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Harlequins Vs Marines http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=31858 |
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Author: | Ginger [ Tue Nov 15, 2016 5:47 pm ] |
Post subject: | Harlequins Vs Marines |
Played another Harlequin game against Marines last night. Apologies, there are no pictures due to poor lighting and playing on a ‘jungle mat’, which made the camouflaged units and bases very hard to see at all. Mark’s Marines 425 Tacticals + SC + RB (BTS) 400 Terminators 250 Predator Destructors 250 Devastators 200 Land Speeders 200 Land Speeders 200 ThunderHawk 200 Bikes 150 Scouts 150 Scouts 150 Scouts 275 Warhound 150 Thunderbolts Biel Tan + Harlequin allies 400 Aspects + Ex + Aut (3x SS, 3x DA, 2x FD) 300 Guardians + WraithLords 250 Storm Serpent 250 Falcons inc. Firestorms 150 Guardians 100 Rangers 200 Vampire 50 Gate Harlequin Allies 550 Troupe + 5x Venom + Troupe leader + Shadowseer (BTS) 400 Mimic + Master Mime + Shadowseer 350 Mimic + Master Mime We opposed Blitz markers ~60cm from one edge. As he was playing against webway forces, Mark placed both the Marine T&H markers in woods ~40cm either side of the BT Blitz. The BT T&H markers were placed 40cm either side of the Marine Blitz just beyond the centre line between three Built up areas. The Left Hand Marine T&H was converted into a Wraithgate. Marines kept THawk + Bikes, TBolts and Terminators off table BT kept the following off table (Teleporting); 2x Mimes (Webway); Guardians + WG, Harlequin troupe (Airborne); Vampire + Guardians, The Marines spread the rest of their army along the table edge behind two Garrisoned scout formations, with the Landspeeders on each flank. The Biel Tan castled the Storm Serpent, Falcons and Aspects behind a wood and a screen of garrisoned Rangers. Turn #1 No Teleports Initiative Biel Tan
End of turn, Guardians and Rangers fail to rally Turn #2 Teleports – Marines force BT to go first. - Mimes arrive in RH BUA near Devs - Terminators arrive on RH T&H marker in wood, no BMs - Mimes + Shadowseer arrive on edge of woods between Mimes and Termies Initiative Biel Tan (breathing a sigh of relief)
End of Turn BT - Guardians and Rangers remain broken, Troupe removes BMs, Mimes recover Marines - Predators, Terminators and Devs all recover Turn#3 Initiative Marines
Marines – Retain and engage the troupe with the LS, going B-B with two, letting the Troupe leader and two players disembark. Two MW hits are scored, killing venoms and occupants, and the formation is wiped out in the subsequent resolution. BT – concede with 3 active formations against 11 and no hope of avoiding at least 2-0 defeat. Aftermath and thoughts We both thought this Biel Tan list looked reasonably formidable on paper, with significant opportunities to use both teleporting and webway, while the air assault was also a potential threat. In hindsight, perhaps the Aspects would have done better in the Vampire, but I was very wary of the TBots on CAP which have a better than 50% chance of bringing it down. Teleporting in on turn#1 was a definite prospect, with the possibility of reinforcing this with the two formations out of the Storm Serpent and the air assault, though the Storm Serpent was unlikely to survive for long. This would have meant advancing everything else (except the Rangers on Blitz duty) to control / contest the centrally placed objectives, which in turn would probably still have left these weaker formations in positions where they could easily be picked off. As it was I elected to hang back and wait for the Marines to advance which they eventually did, but at the cost of the Falcons, Storm Serpent and Rangers which only served to deepen the activation disadvantage. The final assault on the troupe by the two formations of LandSpeeders was a stroke of genius because it left only skimmers as a potential target which the Mimes could not counter-assault, rather than the more obvious airborne Terminator assault that the troupe could have defeated more easily. At the moment, the Harlequins is a really fun list to use and apparently fun to play against, but they are very hard to play well. Here for example, the usual Eldar list builds become even more challenging because 1300 points or 43% of the list is used up on three allied formations. Obviously this becomes less of an issue at higher army values. The Shadowseer is working as intended, cutting down the effective size of enemy formations and helping to win otherwise uneven assaults. However he is also proving to be a slight liability (as intended), since he leaves some of the enemy formation alive, and in a mobile enemy like the Marines, these remnants can recover relatively easily and then go on to contest / control objectives. Also the Mimes do seem remarkably vulnerable and are often a one-hit wonder; once they have assaulted something, they almost invariably die to enemy shooting or counter-assaults. So evidently they need to be heavily supported by friends who can provide cover or supporting fire. |
Author: | Kyrt [ Wed Nov 16, 2016 1:20 am ] |
Post subject: | Re: Harlequins Vs Marines |
Ambivalent about the shadowseer, seems genuinely useful just not sure 100 points useful in an army that needs all the activations it can get. Not convinced on the air assault at the beginning, slightly unlucky with the MW saves but it's a reasonably close match up as it is without going in -2 down for blast markers. Worth trading 350 points for? And thunderbolts don't have a >50% chance of downing a raider, it is only 25% including the chance of a critical. Sent from my SHIELD Tablet K1 using Tapatalk |
Author: | PFE200 [ Wed Nov 16, 2016 3:43 am ] |
Post subject: | Re: Harlequins Vs Marines |
Thanks for the report... I will face orks tomorrow with pure harl's..should be interesting... ![]() |
Author: | Ginger [ Wed Nov 16, 2016 3:49 am ] |
Post subject: | Re: Harlequins Vs Marines |
Kyrt wrote: And thunderbolts don't have a >50% chance of downing a raider, it is only 25% including the chance of a critical. For normal mortals, maybe, but then they are not using my treacherous dice ![]() However with 20-20 hindsight, the air-assault would have been better employed later in the turn, or even in the following one. Kyrt wrote: Ambivalent about the shadowseer, seems genuinely useful just not sure 100 points useful in an army that needs all the activations it can get. Well, to redress the cost and reduce the impact slightly, the Shadowseer was made a character for 50points, with a FF extra attack. Currently it is also MW though that may change. So, while the Shadowseer excludes some enemy units from the assault, he still participates. |
Author: | Kyrt [ Thu Nov 17, 2016 1:07 am ] |
Post subject: | Re: Harlequins Vs Marines |
Actually I was a bit wrong with the stats, it's nearly 29% ![]() Yeah the shadowseer I meant not sure he's useful enough to use 100 points in the army (you took 2 right?). He may fight but his unit doesn't, so he has a much higher cost in reality since the infantry are so expensive. |
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