Tactical Command
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Vraks Vs Word Bearers Nov 2023
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=34908
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Author:  m_folais [ Mon Jan 08, 2024 12:04 am ]
Post subject:  Vraks Vs Word Bearers Nov 2023

I played Chicago Matt's Word bearers Fall In tourney list. Lost 2-0 TSNP and DTF. I have no notes.

MALCADOR TANK COMPANY [700]
10 Malcador, Flak (1 Hydra)

MALCADOR TANK COMPANY [900]
10 Malcador, Flak (1 Hydra), Tank Squadron (3 Malcador Defenders)

DISCIPLES OF XAPHAN [300]
8 Disciples of Xaphan, 4 Chimeras

DISCIPLES OF XAPHAN [300]
8 Disciples of Xaphan, 4 Chimeras

FLAK BATTERY [150]
3 Hydra

SENTINEL SQUADRON [100]
4 Sentinels

SENTINEL SQUADRON [100]
4 Sentinels

REGIMENTAL HQ PLATOON [450]
Supreme Commander, 12 Infantry, Griffon Battery (3 Griffons)

Author:  _Matt_ [ Wed Jan 10, 2024 8:56 am ]
Post subject:  Re: Vraks Vs Word Bearers Nov 2023

My list was 13TH Black Crusade, Black Legion (NetEA Tournament Pack (2022-04-14))
==================================================

DAEMON POOL [0]
6 Lesser Daemons from Pacts, (Chaos Undivided)

RETINUE [425]
8 Chaos Space Marines, Obliterator, Chaos Warlord (Supreme Commander), Daemonic Pact, (Chaos Undivided)

RETINUE [340]
8 Chaos Space Marines, 4 Rhino, Daemonic Pact, Sorcerer Lord, (Chaos Undivided)

RETINUE [340]
8 Chaos Space Marines, 4 Rhino, Daemonic Pact, Sorcerer Lord, (Chaos Undivided)

BIKE COMPANY [325]
8 Chaos Space Marines Bikes, Chaos Lord, Daemonic Pact, (Chaos Undivided)

CHOSEN [170]
4 Chaos Space Marine Scouts, 2 Rhino, Daemonic Pact, (Chaos Undivided)

CHAOS TERMINATORS [420]
(Chaos Undivided), Chaos Lord, 6 Chaos Terminator, Daemonic Pact

DEATH WHEEL SQUADRON [275]
Death Wheel, (Chaos Undivided)

DEATH WHEEL SQUADRON [275]
Death Wheel, (Chaos Undivided)

HELL BLADES [200]
3 Hell Blade Fighters, (Chaos Undivided)

HELL TALONS [225]
2 Hell Talon Bombers, (Chaos Undivided)

2,995 POINTS

Turn 1

Termies drop in and summon daemons. They then engage the regimental command unit and intermingled flak battery, and then roll snake eyes for combat res and die because they can’t run far enough away. The rest of the forces jockey for position, while Hell blades and talons peck at exposed and isolated troops.

Turn 2

Death wheels keep Malcadors occupied and provide support for a series of clipping assaults on the disciples, eliminating them. Bikes and Retinues creep around and hide from Malcadors.

Turn 3

Any remaining Disciples are destroyed or broken. The Regimental HQ is shot up and just rallies. Malcadors are two slow and can’t crawl over the 50 without loosing their objectives.

At the end 2-0 Word Bearers with TSNP and DTF.

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The problem is the Malcadors are really expensive and slow, so your opponent can dance around destroying the other parts of the army get a massive activation advantage.

The garrisoned Malcadors are also massively susceptible to attacks by space ships. Eespecially from the big battleships as they don’t move off the objectives the entire game. You can almost guarantee where they’re going to be on turn 3.

If I know there’s a good chance I’ll be playing against Vraks I’ll take a space ship from now on.

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