“The Purge”
Armies as follows:
13TH BLACK CRUSADE BLACK LEGION (2014 Armybook Edition)
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ARMOURED COMPANY [270]
4 Chaos Predator, (Khorne), 2 Chaos Vindicator
ARMOURED COMPANY [200]
4 Chaos Predator, (Khorne)
RETINUE [610]
8 Chaos Space Marines, Chaos Warlord (Supreme Commander), 4 Cult Marines, (Khorne), 6 Rhino, 1 Defiler
CHAOS TERMINATORS [395]
Chaos Lord, 6 Chaos Terminator, (Khorne)
RAPTOR CULT [315]
Chaos Lord, 8 Raptor, (Khorne)
ARMOURED COMPANY [300]
4 Chaos Land Raider, (Khorne)
HELL BLADES 200
DEATH WHEEL SQUADRON [550]
2 Death Wheel, (Khorne)
DEVASTATION CLASS CRUISER [150] (Khorne)
Iyanden Craftworld (4.2)
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SPIRIT WRAITHGUARD WARHOST [775]
4x Wraithguard units, 2 Wraithguard, 6 Wave Serpent, Wraithseer
SPIRIT WRAITHGUARD WARHOST [325]
4x Wraithguard units, Spiritseer, Wraithlord
VAMPIRE RAIDER [200]
VAMPIRE RAIDER [200]
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
AVATAR [0]
NIGHTWING INTERCEPTORS [300]
3x Nightwing Interceptors
SPACECRAFT [150]
Wraithship
SWORDS OF VAUL TROUPE [250]
3 Falcons, 2 Fire Storm
SWORDS OF VAUL TROUPE [250]
3 Falcons, 2 Fire Storm
After setup, Iyanden spaceship is planned to enter on turn 1 and Chaos shuttle on turn 2. No teleporters.
Attachment:
1Setup.jpg [ 648.08 KiB | Viewed 1223 times ]
The plan was to spam the enemy blitz with targets ant hope to live long enough to kill everyone.
Iyanden wins the initiative and the plan is in motion.
Wraithseer double towards the enemy blitz, laying a BM on Chaos Retinue. Retain and sends in a Vampire filled with more wraithguards (sadly the first unit is too far away to support) but the engagement goes very good. 5 kills and 4 more in hack down (The Supreme Commander being one of the casualties) and 0 wraithguards lost due to good saves. They follow up the assault by moving into support position on the predators.
Tripple retain and another Vampire with Wraithguards arrive killing all predators in sight with a small loss.
The Black legion tries to retaliate but only manages to kill a few here and there and a little bit later the Eldar spaceship activates and gets a lucky hit on one of the deathwheels (3TK hits = 2 shields and a crit…) The Wheel rolls in the retinue and the other is broken.
The wheel fails to rally
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Turn 2
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Avatar turns up and so does a couple of terminators. They both start close to the Chaos blitz and another big engagement starts. The terminators activate and kills a unit of wraithguards after that the raptors retain and kills another formation of wraithguards with a little help of the terminators.
The Wraithseer moves in killing all remaining raptors and moves up to support the Avatar when he takes on the terminators but after some thinking he goes for the broken retinue (BTS) instead killing them all.
Attachment:
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Turn 3
Not much to do for the Chaos player. The terminators tries one last stand against the Wraithlord but the Waveserpents denies CC and accesss to the wraithguards so the elder wins yet another battle, securing the blitz. The whole turn I’m chasing a total wipe but does not manage to kill all chaos scum.
Attachment:
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A devastating win for the Iyanden 4-0 (BTS, Blitz, TSNP, Take and Hold)
Conclusion:
I was generally very lucky with my saves and the Chaos lack of AA other than Hellblades suited me fine. The Iyanden also managed to dictate the game and got a couple of lucky hits (Like critting one of the Deathwheels and then having the other running for the rest of the game) It was also very unlucky for the Chaos player to lose the Supreme commander so early; 1 or 2 times this costed him a unit as they could not do anything useful.
The damage output of a 4 man strong wraithguard unit is quite strong. 2 MW hits and 2-3 normal hits usually, that and the ability to move full speed to support another battle is really really good. This time I tried to max out on Wraithguards and still keep the mobility by using Vampires. Not sure this would have gone as good if the Hellblades would had gone on CAP before the attack or if the army had more AA. The ability to hover was also lifesaving a couple of times, that and the Landraiders poor shooting and later poor saves…