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Playtest battle report new DE 2017 1.0 vs Vanilla Marines http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=32241 |
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Author: | JimXII [ Sun Mar 12, 2017 11:15 pm ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
Great stuff Deb! Thanks for the playtest and the game. Cheers Jim |
Author: | Tiny-Tim [ Mon Mar 13, 2017 9:47 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
Thanks for the report |
Author: | PFE200 [ Mon Mar 13, 2017 11:03 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
JimXII wrote: Great stuff Deb! Thanks for the playtest and the game. Cheers Jim +1 to the above Deb, much appreciated |
Author: | JimXII [ Mon Mar 13, 2017 1:50 pm ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
Just to add some more comments deb, i think you are right on that the barge spam might be an issue and i could drop it back to max 2 barges and maybe remove the 25 points for raiders and just simplify the transport rule. As a counter point to your recommendations though, i think the one battle rep speaks more about marines inability to deal with warengins at range then necessarily that there is a problem. Also, as the shadowfields confer obscuration, the marine player could have opted to shoot at the warengine that wasn't obscured. So i don't think it affords the direct advantage of a revolving shield as indicated from your batrep. But thanks for the batrep. I got one done tonight with norto so will write it up in the next couple of days. Cheers Jim |
Author: | Deb [ Tue Mar 14, 2017 9:22 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
During the battle I made sure that the weaker units were obscured as best I could using terrain and the Barges with active shields. The Barge of Pleasure and the lone Vessel of Pain were killed off from the enemy pouring enough weapons fire in a single round of shooting to bring the WE shields down. He then retained and brought another predator formation or any land speeders that had survived to move in and in to finish it off. He had 2 Warhounds with Plasma weaponry and mega bolters (perhaps he could have given one an inferno gun). He had about 12 lascannon shots per formation, some hitting on 5s with the shield active, others hotting on 6s. As to my opponent shooting the weaker transports that did not had shields, my infantry had transferred to the WE during double moves in turn 1, and the SM commander did destroy some of those LVs I had not hidden properly targeting only those units out of cover. I had the speed to keep away from his overwatch longer range uits, and in turn 1 he actually nearly forced my Titan out of the game early with his Terminators. In out next game He said he would look at using Eldar, possibly Biel-tan or Iyanden. A skimmer with WE army vs a Skimmer with WE army. Only he will have a triple activation, better weapons ranges, and in some cases better to hits at those ranges. The guys at Newcastle Legions club said they would like to face off against the army I used against the marines. Perhaps using Tau, AMTL, Orks, etc. I will be up there at the end of March. Also I was talking to the marine player, via PM this evening, and he mentioned that SM Librarians can force enemy skimmers in base contact to use their CC stat rather than their FF stat, so you can munch them up with your CC MWs. Where is this rule, I can not find it? |
Author: | kyussinchains [ Tue Mar 14, 2017 9:27 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
Deb wrote: Also I was talking to the marine player, via PM this evening, and he mentioned that SM Librarians can force enemy skimmers in base contact to use their CC stat rather than their FF stat, so you can munch them up with your CC MWs. Where is this rule, I can not find it? 'fraid it doesn't exist |
Author: | Apocolocyntosis [ Tue Mar 14, 2017 10:16 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
well that would certainly make sure librarians get used more! |
Author: | jimmyzimms [ Tue Mar 14, 2017 5:05 pm ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
AS AC I DEMAND MAGIC, errr ... MORE MAGICIAL SPACE MARINE LIBRARIANS! Yeah Deb that's not a rule anywhere in any book. Politely pass that along to your friend. |
Author: | Deb [ Wed Mar 15, 2017 8:49 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
He PM'd me a reply to my query, it seems it is a thing he would like Librarians to be able to do, so they Librarians will be taken more, and SM will have an answer to skimmer armies. He is not so happy at the moment with the results of his SM army. They have been beaten a lot in tournaments, even though he placed better than me at CanCon his SM army compared to the Vraksian army I used. I think he is looking to start playing Eldar. I know he has 3D printed off a whole heap of it, and is also looking at other armies to replace is current SM list. Anyway, I will be looking to test using massed syndicates in both Barges of Pleasure and with Raiders/Venoms. Perhaps they will need some fire power, so I might look at using either 2 Tormentors, or 4 Vessels of Pain as back up for them. I will have to see which army my mate brings next time. I had thought he was taking Eldar last time. |
Author: | Apocolocyntosis [ Wed Mar 15, 2017 9:24 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
It might be worth him trying different builds of the SM list before replacing them as a race entirely. It looks like a codex marine list built around shooting, not engagements at present – better to build to their strengths not weaknesses. 12 preds is a *lot* of preds! (i mean, i love annihilators too, but …) |
Author: | RugII [ Wed Mar 15, 2017 1:04 pm ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
Even one formation of Predators is pretty unusual in the UK tournament meta.... can't go wrong with Landspeeders though!! |
Author: | jimmyzimms [ Wed Mar 15, 2017 1:19 pm ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
Hey Deb, your opponent might get on better with the SOI or AOS lists. They're designed around more of that type a force than the Codex list which is referred to as "thunderhawks an warhound a-go-go" in my circles. At a minimum those Vindicators are helping to reduce activations. Actually Codex Marines are one of the most challenging lists depending on cross fire and support fire in engagements. Regardless I really appreciate theses reports. Im especially loving your string attention to the DE. Thanks! |
Author: | Deb [ Thu Mar 16, 2017 9:13 am ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
I will keep the reports coming. I am using a list with Kalabite warriors backed up by upgrades units and a mix of Barges, Ravagers and Venoms for transports. I will likely use the Vessels of Pain and Ravagers to provide the ranged fire support I like, and Aircraft for CAP and bombing runs. As to my mate, others on Wargamer.au have been offering suggestions to him, including myself. I said that SOI and IF lists had some very good options, especially the Imperial fists. Their use of fortifications with techmarines in Bastions armed with Helios launchers, and also Landraider Achilles that also have the Helios launcher. They also get a cheaper replacement for the Terminators in the Devastator Centurians, and they also get Fellblades to replace those Warhounds. Yes Fellblades are slower, but they still have the 4+ RA, but they get 4DC, get 2 x range 75cm MW3+, backed up by 6 other weapons. These also come out of the marines main section, not the 1/3rd section, so more points can be spent on aircraft. He is just going through a period where he has lost way more games than he has won, and the last game against my DE and the OP list with the3 6 Barges, 2 VOP and the Titan made him not happy with his SM army. He is looking at 3D printing a new army and had started on both Knights, and Eldar. I traded him a Warlock Titan I got as part of a complete Eldar army I purchased last year. Since I am building a Sian-Hann army, I can not use it, and I thought it would be a bonus to him. He has done me a lot of favours 3D printing off order counters, damage/shield dice holders, Blast Templates (on stilts), Blast Markers, Helldrakes, Helltalons and Hellblades, without any though of payment. Hopefully that helps him strengthen his Eldar army. I suggested Iyanden with their large supply of Wraithguard, aspect warriors, wraithlords, and other nasty Eldar units. |
Author: | jimmyzimms [ Thu Mar 16, 2017 2:05 pm ] |
Post subject: | Re: Playtest battle report new DE 2017 1.0 vs Vanilla Marine |
yeah keep them coming mate! MORE DE!!! ![]() Codex Marines are really strong once you get it but it's a not an easy list, especially for a beginner. Honestly it took me a good 2-3 years before it fell into place for me (granted I am not a strong competitive player so admittedly I'm just slow like that). It's absolutely not intuitive how to play to their strengths at first. If you're buddy wants to help out on the AOS list (think marine RA armour list! ![]() |
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