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NetEA Death Guard 0.3.3 vs NetEA White Scars 2017 Trial
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=31905
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Author:  IJW Wartrader [ Thu Dec 01, 2016 12:30 am ]
Post subject:  NetEA Death Guard 0.3.3 vs NetEA White Scars 2017 Trial

http://wargamingtrader.com/epic-batrep- ... hite-scars

The overall result was 2-1 to my Death Guard (Blitz and two objectives compared to two objectives) but it could have gone either way.

The post was semi-autmatically generated from notes I took during the game, so please let me know about any errors!

I was aiming to try out lots of new stuff, and a slightly different type of list than normal, very light on War Engines. Originally the Plaguereaper wasn't in the list and there was a Plague Zombie formation but when we started setting up I didn't have enough models for a Zombie formation, a second Zombie formation from the Spacecraft barrage and potentially a bunch of Nurglings (which are normally used in the Zombie formation).

Other notable stuff about the game:
  • Paul was very worried about the Spacecraft barrage arriving in turn one and spent several retains moving stuff out of his Deployment Zone - in one case into the actual barrge area!
  • In the late game I got sidetracked trying to deal with his Terminator BTS, and only focused on the objectives at the last moment, I should have simply ignored them once they'd activated.
  • A crucial activation in the end game was the Contagions blowing apart the Assault formation that was heading for my Blitz. Although the 2BP didn't do anything, the 30cm secondary guns of the Contagions plus the guns on the Desecrator did the job - making the Desecrator a very useful upgrade to the Contagions even with no aircraft in the game.
  • The Plaguereaper failed to rally just at the wrong moment at the end of turn two, otherwise it could have Sustained into the WS Terminators in turn three with all weapons being in range, or forced Paul to do something about it first.
  • The WS Whirlwinds did a great job of target priority, breaking or helping to break three formations in three turns.
  • Sniper on all the Scouts didn't kick in as they generally had too many BMs to fire enough shots to get hits. This was intentional on my part...

Unit-specific comments will shortly appear over in the DG development thread...

Author:  PFE200 [ Thu Dec 01, 2016 3:03 am ]
Post subject:  Re: NetEA Death Guard 0.3.3 vs NetEA White Scars 2017 Trial

Thanks for the report..look like fun :)

Author:  jimmyzimms [ Thu Dec 01, 2016 3:38 am ]
Post subject:  Re: NetEA Death Guard 0.3.3 vs NetEA White Scars 2017 Trial

Cool thanks for taking them out for a spin. I think you over paid on the scouts by 50pts btw.

Author:  Tiny-Tim [ Thu Dec 01, 2016 4:51 pm ]
Post subject:  Re: NetEA Death Guard 0.3.3 vs NetEA White Scars 2017 Trial

Thanks for the report, makes a good read.

Author:  IJW Wartrader [ Thu Dec 01, 2016 4:55 pm ]
Post subject:  Re: NetEA Death Guard 0.3.3 vs NetEA White Scars 2017 Trial

Ta all! And as Jimmy says, the Scouts as written up by me after the game were 50pt too expensive, but I'm pretty sure there must have been another character somewhere.

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