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Dark Angels v1.9 vs NetEA Emperor's Children

 Post subject: Dark Angels v1.9 vs NetEA Emperor's Children
PostPosted: Thu Oct 18, 2018 11:16 am 
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First battle report with the Dark Angels against Argol's Emperor's Children. Always tricky picking a list that playtests as many aspects as possible of the list, but I think I had an interesting idea going into this fight. The Coordinated Teleport rule means that you have to think very carefully about the amount of teleport homers you have in the list (which enable Terminators to teleport when the Space Ship comes in instead of at the start of the turn). The Deathwing Knights in v1.9 had no shooting or FF at all, but 2 interrogator chaplains (The composition of the formation will be changed somewhat in v1.91), so were kind of dependent on either finding a good spot next to a teleport homer, or have to gamble and teleport normally.

If you're interested in playing E:A on Tabletop Simulator, you're welcome to join the E:A TTS Discord Channel: https://discord.gg/DQRHRhv

NetEA Dark Angels v1.9 (http://www.taccmd.tacticalwargames.net/ ... 73&t=32991)

TACTICALS [450]
6 Tacticals plus Transport, 2 Mortis Dreadnoughts, Grand Master

DEVASTATORS [325]
4 Dark Angels Devastators plus Transport, 2 Mortis Dreadnoughts

WHIRLWINDS [275]
4 Whirlwinds

SCOUTS [200]
4 Space Marine Sniper Scouts, 2 Rhinos

THUNDERHAWK TRANSPORTER [175]
Dark Angels Thunderhawk Transporter

STRIKE CRUISER [200]
Strike Cruiser

RAVENWING ATTACK [350]
1x Ravenwing Black Knights, 3x Ravenwing Land Speeder, 4 Ravenwing Assault Bikes

DEATHWING KNIGHTS [400]
4 Deathwing Knights, 2 Interrogator Chaplains

RAVENWING SUPPORT [200]
5 Ravenwing Land Speeder Tornado

RAVENWING SUPPORT [200]
5 Ravenwing Land Speeder Tornado

RAVENWING NEPHILIM [225]

EC, 2995 POINTS
Emperor's Children (4.1 - Approved)
==================================================

RETINUE [330]
6 Chaos Marine units, Chaos Warlord (Supreme Commander), 3 Rhino, Daemonic Pact

RETINUE [280]
6 Chaos Marine units, Sorcerer Lord, 3 Rhino, Daemonic Pact

RETINUE [330]
6 Chaos Marine units, Daemon Prince, 6 Dreadclaws, Daemonic Pact

EMPEROR'S CHILDREN TERMINATORS [300]
Chaos Lord, 4 Terminator, Daemonic Pact

CHOSEN [170]
4 Chaos Space Marine Chosen, 2 Rhino, Daemonic Pact

CHOSEN [170]
4 Chaos Space Marine Chosen, 2 Rhino, Daemonic Pact

BIKE COMPANY [325]
8 Emperor's Children Bike units, Sorcerer Lord, Daemonic Pact

KNIGHT PACK [450]
5 Hell-Scourge

HELLBLADE SQUADRON [200]
3 Hellblade Interceptors

CHAOS THUNDERHAWK [200]

DEVASTATION CLASS CRUISER [150]

DAEMON POOL [90]
6 Lesser Daemon

Since both armies has a space ship and Space Marines have better strategy rating, I chose turn one to deploy. The barrage was close to the left take and hold while the Tacticals came down on the left and the Devastators on the right. Argol's Space Ship came in turn two and he had plotted his barrage on the objective close to the DA deployment on the left, while his Dreadclaw was plotted on the edge of the forest close by.

Dark Angles also had Scouts in a Thunderhawk Transporter (which requires transport vehicles to be able to transport inf) while Emperor's Children had some Terminators in a Thunderhawk.

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Start of turn 1. Dark Angels win initiative, and Emperor's Children loses 3 Daemon points.

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Turn 1, Activation 1 DA: Nephilim Interceptors goes on CAP

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Turn 1, Activation 2 EC: Chosen summons 2 daemonettes and renews their OW

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Turn 1, Activation 3 DA: Ravenwing Tornados doubles, pops up and fires at the Chosen. 1BM

Turn 1, Activation 4 EC: Hell Blades CAP.

Turn 1, Activation 5 DA: Ravenwing Tornados advance and fires at the EC Chosen, killing 1 Rhino and 1 Daemonette

Turn 1, Activation 6 EC: Chosen summons 2 daemonettes, uses re-roll (!) to re-enter OW.

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Turn 1, Activation 7 DA: Thunderhawk Transporter with Scouts inside bombs retinue, gets CAPed by Hell Blades, Transporters defensive AA makes two hits, Hell Blades chooses to jink and loses 1. Transporter gives retinue 1BM

Turn 1, Activation 8 EC: Hell Scourges advance and fires at Ravenwing Tornados, killing 3 and breaking them.

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Turn 1, Activation 9 DA: Whirlwinds sustains at Hell Scourges, making 1 Damage and 1 Crit, killing 1 Hell Scourge.

Turn 1, Activation 10 EC: Chaos Bikes doubles.

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Turn 1, Activation 11 DA: Ravenwing Attack formation doubles and fires at Chosen (who do not OW), giving them 1 BM

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Turn 1, Activation 12 EC: Retinue with Chaos Warlord doubles and fires at the Ravenwing Attack, giving them 1BM.

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Turn 1, Activation 13 DA: Dark Angels Strike Cruiser appears. The barrage kills 4 bikes including the character and breaks the bikes. 2 Drop Pods deploy. Deathwing Knights choose not to do Coordinated Teleport, as there is too much stuff going on already, instead waiting to teleport normally in later turns.

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Turn 1, Activation 14 DA Retain: Devastators Sustains Fire at the Hell Scourges using the Reroll, (took 1 BM from Chosen OW). They fire 12 shots at the Hell Scourges, killing 2 and breaking them.

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Turn 1, Activation 15 EC: Retinue summons 5 fiends and engages the DA Devastators, kills 1 Devastator in combat and two others in combat resolution for no damage back, Devastators break.

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Turn 1, Activation 16 DA: Tacticals sustains fire at the Chosen, killing 2 Chosen and 1 Daemon, breaking them.

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Turn 1, Activation 17 EC: Thunderhawk with Chaos Terminators ground assaults the Ravening Attack, Nephilim intercepts, makes 2 hits but no damage, Terminators kills 3 Assault Bikes for no damage back, Ravenwing Attack breaks.

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Start of turn 2. Deathwing Knights teleport down close to the Hell Scourges. Emperor's Children wins initiative, gains 2 Daemon points.

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Turn 2, Activation 1 EC: Hell Scourges Marshalls and moves away from the Deathwing Knights.

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Turn 2, Activation 2 EC Retain: EC Terminators summons 2 Daemonettes and Sustains Fire at the Tacticals, killing 2 and giving 3 BMs.

Turn 2, Activation 3 DA: Devastators Marshalls, kils 1 Rhino.

Turn 2, Activation 4 DA Retain: Tacticals advance back into the fores and fires at chosen, killing the Rhino and breaking them.

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Turn 2, Activation 5 EC: Emperor's Children Cruiser arrives, manages to hit the Ravenwing Attack formation with the Barrage but fails to actually hit anything. Dreadclaw Retinue lands close to the Tacticals.

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Turn 2, Activation 6 EC Retain: Dreadclaw Retinue w/ Daemon Prince engages the Tacticals. They kill the entire Tactical formation during the combat, for 2 Daemonettes of losses in return. Dark Angels have lost their BTS.

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Turn 2, Activation 7 DA: Whirlwinds Sustain Fire at the DP retinue, killing 1 Daemonette and 2 Chosen.

Turn 2, Activation 8 EC: Chosen attempt to Marshall, fails, removes BMs.

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Turn 2, Activation 9 DA: Ravenwing Tornados advance and fires at Retinue, kills 1 CSM.

Turn 2, Activation 10 EC: Retinue summons 5 Fiends and engages the Devastators using the reroll, killing 2 Dreads in combat and 1 Devastator in CR for no damage in return.

Turn 2, Activation 11 DA: Ravenwing Attack engages the Retinue with the Daemon Prince, killing 1 Daemonette for 1 Land Speeder in return. Fight is even but EC wins, killing 1 more Land Speeder.

Turn 2, Activation 12 EC: Hell Blades fails to activate.

Turn 2, Activation 13 DA: Nephilims ground attacks Retinue, killing 1 Rhino and 1 CSM.

Turn 2, Activation 14 EC: Retinue marshalls, removing 4 out of 5 BMs.

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Turn 2, Activation 15 DA: Deathwing Knights chases after the Hell Scourges with a double, hoping to catch them in turn 3.

Turn 2, Activation 16 EC: Thunderhawk ground attacks the broken Ravenwing Attack, but makes no hits.

Turn 2, Activation 17 DA: Thunderhawk Transporter lands, lets off the Scouts and both fires at the Terminators in crossfire. No hits. Thunderhawk Transporter chooses to stay on the ground and not fly out.

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Start of turn 3. Emperor's Children wins initiative.

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Turn 3, Activation 1 EC: Retinue engages the Deathwing Knights, summons 1 Daemonette, killing 2 with the Hell Scourge's supporting fire. Deathwing Knights are wiped out in combat resolution.

Turn 3, Activation 2 EC Retain: Daemon Prince Retinue engages Ravenwing Attack, killing both remaining units for 1 CSM in return.

Turn 3, Activation 3 DA: Sniper Scouts Sustain Fire on the EC Terminators, kills 2 and breaks them.

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Turn 3, Activation 4 DA Retain: Whirlwinds Sustain Fire at the Retinue, killing 2 Rhinos.

Turn 3, Activation 5 EC: Hell Scourges advance and fires at the Tornados in crossfire, killing 2.

Turn 3, Activation 6 EC Retain: Chosen doubles and gives the Ravenwing Tornados 1 BM, breaking them.

Turn 3, Activation 7 DA: Tornados Marshall and moves to contest the objective.

Turn 3, Activation 8 DA Retain: Thunderhawk Transporter enters OW.

Turn 3, Activation 9 EC: Hell Blades ground attacks Tornados, giving them 1 BM.

Turn 3, Activation 10 DA: Nephilims ground attacks Chosen, killing 1, breaking them. Dark Angles are out of activations.

Turn 3, Activation 11 EC: Retinue doubles, fires at Tornados and kills both.

Turn 3, Activation 12 EC: Chosen doubles and captures an objective.

Since Dark Angels don't have anything on the EC side of the table, Emperor's Children wins the game 3-0.

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 Post subject: Re: Dark Angels v1.9 vs NetEA Emperor's Children
PostPosted: Thu Oct 18, 2018 11:22 am 
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Joined: Thu May 27, 2010 8:07 pm
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A really tight game where the combination of Emperor's Children winning the initiative in both turn 2 and 3 saved their BTS, and where it showed that it isn't always a good idea to put the Space Ship on turn one... Had I put it in turn two things might have gone better, and I'd have some more opportunities for using Coordinated Teleport.

Overall pretty pleased with how the list plays. Will just do some small tweaks to the Deathwing Knights after this (removing 1 Deathwing Knight w. Chaplain and replacing it with 1 Deathwing Terminator w. Librarian), as well as giving the Black Knight unit Scout so that the Ravenwing Attack formation can garrison.

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