NetEA Saim-Hann (4.2.1) vs EUK Thousand Sons 3k
This was a game to try out multiple formations of Hornets in the list. Saim-Hann 1. WR Clan (2 Vipers) + Chieftain, Farseer & +3 Jetbikes (BTS) 2. WR Clan (2 Vipers) + Farseer 3. Shining Spears + 2x Exarchs 4. SoV – 4 Falcons & 2 Firestorms 5. SoV – 3 Fire Prisms & 2 Firestorms 6. Hornets x4 7. Hornets x4 8. Hornets x4 9. EoV – Scorpion 10. Vampire Hunter 11. Vampire Hunter
EUK Thousand Sons 1. Retinue inc Warlord & Defiler 2. Retinue + Rhinos & Vindicator 3. Retinue + Rhinos & Vindicator 4. Armoured Company – 3 Land Raiders & Predator 5. Defilers 6. Terminators + Daemonic Pact (BTS) 7. Warphound 8. Warphound 9. Doomwings 10. Spacecraft Lesser Daemons (4+3)
Spacecraft was set for turn 1 and no teleporters appeared. SR to TS TS – Spacecraft activates. Its Barrage hits one Hornet in Hornet (1) kills it for 2 BM. Pin-point attack shoots the EoV Scorpion and causes 1 wound, 2 BM (no critical) SH – EoV Scorpion activates before it is broken, doubles with a move, shoot, move back behind cover. TS Retinue 1 is targeted, 1 MW hit which destroys a Rhino. TS – Doomwings go onto CAP SH – Hornets (1) regroup, move back behind cover and remove all BM TS – Retinue (2) double forward into cover SH – SoV Prisms attempt to double forward, but fail to activate and remove their BM TS – Warphound (1) marches up straight down the flank and hide behind a hill SH – WR Clan (2) double forward behind cover TS – Armoured Company march forward behind a hill SH – Hornets (2) double sideways and fire on the Armoured Company. 2 hits take out a Land Raider for 2 BM TS – Defilers advance and fire their battle canons at Hornets (2). 2 hits 1 dead Hornet 2 BM SH – Shining Spears march across their deployment zone to boost the centre TS – Warphound (2) doubles and fires on Hornets (2). 2 hits (MW out of range) both saved, 1 BM. Formation breaks and falls back to deployment zone. SH – SoV Falcons double forwards and across to fire on Warphound (2). Strips a shield & places a BM TS – SC Retinue advances to fire on the Falcons. Defiler fails DTT, dies and no other units can fire. SH – Hornets (3) double with the SC re-roll and fire on the Armoured Company, 3 hits, Predator fails and the formation breaks back to deployment zone. SH – Vampire Hunter (1) ground attacks, is CAP’d for no hits (1BM) and shoots Warphound (2). Strips final shield causing a wound which goes critical, causing a second wound which also goes critical destroying the war engine…. SH – Vampire Hunter (2) ground attacks Warphound (1), 3 hits strip the shields and causes 1 point of damage. Doomwings fly off with 1 BM and no additional BM on aircraft. All formations rallied
Turn 2 – Terminators teleport onto SH left flank (no BM). Avatar arrives as close to them as he can, but out of 30cm. – SR to SH SH – SoV Prisms sustain on the Terminators, 2 lance hits & 1 normal all saved, 1 BM SH – SoV Falcons double forwards and shoot at the Defilers. Move, shoot, move. 2 hits, 1 dead & 2 BM SH – EoV Scorpion attempts to advance, fails with SC re-roll. Removes BM TS – Defilers marshal, shoot SoV Falcons, hitting & killing 1 (2 BM) & remove all their BM TS – Terminators summon 5 Daemons and engage (with SC roll) SoV Prisms. Prisms wiped out for the loss of a Daemon SH – Vampire Hunter (1) ground attacks Warphound (1). Warphound suffers a wound and breaks. SH – Hornets (2) attempt to advance and fire on the Warphound but fail and remove BM instead. TS – Doomwings go onto CAP SH – Hornets (1) double and fire on the Armoured Company, 1 hit kills a Land Raider with the other breaking back to the Blitz TS – Retinue (2) advance and fire on SoV Falcons placing a BM SH – Vampire Hunter (2) ground attack the Warphound. Is CAP’d, takes a wound (2BM). Score 3 hits on the Warphound killing it. TS – SC Retinue summons 2 Screamers and engage Hornets (1). Support kills a Hornet & rest are wiped out in resolution. No casualties to the TS SH – Hornets (3) advance and place BM on the Terminators SH – WR Clan (2) advance and fire on Terminators killing a Daemon for a BM SH – Shining Spears march back towards their Blitz and the Terminators SH – WR Clan (1) double towards the centre. Vampire Hunter (2) picks up another BM as it flies off. All formations rally except SoV Falcons which have 3 remaining.
Turn 3 – SR to SH SH – Shining Spears engage the Terminators. Two rounds of combat ensue with the Shining Spears being wiped out and three terminators dying. Last on breaks away. SH – Hornets (2) advance and fire on the Defilers, 3 hits 2 dead last one breaks. SH – SoV Falcons regroup and fire on Retinue (2). The vindicator is hit and destroyed for 2 BM. All SoV BMs are removed. TS – Doomwings go onto CAP TS – Armoured Company (Land Raider) attempt to go onto Overwatch, fail with SC roll and break SH – Vampire Hunter (1) ground attacks the Terminators. Get CAP’d and takes a wound (2BM). MW hit kills last Terminator (BTS) TS – Retinue (2) raises 2 Daemons & engages Hornets (2). 1 Rhino is lost to a DTT and the Hornets are wiped out for no further loss. SH – Vampire Hunter (2) ground attacks with SC re-roll Retinue (1) and destroys a Rhino for 2BM TS – Retinue (1) march back to protect the TS Blitz SH – WR Clan (2) march to take an objective TS – SC Retinue march forward to contest objectives and move into the other half of the table SH – Hornets (1) double and fire on Retinue (2) hitting twice, but both are saved 1BM SH – EoV Scorpion doubles and shoots SC Retinue, 2 hit 1 dead, 2 BM SH – WR Clan (1) engage the SC Retinue. 1 Jetbike is lost, but the SC Retinue breaks on the roll-off. Everything rallies and the game is 1(BTS) - 0 to Saim-Hann
Turn 4 – SR to SH & TS lose three Daemons SH – EoV Scorpion advances, shoots the last remaining Defiler, which saves and breaks SH – WR Clan (1) engage the SC Retinue, 1 Viper & 2 TS marines die and the SC Retinue breaks again SH – Vampire Hunter ground attacks the Armoured Company (Land Raider) with the SC re-roll, 2 MW hits are saved and the Land Raider breaks TS – Doomwings go onto CAP TS – Retinue (2) summon 2 Daemons and engage the remaining Hornets. The Hornets are wiped out for no loss SH – SoV Falcons advance and fire on Retinue (2). 2 Rhinos, 2 Daemons & a TS Marine dies – 4 BM TS – Retinue (1) march forward to get Vindicator over half way and contest an objective SH – Vampire Hunter (2) ground attacks and fails SH – WR Clan (2) doubles and place a BM on Retinue (2) which breaks them.
All TS formations rally and there is no turn 5. Game finishes 1-0 (BTS) to Saim-Hann. Points are totalled up and there is less than 50 points difference
That was a great and Consul Avenging Angel played a blinder of a defensive action. The Hornets are scary, but fragile in formations of 4 and I would rather have 3 Falcons/Prisms & 2 Firestorms for 250pts.
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