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Vraksian Traitors 1.08 Vs Emperor's Children 2024- 01-15 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=34923 |
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Author: | m_folais [ Tue Jan 16, 2024 2:58 pm ] |
Post subject: | Vraksian Traitors 1.08 Vs Emperor's Children 2024- 01-15 |
Vraks 2 Emperor's Children 0 This game was to test the Manticores as an Artillery Company choice. In the original Vraks 1.06, there was a complaint that the Artillery company was too good. Originally I was going to field 2 all Manticore Artillery Companies. The idea was to break the list. 2 would break the social contract. My opponent was nice enough to assist with testing. There was no point to wasting his free time completely. Only one Artillery Company was taken. Vraksian Traitors (NetEA v1.08) ================================================== ARTILLERY COMPANY [650] 9 Manticores ARTILLERY BATTERY [250] 3 Bombards ARTILLERY BATTERY [250] 3 Bombards MALCADOR TANK COMPANY [700] 10 Malcador, Flak (1 Hydra) DISCIPLES OF XAPHAN [300] 8 Disciples of Xaphan, 4 Chimeras REGIMENTAL HQ PLATOON [400] Supreme Commander, 12 Infantry, 1 Hell hound TANK HUNTER SQUADRON [200] 3 Leman Russ Destroyer Tank Hunters FLAK BATTERY [150] 3 Hydra SENTINEL SQUADRON [100] 4 Sentinels Kal got 2995 on his list. When entered in ArmyForge I got 2905. Kal will have to enlighten me on what I missed. Emperor's Children (4.1 - Approved) ================================================== DAEMON POOL [90] 6 Lesser Daemon RETINUE [330] 6 Chaos Marine units, Chaos Warlord (Supreme Commander), 3 Rhino, Daemonic Pact RETINUE [280] 6 Chaos Marine units, Chaos Lord, 3 Rhino, Daemonic Pact RETINUE [330] 6 Chaos Marine units, Sorcerer Lord, 3 Rhino, Replace 4 chaos marine units with 4 Havok units, Daemonic Pact NOISE MARINE RETINUE [515] 7 Noise Marine, Sorcerer Lord, Daemonic Pact, Dreadclaws, 3 Emperors Children Dreadnought NOISE MARINE RETINUE [485] 9 Noise Marine, Sorcerer Lord, Daemonic Pact, Dreadclaws, Emperors Children Dreadnought DEVASTATION CLASS CRUISER [150] QUESTOR TITAN [300] HELLBLADE SQUADRON [200] 3 Hellblade Interceptors HELLTALON SQUADRON [225] 2 Helltalon Fighter Bombers Game On Kal plots drops. No Garrisons ![]() Malcadors garrison on over watch off left flank objective Inf Co with SC garrison on overwatch off Blitz in terrain. With no teleporters to worry about and only the drop to predict. I buried the Artillery Co in the corner deep in the Flak bubble. ![]() ![]() Turn 1 EC wins strategy Roll EC Hell Talons GA Disciples 2 KIA 3BM, Bombs hit the Tank hunter 1BM V Art Co failed initiative, SC reroll used. Sustain on Tactical 1KIA 7BM, Titan 5BM Broken, Havocs 3KIA 8BM Broken ![]() ![]() EC Hell Blades GA Disciples 1BM ![]() V Hydras Fail Hold remove BM EC Tactical Marshal remove 4BM advance ![]() V Dsiciples Marshal remove 4BM advance ![]() EC Tactical with SC Doubles targets Disciples BM ![]() V Bombards sustain Tacticals with SC 4KIA 6BM ![]() V Tank hunters Overwatch EC Spacecraft orbital misses and Drop 1 ![]() Drop 2 is pushed out. Disciples are scouts ![]() ![]() Overwatch on unload Inf Co Drop 1 BM ![]() EC Retains with Drop 1 and fails. SC reroll fails. ![]() V Bombards sustain Drop 2 2KIA 4BM ![]() ![]() Retain V Sentinels March ZOC Drop 2 ![]() EC Drop 2 engage Sentials 4KIA eliminated ![]() V Malcadors double Drop 1 6KIA 7BM Broken ![]() End of Turn 1 Planes leave Talons 1 KIA 2BM, Blades BM EC Drop 1 rallies EC Drop 2 broken EC Havocs broken EC titan rallies EC tactical with SC broken V remove all BMs, none broken The Artillery Co alone put the EC in a terrible spot. The nine manticores landing 18 BP with disrupt. It’s too much. The three pie plates cover enough area to engage multiple detachments. The 5BMs just from getting hit breaks units to easy. This gives you an activation advantage in the first turn. Manticore should be limited to artillery support only. Your Artillery company should only have access to Basilisk. The Artillery Co should be a 0-1 core choice. Manticores in the detachment of three offer 6BP with disrupt and two templates. They will perform the design function of breaking a unit. And only one unit. |
Author: | m_folais [ Tue Jan 16, 2024 3:12 pm ] |
Post subject: | Re: Vraksian Traitors 1.08 Vs Emperor's Children 2024- 01-15 |
Turn 2 EC wins strategy roll EC Titan doubles Disciples 3KIA 4BM Retain and summon EC Drop 2 engages Disciples eliminated V Bombards sustain Drop 1 3KIA 4BM Broken Retain V Tank hunters fail Hold EC Hell Blades GA Tank hunters BM V Inf Co advances Drop 2 BM EC Hell Talons Failed V Hydras advance Drop 2 1KIA 2 BM EC Tactical Doubles Hydra BM V Bombards sustain Tactical eliminated and Tactical with SC 2BM broken V Malcadors double Tact 3KIA 4BM broken V Artillery Co Advance End of T2 Planes leave BM EC Titan remove all BMs EC Drop 2 removes 3BM EC Tactical broken SC broken Havocs return to service V Tank hunter remove 1 BM Turn 3 is a mopping up action. V win strategy. Artillery Co fires. The EC only have 2 effective detachments. Everything else is broken or gone. Vraks have lost only 2. Due to speed of the Vraks units, I was only able to get T&H and DTF. The Blitz was too far away. |
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