Tactical Command
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3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=29016
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Author:  Dave [ Mon Feb 09, 2015 2:52 pm ]
Post subject:  3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

Had a few games over the weekend, one was a Knight game that I took my camera out for. I took Marines and DwarfSupreme the Knights.

Code:
Incompertus, 3000 POINTS
Codex Astartes (NetEA Tournament Pack 2013)
==================================================

DEVASTATOR [250]
4 Devastators, Rhinos

LAND SPEEDER [200]
5 Landspeeder

LAND SPEEDER [225]
3 Tornado, 2 Typhoon

SCOUT [150]
4 Scouts, Rhinos

TACTICAL [450]
6 Tacticals, Supreme Commander, Hunter, Rhinos

TACTICAL [375]
6 Tacticals, Chaplain, Dreadnought

TERMINATOR [350]
4 Terminators

THUNDERHAWK [200]

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

WARHOUND [275]
1 Warhound Class Titan


Code:
Incompertus, 3005 POINTS
Knight World (NetEA v2.2 *UNDER DEVELOPMENT*)
==================================================

KNIGHT HOUSEHOLD [500]
3 Knight Paladin, Baron

KNIGHT HOUSEHOLD [415]
4 Knight Errant, Seneschal

KNIGHT HOUSEHOLD [300]
3 Knight Errant

CUSTODIAN HOUSEHOLD [375]
2 Knight Castellan, Knight Crusader

LANCER HOUSEHOLD [415]
4 Knight Lancer, Seneschal

WARDEN HOUSEHOLD [275]
3 Warden

HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements

MARAUDER SQUADRON [250]
2 Marauder Bombers

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

Author:  Dave [ Mon Feb 09, 2015 2:53 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

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Start of Game

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Start of Game

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TBolts go on CAP.

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DS's fail and stand down.

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TBolts straffe the Lancers, laying a BM.

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The howitzers take out a Marine.

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Scouts double up.

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Marauders stand down.

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TBolts straffe the Baron, laying a BM.

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TBolts go on CAP.

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Land Speeders double up.

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Custodians double and take one out.

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A Warhound doubles and takes out a Paladin.

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They fail to marshal and regroup.

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Devsators advances and lay a BM on the Errants.

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Wardens advance to get the TBolts in their AA bubble.

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Land Speeders double and lay a BM on the Errants.

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The Lancers adcance and take one out.

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Errants fail and move.

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The THawk comes in and engages the Errants.

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The THawk takes a hit but the Errants break.

Author:  Dave [ Mon Feb 09, 2015 2:53 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

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Terminators teleport in.

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Turn 2

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Turn 2

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The Tacticals engage the Lancers.

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2-1 Knights.

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After a second round the Tacticals pull it off at the cost of half their numbers.

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Terminators engage the Custodions, 1 goes down and they take out 3 DC thanks to a crit.

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They wipe them out.

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TBolts stand down.

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The Warhound sustains and take out an Errant.

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Scouts double and break them with a BM.

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Howitizers take out the Hunter.

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TBolts lay a BM on the Paladins.

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Marauders take out the Supreme Commander and the Rhinos, breaking them.

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Land Speeders fail and regroup.

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Wardens advance and take out a Scout and a Rhino.

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Devastators double and hack down an Errant.

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The Paladins fail again and regroup.

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Land Speeders fail and regroup.

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TBolts break the Scouts.

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The THawk lands and pics up the Tacticals, hacking down another Errant.

Author:  Dave [ Mon Feb 09, 2015 2:54 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

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Turn 3

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Turn 3

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The Warhound advances and nearly breaks the Errants.

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Devastators advance and break the Lancers.

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Howitzers lay a BM on the Scouts.

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Errants marshal to protect the blitz.

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Scouts break themselves.

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The Marauders stand down.

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TBolts go on CAP.

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TBolts straffe the BTS but get CAPed and loose one even when jinking.

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A Tbolts stands down.

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TBolts straffe the Land Speeders and take two out.

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The BTS doubles to grab T&H.

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A Tbolts hacks down the remaining Lancers.

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Wardens advance on the Devastators and take out a Rhino.

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Terminators advance and lay a BM on the Howitizers.

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At somepoint earlier the Baron marches to deny DTF. Land Speeders double and lay a BM.

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Land Speeders double and break the Howitizers.

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The THawk Straffes a lone Errant and hacks it down.

Author:  Dave [ Mon Feb 09, 2015 2:55 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

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Turn 4

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Turn 4

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Terminators engage the Wardens.

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2-1, Marines.

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The Wardens stand tall.

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The Devastators have a go at them.

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They wipe them out for no losses.

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Howitzers break the Land Speeders.

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The Baron engages the other Speeders.

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It goes poorly for the Marines.

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TBolts break the Errants.

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TBolts go on CAP.

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The BTS marshals.

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Marauders nearly break them.

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A TBolts goes on CAP.

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He fails to shoot down the TBolts that straffes the Marines for a BM.

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The Warhound doubles and breaks the Howitzers to grab Blitz and T&H.

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End of Game

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End of Game

Author:  Dave [ Mon Feb 09, 2015 3:03 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

So a pretty bloody game with a good handful of failed activations. The Marines won it with Blitz and T&H.

The Errants and Custodians were priority targets and luckily I was able to shut them down by early turn 2. I wasn't happy having to air assault the Errants in turn 1, but after a clip it wasn't too bad. After that I just kept on shooting them and hacking them down as I didn't want them shooting or engaging my Marines.

I have to say that the Wardens are a pretty solid AA determent. Since the army wants to stay close together to avoid crossfire a 30cm bubble covers a whole lot.

Author:  Tiny-Tim [ Mon Feb 09, 2015 3:49 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

Thanks for the report Dave

Author:  Dwarf Supreme [ Tue Feb 10, 2015 1:18 am ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

Yes, it was a bloody game. Given my miserable luck in activating Turn 1, I was amazed that I managed to force the game to turn 4.

This is the the second game in a row that I've played a formation of AA Wardens. I have to say I'm becoming a fan of them. As Dave said they provide a decent AA bubble and once you get in range of ground targets, 12 shots can be effective. In the future I might try a 4-strong Warden formation so that I can try out the other variants.

Author:  daemonkin [ Tue Feb 10, 2015 5:22 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

Lovely report, great looking table and minis. Are the wardens official GW?

D.

Author:  Dave [ Tue Feb 10, 2015 7:30 pm ]
Post subject:  Re: 3k Knight World 2.2 vs NetEA Space Marine - 2015-02-09

Yep, old Wardens:

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