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Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30591 |
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Author: | Tiny-Tim [ Tue Dec 01, 2015 3:49 pm ] |
Post subject: | Re: Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.) |
Interesting. I haven't seen TS go down that quickly in a long time. |
Author: | Ginger [ Tue Dec 01, 2015 6:35 pm ] |
Post subject: | Re: Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.) |
Err, wow that was fast. With two air formations that cannot contest objectives and only 2-3 ground formations remaining, the game is definitely lost and it just remains to be seen by how much - and given that one of the destroyed formations was the BTS . . . . . It does make me wonder whether the TS list was optimal That said, virtually any Eldar list with a number of decent formations in striking range that gets to go first in turn #2 will tend to make a mess of any opposing army. This demonstrated a classic Eldar army strike where each activation was able to concentrate on destroying one or more enemy formations while keeping the Eldar formations in mutual support of each other. |
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