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Saim-Hann (4.2.1) and BLACK LEGION take 2 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30485 |
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Author: | Tiny-Tim [ Thu Nov 05, 2015 12:18 pm ] |
Post subject: | Re: Saim-Hann (4.2.1) and BLACK LEGION take 2 |
Interesting game, I was sure that the S-H were going to win it. |
Author: | Calico_Bill [ Thu Nov 05, 2015 9:39 pm ] |
Post subject: | Re: Saim-Hann (4.2.1) and BLACK LEGION take 2 |
This was a fun and exciting game with some very unexpected twists. My Death Wheels, which were so effective in our last match-up, proved to be little more than targets in this one. The 'jink' rule, while fair, can prove irritating when you think you've finally killed a pesky jet-bike. ![]() Marginalising my 2 objectives to the side of the table and far back as possible is a good idea I think since it limits the warp gates ability to deliver troops to the best places. Putting them in dangerous terrain is even better. Had the game continued to turn 4, Greg would easily have won. Just look at the relative casualties. We were getting our asses kicked! The game was a lot of fun and laughs, even when yet another Death Wheel exploded ![]() |
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