Tactical Command
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Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30591
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Author:  Tiny-Tim [ Tue Dec 01, 2015 3:49 pm ]
Post subject:  Re: Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.)

Interesting. I haven't seen TS go down that quickly in a long time.

Author:  Ginger [ Tue Dec 01, 2015 6:35 pm ]
Post subject:  Re: Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.)

Err, wow that was fast.

With two air formations that cannot contest objectives and only 2-3 ground formations remaining, the game is definitely lost and it just remains to be seen by how much - and given that one of the destroyed formations was the BTS . . . . .
It does make me wonder whether the TS list was optimal

That said, virtually any Eldar list with a number of decent formations in striking range that gets to go first in turn #2 will tend to make a mess of any opposing army. This demonstrated a classic Eldar army strike where each activation was able to concentrate on destroying one or more enemy formations while keeping the Eldar formations in mutual support of each other.

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