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Death Watch Vs Tyranids (Tournament Pack)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=33694
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Author:  PFE200 [ Mon Oct 29, 2018 11:03 am ]
Post subject:  Death Watch Vs Tyranids (Tournament Pack)

Hi all,

Well we manage another game of epic and it was between Death Watch and Tyranids (Tournament Pack)
Trent took the Death Watch and I took the Tyranids…

Link to AAR..
http://pfe100.blogspot.com/2018/10/deat ... -pack.html

Author:  Norto [ Mon Oct 29, 2018 11:41 am ]
Post subject:  Re: Death Watch Vs Tyranids (Tournament Pack)

Thanks Greg for the report!!!!!!

I especially love these moments

"bugs win for #$%^%^ sake"

"but can't hit anything for the love of the emperor why!!"

Did the Thunderbolts kill anything all game? seemed they had a super tough run.

How did you find the ground pounder list?? We've been finding they need to planet fall and alpha strike.

I also like the bikes in black stars. free cover and staying power. Terminators are hit or miss. Better staying power. Great assault range after planet falling in. But also slowed down easy if a black star is taken out plus easy hack downs to target if they are broken.

Also if you plan on rolling on another 5 games for me that would be greatly appreciated and if you do what shall i call the group? "The RoboPFIEE Show"?


Thanks
Norto

Author:  PFE200 [ Mon Oct 29, 2018 12:13 pm ]
Post subject:  Re: Death Watch Vs Tyranids (Tournament Pack)

No Problem

I think they did stuff, mainly placing BM's, which help with Assaults and screwing some of tyranids activation rolls.. :-)

Yeah, I tend to agree, but it was nice to see more ground force..

Guest you have call it the "The RoboPFIEEbritt Show"

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