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Saim-Hann 4.2.1 vs Necron epicUK http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30335 |
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Author: | atension [ Sat Oct 03, 2015 11:10 pm ] |
Post subject: | Re: Saim-Hann 4.2.1 vs Necron epicUK |
I didn't play nearly as aggressive as I normally would when playing the NetEA version as I was fearful of only having 4 formations with portals and the less effective version on LM against so many lances. As a result I got less than normal supporting formations in combat. My Opponent did very well at focus firing my formations to destroy them and prevent phase out/redeploy, limiting my mobility greatly. Though it turned out to be very costly on his formations as well. I had very good luck on rolling combat resolution the average roll being a 5. Though for some reason I rolled terribly for armour saves often saving fewer than statistical odds. My opponent had atrocious luck with activation rolls and rally rolls, failing 7 times (by rolling 1s) and having bad luck with turn initiative, turn 1 and 3 going to the Necrons. It was quite and intense game up until a critical lost engagement for the Eldar where the BTS were broken giving the Necrons control of the Blitz and take & hold objectives. I have no doubt had my opponent rolled close to average on activations and combat resolution I would have lost handily. Living metal UK vs NetEA versions - Not a huge difference, the only real impact was forcing me to change my strategy and priorities the first turn. Also the pinpoint strike Vs. the C'tan wouldn't have broken it the first turn regardless of a failed save. The D3 TK AA shots on the pylons were quite the deterrent to Paradox's Vampire Hunter who actually managed to do almost nothing until the 3rd turn where it took the last DC off my C'tan. D3 TK shots is extremely powerful at range 90. Its a 55% chance to be able to drop a thunderhawk full of troops in one shot. Not sure how this got approved in the UK list. The Saim-Hann were a very tough force to face. They are exceptionally mobile with large (wind rider clan) groups of very potent and resilient engagement focused skimmers. They have excellent ranged weapons and can easily strike most areas of the board. Their main weakness is that many units are essentially glass cannons and struggle with being easily broken. The Wind Rider host was an extremely frustrating formation, cheap highly mobile defensive scout screen that was a serious hindrance. We didn't try the Hornets but they seem a little over the top with that stat line. 40cm move combined with Hit and run tactics of 8AT4's you may find to be a little too much. They completely eclipse the roll that Prisms are suppose to have and are cheaper. |
Author: | atension [ Sun Oct 04, 2015 5:09 am ] |
Post subject: | Re: Saim-Hann 4.2.1 vs Necron epicUK |
Paradox actually recorded and wrote it I just took the pictures ![]() |
Author: | Tiny-Tim [ Sun Oct 04, 2015 3:52 pm ] |
Post subject: | Re: Saim-Hann 4.2.1 vs Necron epicUK |
Thanks for the report. E-UK Pylons seem to spend a lot of time broken from my experience |
Author: | atension [ Sun Oct 04, 2015 4:31 pm ] |
Post subject: | Re: Saim-Hann 4.2.1 vs Necron epicUK |
I usually perfer when my opponent goes after the pylons. Frees up my more powerful activations to do real damage. Pylons have always been a distraction unit. I've generally found when an opponent commits activations to destroying/breaking them my monoliths andwarrior Phalanx can drop a unit twice the pylons points. Still not sure them being easily breakable warrants 90cm D3 TK AA shots on a 200 point war engine. I don't think I'd advocate the NetEA list going that way. I'd more perfer seeing them get leader so they have some resistance to being consecutively broken. |
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