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Imperial Fists v1.3 vs Codex Astartes (NetEA Approved) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=31113 |
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Author: | Corran_dk [ Thu Apr 07, 2016 11:14 pm ] |
Post subject: | Re: Imperial Fists v1.3 vs Codex Astartes (NetEA Approved) |
Following this one with interest ![]() |
Author: | Apocolocyntosis [ Fri Apr 08, 2016 10:22 am ] |
Post subject: | Re: Imperial Fists v1.3 vs Codex Astartes (NetEA Approved) |
kyussinchains wrote: some concerns have been raised about the imperial fists list […] scouts - supreme commander I'm very 'concerned' about the sc being in scouts … what am i missing here? can't think of any reason he wouldn't be better off in a tactical bunker and using the spare 50pt to buy razorbacks or whatever? looks like a like that could often get a draw, or win if the opponent attacks too aggressively and the assaults bounce |
Author: | mordoten [ Fri Apr 08, 2016 10:24 am ] |
Post subject: | Re: Imperial Fists v1.3 vs Codex Astartes (NetEA Approved) |
Thanks for the report! |
Author: | Kapitan Montag [ Fri Apr 08, 2016 10:54 am ] |
Post subject: | Re: Imperial Fists v1.3 vs Codex Astartes (NetEA Approved) |
What were the concerns about the warlord that you were wanting to test? Too weak or too op? I have used it only once so far, against tau, it didn't really kill anything, but it did soak up a lot of firepower, I basically marched it turn one, and then used it to support firefight engagements. With its weapon load out it seems harder to use. But I think it would sometimes shine against the right sort of opposition. |
Author: | kyussinchains [ Fri Apr 08, 2016 11:00 am ] |
Post subject: | Re: Imperial Fists v1.3 vs Codex Astartes (NetEA Approved) |
just that the list itself is too powerful, it has a lot of 4+ RA to slog through combined with a very resilient BTS which can deny 3 objectives quite easily |
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