Ok, finally managed to get the recalcitrant locals to the table for a playtest of the new Necron list. This was much more about test and tune so it ended up that there was a lot more chin wagging than dice rolling. Necron proxies not all complete either
Orks have setup settlements on an old abandoned Imperial planet. They soon work out why it was "abandoned" as the Necron assault begins. The boys get together for a good kickin' !
Setup and the first thing you should notice is the horde-like nature of the Necrons.....

Turn 1
Madboys decide they like it where dey iz and sit. A pair of Monoliths teleport in on either flank disgording their cargo of Necron Warriors. The mighty Pylon materialises in the centre of the Necron line. The Necrons also attempt to seize their left flank with a detachment of destroyers leap-frogging the Monolith there.
Nightbringer and the Tomb Stalker remain stationary, scanning for targets.

Amost the entire Ork line surges forward and Buggies from the Kult of Speed catch some advancing Destroyers.

The Great Gargant finds a comfortable spot and settles down for some shooting action while Shokk Attacks secure the village.

Fire from both sides is largely ineffective. The Great Gargant misses the Tomb Stalker and the Pylon saves the Mega-Cannon klanger shot. In return the massive Necron construct kills a Gobsmasha
Heavy Destroyers prove more effective, utilising cover and making pop-up attacks they destroy 2 Brain Crushers and a Giblet Grinder. In the hand to hand combat arena the Ork speedsters smash up the 3 Destroyers but lose 2 of their number in turn.
Advance fire is entertaining if only to watch 3 of 6 Fighta-Bombers explode in mid-air from missfires (well, I guess it wasn't that much fun for the Ork player). The third Brain Crusher dies and 3 Necron Warrior stands are shot, but in the end phase one regenerates.
Orks 20 - Necrons 0
Turn 2
The Necrons are worried the Orks will steamroller them and decide to try and deny objectives to the Orks. The final two Monoliths teleport in and unload their cargos...one in the centre and one reinforcing the left flank. The Destroyers there continue to advance.

However, the majority of the Necron force hunkers down. The Orks continue to surge forward with the Kult of Speed again in the van, engaging Necron Warriors wherever possible.

The Necrons seem to have decided to concentrate on 3 main targets: The Madboys challenging the left flank, the Boys charging up the centre and threatening to take another vital location, and the Great Gargant. However, on the right the Necrons their are mearely fighting to survive and have no overarching objectives.
The Necron big guns achieve little. The Pylons achieved 2 clean misses, the Skull Hammer shrugged off Nightbringers attack, and a second Skullhammer shattered the Tomb Stalkers' primary weapon rendering it ineffective. In the violent melee on the right the Necrons gun down a number of advancing buggies but 3 Warrior stands and the Monolith are smashed to pieces in return for 3 Buggies.
The mighty Great Gargant had begun with a full complement of 12 fields and despite the firpower thrown at it still had 6 of them remaining. However things went better for the Necrons on the left as they slaughtered the Madboys to a man. In the centre the Lord and his Monolith did just enought to contest the objective there.
Orks 20 - Necrons 0
And that's as far as we got. The Necrons had gotten within 2 stands of breaking the Kult for 10 VPs, but they were a long way from getting anything else. I'd say you'll be going to turn 4 for a Necron win...except maybe if you're playing Titan Legions or they bring an Imperator

. Orks will be a particularly tough game for them I think. We did get a lot out of the game though. Here's the ideas we came up with in game:
- Warriors should be very close to Tac Marines...so CAF will go to 2.
- People didn't like the LoS, auto-hit power for Night Bringer. Decided to make it hit on a 2+. Might drop his points a little(?)
- Deep Strike on the Monoliths and Pylon changed to Teleport
- Pylon should count as a superheavy
- Monoliths - no pop-ups
- Destroyers - major change. Armour drops to 5+, CAF goes to 3 or maybe 4, ranged drops to single 50cm shot, 5+ -1. So much more "fast attack" ish.
I think that's about it. Hopefully we'll play a game with the Necrons out to a conclusion soon.