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Gargants v1.02 vs LatD (REDUX) v0.3 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=33950 |
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Author: | Tiny-Tim [ Fri May 17, 2019 12:34 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
Thanks for the report. I agree with the redux list. This is ready for approval/modification approval. I will be interested in Dptdexys thoughts on facing this list. Playing with it is fun IMO. |
Author: | dptdexys [ Fri May 17, 2019 5:46 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
Very enjoyable game, I can see this being a popular army at events. I do agree with Simon on the "extra armer" upgrade. d3 extra DC feels too good for 75 points as along with the extra DC and survivability it brings you also get a unit that is harder to break and gains assault/support bonus of CC/FF attacks and better chance of outnumbering and less chance of being outnumbered. I'd go with 1DC for 50 points. The only other thing that felt wrong was the Snappa, 1st strike weapon for Orks just does not fit for me. |
Author: | Kyrt [ Sat May 18, 2019 1:46 am ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
The end of that game is exactly the kind of thing we thought hoped would happen with the special rule; awesome. |
Author: | Evil and Chaos [ Mon May 20, 2019 1:41 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
If dropping the extra DC upgrade to just +1, I'd sooner suggest just dropping it and not having it in the list. |
Author: | kyussinchains [ Mon May 20, 2019 4:19 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
I think it's one of those things where it's prohibited from being spammed by being a 75pt upgrade in a very low activation list, but there is always the risk that you roll max DC for each one which makes the list quite swingy.... |
Author: | Evil and Chaos [ Mon May 20, 2019 5:07 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
Yeah. At 50pts for +1 DC it was an auto-buy, so I tried adding some randomness & extra cost, but it's clearly still a problem. Best dropped I think. |
Author: | jimmyzimms [ Mon May 20, 2019 5:13 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
yeah makes me think of the original EA guard lists of random number of commissars. probably for the best (at least now) |
Author: | dptdexys [ Mon May 20, 2019 5:26 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
Gargant Gargant Supa Stompa Supa Stompa Supa Stompa Supa Stompa Fightas 4x extra armer upgrades and 50 point left for other upgrades This has the possibility of 6 near Gargant class titans being on the table with all having Gargant class weaponry. The only solutions I can think of other than the +1DC option is to limit it to a 0-1 choice (not a fan of that) or only allow the 2 big class of Gargants to take it and then possibly put a negative effect in with bonus' (maybe if he Gargants gain 2 or 3 extra DC it disallows them from using the push em arder rule due to weght). |
Author: | kyussinchains [ Mon May 20, 2019 7:31 pm ] |
Post subject: | Re: Gargants v1.02 vs LatD (REDUX) v0.3 |
dptdexys wrote: Gargant Gargant Supa Stompa Supa Stompa Supa Stompa Supa Stompa Fightas 4x extra armer upgrades and 50 point left for other upgrades This has the possibility of 6 near Gargant class titans being on the table with all having Gargant class weaponry. That list is illegal, in OGBM the planes are included in the support slots unlocked by the gargants so two gargants limits you to a hard maximum of six activations Quote: The only solutions I can think of other than the +1DC option is to limit it to a 0-1 choice (not a fan of that) or only allow the 2 big class of Gargants to take it and then possibly put a negative effect in with bonus' (maybe if he Gargants gain 2 or 3 extra DC it disallows them from using the push em arder rule due to weght). I think making it gargant-only would limit the swingy element with the supa stompas, not sure about special rules negating other special rules... I always find it suspect when that happens |
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