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Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranids
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=28645
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Author:  The_Real_Chris [ Fri Dec 05, 2014 2:10 pm ]
Post subject:  Re: Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranid

Do you think the Tyranid list would be better with more offensive capability, but if you break a swarm it is removed from the table? So when they get to you the result is a bit of foregone concluesion, but the stuff you broke would be out of your hair for good? Would that have just given you a win?

Author:  mordoten [ Sat Dec 06, 2014 2:08 am ]
Post subject:  Re: Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranid

Thanks for the report!

Author:  Tiny-Tim [ Mon Dec 08, 2014 10:13 am ]
Post subject:  Re: Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranid

Thanks for the report.

I was surprise the Phoenix bombers didn't target the Exocrines first, but I might have missed something in the game. I also feel that the Eldar Player was very aggressive at the start of the game, Rangers moving forward into engage range didn't seem a sensible idea to me and then the Banshees coming out halfway through the turn, I would have tried to hold them back so that there was a reduced chance of a counter engage during the turn and then using then again next turn.

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