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Blood Angels vs Sautekh Necrons http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=28276 |
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Author: | Dobbsy [ Fri Oct 03, 2014 1:26 am ] |
Post subject: | Blood Angels vs Sautekh Necrons |
Blood Angels v Sautekh Necrons 3000points Blood Angels Tactical + Hunter+ 2 Assault Assault +2 Assault + Chaplain Death Company Assault Scouts Scouts Terminators Land Speeder Land Speeder Baal Predators + Hunter Devastators + 2 Land Raiders + Hunter + 2 Vulcan Dreadnoughts BTS Sautekh Necrons Warriors x9 Warriors x9 overlord Immortals x8 BTS Flayed Ones 3 Monoliths 3 Monoliths 4 Doomsday Arcs Night scythes Night scythes Night scythes Tesseract Vault Pylon Turn 1 Teleports: Necron- Pylon BA – Terminators beside Pylon Necron – Monolith 1 behind Pylon BA win Strat All marine formations were screened by Scouts at beginning of game BA – Terminators engage Pylon. Do 1 DC and are wiped out by Pylon and Monolith Support fire BA – retain with Devastators double and shoot Tesseract. 4 hits all saved +1BM Necron – tesseract Marshals shoots Devs -1 = 1 Dev killed +2 BM (Hunter suppressed) BA- Land Speeder advance to screen Devs from air assault Necron – Scythe 1 Ground attacks Land Speeders and lands kills 1 = +2BM Necron – retain with Immortals engage out of Scythes 1 = 5 kills (2 DN, Htr, 2 Devs) BA do 2 MW kills + 1 regular = roll off sees Devs broken and only 1 LR and Htr left alive = flee BA- Death Company march forward to take up position to within in range of obj 1 in building. Necron – Pylon fail to activate +1 BM = Broken BA – Scouts 2 double to woods bldg Necron – Warrior 1 + SC doubles from Mono 1 to central Wood between BA obj 1&2 BA – Assault advance to buildings Necron – Mono 1 double and shoots Death Company = +1 BM BA – Preds go on OW behind Land Speeder 2 Necron – DoomArcs double and shoot Devs and wipe them out for BTS gain BA – Land Speeder 2 Doubles to shoot Doom Arcs kill 1 +2BM BA – retain with Scout 1 fail +1 BM Necron – Scythes 2 Ground Attack Assault = +1 BM Necron – retain with Warrior 2 engage Assault in FF = 5 kills. +8 to roll = Assaults wiped out BA – Tacticals double and shoot Warrior 2 = 1 kill +2BM Necron – Scythes 3 ground attack Land Speeder 2 = +1BM End Phase: BA - LS1, Scout 2 fail to rally. LS2, DC rally Necron – Immortals rally (1BM), Warrior 2 rally (1BM), Doomarcs rally (1BM). Pylon fails but rerolls and rallies Scythes 1 loses plane on exit to Hunter. Scythes 2 +1Bm to Hunter fire Turn 2 Teleports: Necron – Monolith 2 beside Preds = no BM Flayed behind Monolith 2 touching for cover = no BM BA win Strat BA- LS1 advance and shoot flayed ones in the rear for 1 kill = +2BM BA- retain with Preds adance away from flayed ones and shoot monoliths = 1 kill = Broken & flee towards the Preds. Necron – Tesseract advances and shoots LS1 kills 4 = broken and flee Necron – retain with Doom Arcs sustain shoot LS2 = 2 kills = broken and flee BA – Tactical engage Warrior 2 kill 4 and wipe out in resolution BA – retain with Scouts 2 march to BA Blitz Necron - Immortals Marshal through Mono 1 eternity gate (140cms!) clear all BMs and regen 3 to full health and set up in front of DC for coming engagement Necron – retain with Monolith 1 and engage DC + support from Immortals = DC wiped out BA – Scout 1 doubles to shoot Flayed ones = +1 BM Necron – Warrior 1 + SC move through broken Mono 2 eternity gate to shoot Preds = +1 BM Necron – Flayed ones move to engage Preds at range = (no FF ability) and pull Warrior + SC into support who do all the damage (6 hits out of 10) = Preds wiped out for only 2 warriors dead. Necron - Scythe 1 plane left Ground attacks Scout 2 at Blitz = +1 BM Necron - Scythe 2 plane left Ground attacks Scout 2 at Blitz = +1 BM Necron - Scythe 3 plane left Ground attacks Scout 2 at Blitz = +1 kill= +2 BM Necron – Pylon sustains on Tacticals = 1 kill +2BM End Phase: Necron - Pylon and Arcs rally = no BM. Mono 2 and Flayed ones fail to rally BA – Sct 1 rally (no BM), LS1 fails, Tacs rally (1BM), Sct 2 rally (2BM) Turn 3 BA win Strat BA – Scout 1 go on OW in buildings by Necron objectives BA – retain with Tacs but fail +1 BM Necron – Mono 1 doubles to shoot Scout 2 at Blitz = +2BM BA – Scout 2 advance away from possible engagement by Immortals Necron – Doom Arcs advance and shoot Scout 1 = 3 MW kills Necron – Tesseract – advances and shoots Scout 1 = +1BM Necron – Warriors 1 + SC engage Scout 1 and wipe out for no losses Necron – Scythe 1 ground attacks Scout 2 +1 BM Necron – Scythe 2 ground attacks Scout 2 +1 BM Necron – Scythe 3 ground attacks Scout 2 +1 kill = broken End phase - couldn't be bothered rallying broken Marines as it meant nothing. Only BA things left on board: Tacs remain unbroken (4 Tacs, 3 rhnos and hunter) LS1 broken (1 LS) LS2 broken (2 LS) Scout 2 broken (2 Scouts and 1 Rhino) Result Necrons 5 BA 0 |
Author: | mordoten [ Fri Oct 03, 2014 4:54 am ] |
Post subject: | Re: Blood Angels vs Sautekh Necrons |
ouch... |
Author: | Tiny-Tim [ Fri Oct 03, 2014 9:00 am ] |
Post subject: | Re: Blood Angels vs Sautekh Necrons |
Big Ouch. I have a question, why did you commit your BTS so early? However losing three formations in the first turn will scupper any marine player. I also note that you haven't taken any Thunderbolts/Thunderhawks was this for a specific reason? |
Author: | Dobbsy [ Fri Oct 03, 2014 1:37 pm ] |
Post subject: | Re: Blood Angels vs Sautekh Necrons |
Tiny-Tim wrote: Big Ouch. I have a question, why did you commit your BTS so early? However losing three formations in the first turn will scupper any marine player. I also note that you haven't taken any Thunderbolts/Thunderhawks was this for a specific reason? Yes a pylon and 3 scythes meant I'd lose a plane each turn so better to put the points into fighting formations on the ground. I had the luck that I knew what I would be facing and was able to tailor my force. In the end that meant nothing. BTS was the heaviest shooter I had and as I was castled behind my Scout screen I figured I had to nullify its 4BP weapon early. I did almost break it so I thought it was a fair assessment. I re-castled with the Land Speeders but the Scythes /Ground attack action killed a forward land Speeder effectively removing the screen and then the portal action with a retain for a clean engagement from the Immortals hurt them when normal armies wouldn't be able to do so without committing three or more activations. Losing three formations in the first turn is pretty standard against the Sautekh list. See my Tau game against them too - same occurrence. |
Author: | Borka [ Fri Oct 03, 2014 5:36 pm ] |
Post subject: | Re: Blood Angels vs Sautekh Necrons |
Thanks for the report Dobbsy! Please see my post in the Sautekh list concerning your feedback. Would lack of living metal (instead just regular RA) have made a difference in this game? That was a bit of Night Scythe spam. How do you guys think they work? I'm looking at the possibility of removing the portal from the planes and instead go with standard transport. |
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