Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Blood Angels 2.4 vs Steel Legion http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=28345 |
Page 1 of 2 |
Author: | Dobbsy [ Fri Oct 17, 2014 4:19 am ] |
Post subject: | Blood Angels 2.4 vs Steel Legion |
Blood Angels vs Steel Legion 3000points Blood Angels: Landing Craft Thunderhawk Thunderhawk Marauders Marauders Tacticals + Razorback Sanguinary Guard + Assault Death Company + 2 Furiosos Devastators + Librarian Thunderbolts Imperial Guard: Warhound Warhound Reg HQ + Hydra + Commissar Mech Company + Hydra + Commissar Infantry Company + Fire Support + Commissar Hydra Battery Manticore Battery Manticore Battery Shadowsword Sentinels Thunderbolts Turn 1 Marines set corner deployment Guard win Strat IG- Thunderbolts on CAP IG- retain w/ Hydra Battery – fail and reroll BA – Marauders 1 Ground attack on Infantry Company TBs cap kill 1. Marauder kills 1 infantry = +2BM IG – Shadowsword marches BA- Marauder 2 ground attacks Shadowsword = +1 BM IG- Mech Coy marches and fails and moves up = +1BM BA- Thunderhawk 1 Ground attacks Shadowsword = +1BM IG- Sentinels double BA- Thunderbolts ground attack Sentinels kill 1 = +2BM IG- Manticore 1 – OW BA- Thunderhawk 2 ground attacks Shadowsword = -1DC = broken IG- Manticore 2 – OW BA- Landing Craft ground attacks Shadowsword = +2BM= Fearless IG- Warhound 1 marches to centre of table beside inf coy. IG- Warhound 2 marches to centre of table beside inf coy IG- Reg HQ – OW END Phase BA - All Marine air formations gain 1 BM going off board edge IG- Inf Coy and Shadowsword rally. Sentinels and Mech Coy do not. Turn 2 Marines win Strat. BA- Thunderbolts ground attack Mech Coy. Flak = +1BM Kill 1 Chimera and 1 Infantry = +3BM(4BM) IG- Sentinels fail to rally = broken BA- Tacticals march away from blitz IG- Mech Coy. Fail and re roll and double up to centre BA- Marauder 1 ground attacks mech Coy. Flak = +1 BM Kills 2 infantry +3 BM(7BM) IG- Thunderbolts fail to CAP BA- Marauder 2 ground attack Mech Coy. Flak = +1 BM. Kill 1 Inf = +2BM(9BM) IG-Manticore 2 – OW BA- Thunderhawk 1 ground attacks Inf Coy.= +1 BM IG- Manticore 1 – OW BA- Thunderhawk 2 w/DC ground attacks Mech Coy. Flak = -1DC +2BM. Result = 2xDeath Company + 1xFurioso = Broken and flee. (lost result by 4) IG- Warhound advances shoots DC= 1 MW kill BA- Landing Craft w/SG and Devs ground attacks Warhound 1. Manticore 1 OW fire kills 2 SG and 1 Dev. Disrupt places 6BM on SG, 6BM on SG and 3BM on LC. Warhound destroyed for loss of 1 more SG (3 left including Dante) IG- Shadowsword fails and shoots at Landing Craft -2DC +3BM(7BM) IG- RegHQ doubles to centre beside infantry company and Warhound 2 and shoot SG = 1 Kill = Broken and flee away to open space by back line IG-Hydra Battery doubles and shoots Landing Craft +1BM(7BM) IG- Warhound 2 advances to shoot Devs = 1 inf and 1 Rhino killed = +3BM = broken END phase Missed recording most of rally phase but from memory: SG and DC rally Mech Coy fail and flee towards blitz in corner Turn 3 BA win strat. BA- SG engage Warhound 2 lose roll off = broken and flee to centre wood IG- Warhound 2 move and shoots SG +1BM. 2 hits 1 in crossfire(-1 save) both saved. BA- Thunderbolts fail to arrive IG- Manticore 1 sustains on Tacs = 1 inf and 3 rhinos killed +6 BM disrupt BA- Marauder 1 fails to arrive IG- Manticore 2 sustains on Tacs = 1 kill +2 BM BA- DC engage Sentinels and wipe them out IG- Hydra Bty fails and rerolls to advance and shoot SG= 1 Kill BA- Thunderhawk 1 ground attacks infantry Coy. In wood. 1 kill +2BM IG- Thunderbolts ground attack Tacs +1 BM BA- Landing Craft fails to activate IG- Reg HQ double and shoot Tacs +1BM = broken BA- Marauder 2 ground attack Mech Coy. And kill everything but Hydra. IG- Inf Coy engage SG and kill 1. SG kill 3 but lose on roll off and flee. Only Dante remains so goes off to the wood to get out of sight ![]() IG- Shadowsword fails to activate END phase BA- Devs and DC and Dante rallies. Tacs fail 1-0 to Guard at this point Turn 4 BA win strat BA- Landing Craft engages Manticore 1 wiping them out BA- Thunderhawk 2 engages Manticore 2 kills 2 and receives a crit. And is destroyed. Remaining Manticore flees IG- Shadowsword moves to shoot Devs, Chaplin saves with Inv Save! BA- Devs march to blitz IG- Warhound 2 doubles and shoot SG in wood and wipes them out for BTS BA- Thunderbolts fail to arrive IG- Inf Coy move and shoot Devs=1 Kill +2BM BA-Marauder 2 ground attacks Reg HQ but is shot down by Hyd Battery IG- Reg HQ march to obtain Blitz BA- Marauder 1(single plane) ground attacks Hydra Battery and is shot down BA- Death Company move into woods IG- Thunderbolts ground attack Devs = broken and deny Blitz End BA 0 – IG 5 |
Author: | The_Real_Chris [ Wed Nov 26, 2014 1:48 am ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
I might be showing my lack of knowledge of blood angels... but with all that marine air, why no ground flak to guard them? Or did the marines deploy entirely off table? |
Author: | Dobbsy [ Wed Nov 26, 2014 3:35 am ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
I went all out on air assault so they were off table. Points for flak was an issue too. Not sure why I would want to spend points on Flak in this list though. Can you explain? |
Author: | The_Real_Chris [ Wed Nov 26, 2014 12:30 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
One thing I have done to limit intercepts on me (as some armies are plane heavy) is get either a flak formation that can move up to cover with I will be flying into, or a flak garrisson that can set up to cover where I will fly to. Then either warhounds or terminators to knock enemy AA on the head before flying in. |
Author: | Tiny-Tim [ Wed Nov 26, 2014 1:28 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
Ouch. I assume that the Landing Craft was not left on the table to prevent the 5-0 in respect to their being no unbroken enemy in the IG half. |
Author: | Alf O'Mega [ Wed Nov 26, 2014 2:36 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
Oh mate - you've been having a good time of it recently!! |
Author: | Dobbsy [ Wed Nov 26, 2014 5:57 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
Tiny-Tim wrote: Ouch. I assume that the Landing Craft was not left on the table to prevent the 5-0 in respect to their being no unbroken enemy in the IG half. Tiny-Tim at this point I think I'd lost all interest ![]() |
Author: | kyussinchains [ Wed Nov 26, 2014 6:34 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
Could have been 3-0 if you'd contested one of his objectives too.... ![]() |
Author: | Dobbsy [ Wed Nov 26, 2014 6:58 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
Yep, if I'd had anything able to do that with ![]() |
Author: | kyussinchains [ Wed Nov 26, 2014 7:04 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
I would have thought the LC could have done that..... ![]() |
Author: | Dobbsy [ Wed Nov 26, 2014 7:12 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
I needed it to kill off the arty or I'd have had nothing left to fight with due to the disrupt breaking my already tenuous formations. Killing arty has been a particularly problematic issue for me with Marines until late game when the enemy are more spread out - unfortunately this means they're free to do as they will for most of the game. |
Author: | The_Real_Chris [ Wed Nov 26, 2014 8:28 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
I generally use warhounds. I know ginger tried planetfalling whirlwinds in! Otherwise 75cm plinking with the battlecannon. But in all those situations rather shoot flak and get the troops into hit it. |
Author: | Dobbsy [ Wed Nov 26, 2014 10:11 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
BA don't get Allied titans. |
Author: | ortron [ Sat Nov 29, 2014 2:46 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
Thanks for the report Dobbsy. Jimmy and I have been trialing similar standard codex marine list - the all air assault has had a hard time of it in our games. Given much of the force is mounted in AC, the activation count is effectively reduced until you decide to get out. If the prep doesn't go well, or the enemy forms a good defense formation, you can have hard time fighting your way in with only air assault. Hey did you play crossfire per unit or by formations? Quote: IG- Warhound 2 move and shoots SG +1BM. 2 hits 1 in crossfire(-1 save) both saved.
|
Author: | Dobbsy [ Sat Nov 29, 2014 5:41 pm ] |
Post subject: | Re: Blood Angels 2.4 vs Steel Legion |
By formation, mate. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |