daemon engines have a short weapon range. I must be leading at all cost at the end of first turn to prevent my opponent awarding all the bonus relating to Khorne power. Juggernauts will have to be take down before they reach their charge range. I have a lot of firepower with nice TSM and I'll try to destroy daemon engines fastly.

Turn 1:

Dreadclaw land in the forest on my right flank, Khorne beserkers charge in the forest. They are engaged in close combat by squat berserkers (transported in rhinos) and by a bike detachment. My trikes were placed in first fire close to my artillery to protect it.
On my left flank, the 2nd bike detachment get the objective in the forest. My termite detachment stay underground this turn as expected. My 2 colossus advance on the each side of the town. Chaos warhounds advance on the flanks.

The first fire phase it terrible for the Chaos army as all the army was on advance or charge order. Squats destroyed 3 Brass Scorpions, a lot of chaos space marines are killed under the colossus missiles, some juggernauts are killed by Overlords.
The Close combat phase see the Khorne bererkers mostly killed in the forest by assault squats, only 1 stand is still alive and squats did not lost so many troops.
In advance fire phase, the Banelord launch 3 missiles that destroy 3 tarantulas. Others weapons do not have range to kill anything.

At the end of turn 1, squats are leading in VP (sorry, do not remember the points).

Turn 2 (sorry no pics)
Chaos Warhounds enter the forests on each flank to capture objectives inside. Squats bikes get away from the forest and charge juggernauts. Termites appears on the back of Chaos army to capture an objective but are charged by the Blood Drinker. They miss their moral test...
Dreadclaw crashed, hit by thunderfire cannons.
In FF phase, all the Daemon engins left are removed from table. I ignored the warhounds, focusing my fire power on BaneLord, hitting its reactor but it did not explode. Angron is hit many times and returns to the warp.
In CC phase, the blood drinker killed a squat stand and reengage another one. That's too much for the termite detachment that miss another moral test and are routed. The squat bikes win most of the CC against juggernauts.
In advance Fire phase, juggernauts are killed by Overlord (that changed their FF order into AF order) to kill surviving juggernauts.

In the end phase, Banelord reactor is repaired but shields are still down. My army is in good condition, Colossus did not suffer that much, my artillery is in condition. Squat firepower has not been really reduced. Chaos army is in bad position, only warhounds are OK but I did not try to shot at them.

Victory conditions are not reached but we have to stop the game by lack of time. It's a tie but I think the Chaos Horde would not have been able to win this battle. It was a nice and pleasant game dispite the fact that my opponent did not manage to roll good dices on armor saves or close combat rolls.




Author:  Pettan [ Tue Nov 17, 2009 6:57 pm ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

Thank you. A nice report  :D

In my experience the squat army dislikes rubble/forest and the chaos army likes rubble/forest. Comes down to - how much scenery should we use?
/Peter

Author:  frogbear [ Wed Nov 18, 2009 8:16 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

Interesting battle.

I do not play Netepic, however from a strategic standpoint; the squat weakness is (should be) their movement. If the Khorne player had concentrated his forces on one flank, rather than across the table, they may have been able to engae the enemy under better circumstances.

Also looking at the scenery, there were alot of kill zones that gave the squat player the edge. Scenery placed on the 4 corners could have been better utilised towards the centre of the table to assist with this IMO. It is hard (nigh impossible) to play a CC army when there are large tracts of open land to run across.

Otherwise, great to see such reports.    :yay:

Author:  scream [ Wed Nov 18, 2009 9:18 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

The battle was played during an Epic "tournament" (E:A and NetEpic), we did not know on wich table we were going to play. We just placed the 8 objectives before placing our forces. It's true that on this table, there were few covers for Chaos player, his army was not optimised and the lack of long range weapons was really penalizing for him. As the Dreadclaw did not tried to land in my deployment zone (with the AA cover it would have been a suicidal attack), my Megacannon Goliath company and the observation balloons (forward observers) were able to place deadly barrage template were I wanted.

Author:  Pettan [ Wed Nov 18, 2009 6:52 pm ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

Yea Frogbear. You have it! Something I see in battles is that if you dont take out the enemies big guns then its very hard to actually beat him and how does a khorne force take out a colossus that are stationed in the back. Not an easy feat. Maybe with a demon (or titan?) but they are generally slow-mo:s.

/P-man

Author:  zap123 [ Thu Nov 19, 2009 4:42 pm ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

A Khorne army really needs lots of speed.  The World Eaters are usually good for stripping shields and the Warhound with Quake would seem to be his best killer.  A Banelord is a nice choice for Khorne, and extra Berserkers!

Author:  scream [ Thu Nov 19, 2009 4:54 pm ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

My opponent Khorne army was mostly base on daemon engines and I focused a lot of firepower on them during 1st turn (killing the 3 brass scorpions). The World Eaters were reduced to few stands after some colossus missiles hit them. Obviously with too many  advance orders during first turn and short weapon range, it was has for chaos player. Except warhounds and berserkers on Dreadclaw, no chaos unit reach my table side.

Author:  frogbear [ Fri Nov 20, 2009 8:06 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

...and there goes my other observation that I never talk about.

Terrain on the far edges of tables should not count as pieces on a table. They are almost useless. If you count 12 pieces, these should only count as one quarter each.  

Otherwise, there is no encouragement to play foot slogging CC forces in any game.

Author:  scream [ Fri Nov 20, 2009 8:27 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

We did not decide about the terrain organisation, this table was also used during this tournament by E:A players, this was not a table specially placed for a NetEpic game.

Author:  frogbear [ Fri Nov 20, 2009 8:41 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

Quote: (scream @ Nov. 20 2009, 16:27 )

We did not decide about the terrain organisation, this table was also used during this tournament by E:A players, this was not a table specially placed for a NetEpic game.

I know that. No problem there. It was just a general comment.  :peace:

with such lines as:

Quote: 

no chaos unit reach my table side.


... it is always good to put it into perspective  

Cheers...  :agree:

Author:  scream [ Fri Nov 20, 2009 9:02 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

I agree with you Frogbear, it was not an easy table for any CC army but there was table where it would have been worse like the artic table:




Also, what do you think about army lists, was my list really that hard ? I recognize, it was an hard to beat list, lots of firepower and since the Shoot-the-thin-part rule has been added to fliers/floaters at high altitude, this result in overlord being to place 6 firing at 75cm/5+/-3. Khorne daemons engines with a 2+ all around armor have few chances to resist such an attack and the 3 brass scorpions were promptly removed.

Author:  frogbear [ Fri Nov 20, 2009 9:32 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

Quote: (scream @ Nov. 20 2009, 17:02 )

I agree with you Frogbear, it was not an easy table for any CC army but there was table where it would have been worse like the artic table:

That table is just silly. I am not even going to go there....   :_(

Quote: 

Also, what do you think about army lists, was my list really that hard ? I recognize, it was an hard to beat list, lots of firepower and since the Shoot-the-thin-part rule has been added to fliers/floaters at high altitude, this result in overlord being to place 6 firing at 75cm/5+/-3. Khorne daemons engines with a 2+ all around armor have few chances to resist such an attack and the 3 brass scorpions were promptly removed.


I would love to comment, however I do not play Netepic. I did however play the old Epic and took Tyranids (drop spores) against Squats many times. I never won one game against them however duiue to the semi circle of doom.

If all the tables were like that, then you had a very good army. These days, it is easier for me to stick with just one set of rules. This time, Netepic did not catch the interest I'm afraid   :down:

Author:  ulric [ Fri Nov 20, 2009 11:56 am ]
Post subject:  Squats Vs Khorne 4000 points battlepositio

[QUOTEin overlord being to place 6 firing at 75cm/5+/-3[/QUOTE]
yes the squats have a lot of fire power
do not face them in the open
use as much cover you get!
in my last battles with/against squats their huge number of attack dice
weren´ t that effective needing +6 followed by +4
I think using a lot of cover is the best chance you gan get against the squats
they do not have much weapons(except pretoreans) that hit better than +5, like the space marines

Due to high hit-modifers-for-cover I like units with "ignore cover" most
They can do a difference
for example the vindicator one of my favorite units(but with the old +2 caf :laugh: )



greetings

ulric

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