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Blood Angels vs Sautekh Necrons

 Post subject: Blood Angels vs Sautekh Necrons
PostPosted: Fri Oct 03, 2014 1:26 am 
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Blood Angels v Sautekh Necrons 3000points

Blood Angels

Tactical + Hunter+ 2 Assault
Assault +2 Assault + Chaplain
Death Company Assault
Scouts
Scouts
Terminators
Land Speeder
Land Speeder
Baal Predators + Hunter
Devastators + 2 Land Raiders + Hunter + 2 Vulcan Dreadnoughts BTS

Sautekh Necrons

Warriors x9
Warriors x9 overlord
Immortals x8 BTS
Flayed Ones
3 Monoliths
3 Monoliths
4 Doomsday Arcs
Night scythes
Night scythes
Night scythes
Tesseract Vault
Pylon

Turn 1
Teleports:
Necron- Pylon
BA – Terminators beside Pylon
Necron – Monolith 1 behind Pylon

BA win Strat
All marine formations were screened by Scouts at beginning of game
BA – Terminators engage Pylon. Do 1 DC and are wiped out by Pylon and Monolith Support fire
BA – retain with Devastators double and shoot Tesseract. 4 hits all saved +1BM
Necron – tesseract Marshals shoots Devs -1 = 1 Dev killed +2 BM (Hunter suppressed)
BA- Land Speeder advance to screen Devs from air assault
Necron – Scythe 1 Ground attacks Land Speeders and lands kills 1 = +2BM
Necron – retain with Immortals engage out of Scythes 1 = 5 kills (2 DN, Htr, 2 Devs)
BA do 2 MW kills + 1 regular = roll off sees Devs broken and only 1 LR and Htr left alive = flee
BA- Death Company march forward to take up position to within in range of obj 1 in building.
Necron – Pylon fail to activate +1 BM = Broken
BA – Scouts 2 double to woods bldg
Necron – Warrior 1 + SC doubles from Mono 1 to central Wood between BA obj 1&2
BA – Assault advance to buildings
Necron – Mono 1 double and shoots Death Company = +1 BM
BA – Preds go on OW behind Land Speeder 2
Necron – DoomArcs double and shoot Devs and wipe them out for BTS gain
BA – Land Speeder 2 Doubles to shoot Doom Arcs kill 1 +2BM
BA – retain with Scout 1 fail +1 BM
Necron – Scythes 2 Ground Attack Assault = +1 BM
Necron – retain with Warrior 2 engage Assault in FF = 5 kills. +8 to roll = Assaults wiped out
BA – Tacticals double and shoot Warrior 2 = 1 kill +2BM
Necron – Scythes 3 ground attack Land Speeder 2 = +1BM
End Phase:
BA - LS1, Scout 2 fail to rally. LS2, DC rally
Necron – Immortals rally (1BM), Warrior 2 rally (1BM), Doomarcs rally (1BM). Pylon fails but rerolls and rallies

Scythes 1 loses plane on exit to Hunter.
Scythes 2 +1Bm to Hunter fire

Turn 2
Teleports: Necron – Monolith 2 beside Preds = no BM
Flayed behind Monolith 2 touching for cover = no BM

BA win Strat
BA- LS1 advance and shoot flayed ones in the rear for 1 kill = +2BM
BA- retain with Preds adance away from flayed ones and shoot monoliths = 1 kill = Broken & flee towards the Preds.
Necron – Tesseract advances and shoots LS1 kills 4 = broken and flee
Necron – retain with Doom Arcs sustain shoot LS2 = 2 kills = broken and flee
BA – Tactical engage Warrior 2 kill 4 and wipe out in resolution
BA – retain with Scouts 2 march to BA Blitz
Necron - Immortals Marshal through Mono 1 eternity gate (140cms!) clear all BMs and regen 3 to full health and set up in front of DC for coming engagement
Necron – retain with Monolith 1 and engage DC + support from Immortals = DC wiped out
BA – Scout 1 doubles to shoot Flayed ones = +1 BM
Necron – Warrior 1 + SC move through broken Mono 2 eternity gate to shoot Preds = +1 BM
Necron – Flayed ones move to engage Preds at range = (no FF ability) and pull Warrior + SC into support who do all the damage (6 hits out of 10) = Preds wiped out for only 2 warriors dead.
Necron - Scythe 1 plane left Ground attacks Scout 2 at Blitz = +1 BM
Necron - Scythe 2 plane left Ground attacks Scout 2 at Blitz = +1 BM
Necron - Scythe 3 plane left Ground attacks Scout 2 at Blitz = +1 kill= +2 BM
Necron – Pylon sustains on Tacticals = 1 kill +2BM

End Phase:
Necron - Pylon and Arcs rally = no BM. Mono 2 and Flayed ones fail to rally
BA – Sct 1 rally (no BM), LS1 fails, Tacs rally (1BM), Sct 2 rally (2BM)

Turn 3
BA win Strat

BA – Scout 1 go on OW in buildings by Necron objectives
BA – retain with Tacs but fail +1 BM
Necron – Mono 1 doubles to shoot Scout 2 at Blitz = +2BM
BA – Scout 2 advance away from possible engagement by Immortals
Necron – Doom Arcs advance and shoot Scout 1 = 3 MW kills
Necron – Tesseract – advances and shoots Scout 1 = +1BM
Necron – Warriors 1 + SC engage Scout 1 and wipe out for no losses
Necron – Scythe 1 ground attacks Scout 2 +1 BM
Necron – Scythe 2 ground attacks Scout 2 +1 BM
Necron – Scythe 3 ground attacks Scout 2 +1 kill = broken

End phase - couldn't be bothered rallying broken Marines as it meant nothing.

Only BA things left on board:
Tacs remain unbroken (4 Tacs, 3 rhnos and hunter)
LS1 broken (1 LS)
LS2 broken (2 LS)
Scout 2 broken (2 Scouts and 1 Rhino)

Result
Necrons 5 BA 0


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 Post subject: Re: Blood Angels vs Sautekh Necrons
PostPosted: Fri Oct 03, 2014 4:54 am 
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ouch...

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 Post subject: Re: Blood Angels vs Sautekh Necrons
PostPosted: Fri Oct 03, 2014 9:00 am 
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Big Ouch.

I have a question, why did you commit your BTS so early? However losing three formations in the first turn will scupper any marine player.

I also note that you haven't taken any Thunderbolts/Thunderhawks was this for a specific reason?

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 Post subject: Re: Blood Angels vs Sautekh Necrons
PostPosted: Fri Oct 03, 2014 1:37 pm 
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Tiny-Tim wrote:
Big Ouch.

I have a question, why did you commit your BTS so early? However losing three formations in the first turn will scupper any marine player.

I also note that you haven't taken any Thunderbolts/Thunderhawks was this for a specific reason?

Yes a pylon and 3 scythes meant I'd lose a plane each turn so better to put the points into fighting formations on the ground. I had the luck that I knew what I would be facing and was able to tailor my force. In the end that meant nothing.

BTS was the heaviest shooter I had and as I was castled behind my Scout screen I figured I had to nullify its 4BP weapon early. I did almost break it so I thought it was a fair assessment. I re-castled with the Land Speeders but the Scythes /Ground attack action killed a forward land Speeder effectively removing the screen and then the portal action with a retain for a clean engagement from the Immortals hurt them when normal armies wouldn't be able to do so without committing three or more activations.

Losing three formations in the first turn is pretty standard against the Sautekh list. See my Tau game against them too - same occurrence.


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 Post subject: Re: Blood Angels vs Sautekh Necrons
PostPosted: Fri Oct 03, 2014 5:36 pm 
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Thanks for the report Dobbsy! Please see my post in the Sautekh list concerning your feedback.

Would lack of living metal (instead just regular RA) have made a difference in this game?

That was a bit of Night Scythe spam. How do you guys think they work? I'm looking at the possibility of removing the portal from the planes and instead go with standard transport.


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