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Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30334 |
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Author: | Ole [ Sun Oct 04, 2015 7:51 pm ] |
Post subject: | Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) |
Thank you for the battle report and the interest in the list. I only wonder why you put the Disk riders on overwatch, since they lack range weapons. "Thousand sons put the SEKHMET DISC RIDERS on overwatch(Photo1)…" Cheers Ole |
Author: | primarch [ Mon Oct 05, 2015 12:10 am ] |
Post subject: | Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) |
Hi! Cool report! Primarch |
Author: | Ole [ Mon Oct 05, 2015 7:50 am ] |
Post subject: | Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) |
PFE100 wrote: Hopefully, we can get the thousand son force put together and painted over the coming year, since we have the figures... ![]() Thats the spirit! |
Author: | Tiny-Tim [ Mon Oct 05, 2015 7:58 am ] |
Post subject: | Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) |
Interesting battle, thanks for the report. I was surprised to see so many disk riders and would have expected a few more shooting units. But it worked. |
Author: | Markconz [ Sat Oct 10, 2015 2:58 am ] |
Post subject: | Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) |
Thanks for report, how come some of the disc rider units seem to have 10 rather than 9 units in the photo? |
Author: | Markconz [ Sat Oct 10, 2015 6:29 am ] |
Post subject: | Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.) |
Ah thought that might be the case. Easy mistake to make. |
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