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Vassal Development Thread

 Post subject: Re: Vassal Development Thread
PostPosted: Mon Apr 30, 2018 5:12 pm 
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Errr hummm this happened
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More, much more, to come soon

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 Post subject: Re: Vassal Development Thread
PostPosted: Mon Apr 30, 2018 9:17 pm 
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Jimmyyyyyyyy. Get me an update pleaseeeeee :D

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue May 01, 2018 5:44 pm 
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Moar work
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Infantry/Characters too (with a Stormhawk because ... reasons)
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(Strike Squads, Terminators, Interceptors at this time)

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue May 01, 2018 11:18 pm 
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Oh bloody sweet..

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 Post subject: Re: Vassal Development Thread
PostPosted: Sun May 06, 2018 3:30 am 
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This is a quick and dirty transparent version of the Legion Armory in the other thread. I've put hulls with separate weapons for some of the new tanks in the bottom right of the sheet. As I dig through my catalog some more, I'll post up more, including ones that apply to other Net:EA lists.
Sorry this took so long, it's been a crazy time around here with strikes, a raging forest fire, and next to no internet access. Fun times! :-\


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 Post subject: Re: Vassal Development Thread
PostPosted: Sun May 06, 2018 2:23 pm 
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You are a scholar and gentleperson. MASOBVFTW

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 Post subject: Re: Vassal Development Thread
PostPosted: Thu May 10, 2018 2:20 pm 
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Imperial Firsts now have entries for Assault and Devestator Centurion stands

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 Post subject: Re: Vassal Development Thread
PostPosted: Mon Aug 20, 2018 2:18 pm 
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Complete rework of Imperial Knights in the Ad Mech extension.
Add 6 distinct houses (Cadmus, Hawkshrowd, Mortan, Terryn, and Vulker). This will ease identification of formations and allow people to have some fun with their favorites. Modern knight units for Armiger, Errant, Crusader, Gallant, Paladin, Warden, Castellan, Valiant, Lancer, and Castigator classes included!
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 Post subject: Re: Vassal Development Thread
PostPosted: Mon Aug 20, 2018 11:14 pm 
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jimmyzimms wrote:
Complete rework of Imperial Knights in the Ad Mech extension.
Add 6 distinct houses (Cadmus, Hawkshrowd, Mortan, Terryn, and Vulker). This will ease identification of formations and allow people to have some fun with their favorites. Modern knight units for Armiger, Errant, Crusader, Gallant, Paladin, Warden, Castellan, Valiant, Lancer, and Castigator classes included!
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Great stuff!

:spin

The list is now in v1.4, would be great to get a reality check for it.

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Aug 21, 2018 11:58 am 
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yes i really want to make testing your knights list a very easy situation with the minimal proxies required with this. I have a couple of additional knights I'm putting the finishing touches on as well before moving on to DKoK.

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 Post subject: Re: Vassal Development Thread
PostPosted: Wed Aug 22, 2018 5:10 pm 
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Added the Acheron, Atrapos, and Porphyrion knights to the Ad Mech extension today. I don't plan on touching Knights for a good long while so get on with using this!

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 Post subject: Re: Vassal Development Thread
PostPosted: Wed Aug 22, 2018 6:29 pm 
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New chaos units

Plaugeburster Crawler
Blight drone
Decimator Walker
Relic Spartan
Greater Bras Scorp
Lord of Battles
Kytan engine


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He's a lawyer and a super-villian. That's like having a shark with a bazooka!

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 Post subject: Re: Vassal Development Thread
PostPosted: Wed Aug 22, 2018 6:37 pm 
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Marine Reinforcements!

Spartan SHT
Astraeus SHT (BA only)
Fellblade SHT (BA only)


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He's a lawyer and a super-villian. That's like having a shark with a bazooka!

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 Post subject: Re: Vassal Development Thread
PostPosted: Wed Aug 22, 2018 6:43 pm 
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For all your Guard/Vraks fantasies

Gorgon, Crassus, Malcador, Malcador Defender, Malcador Annihilator, Malcador infernus
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He's a lawyer and a super-villian. That's like having a shark with a bazooka!

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 Post subject: Re: Vassal Development Thread
PostPosted: Wed Aug 22, 2018 6:50 pm 
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AVENGERS
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