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Space Wolves vs Minervans 3K http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=28159 |
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Author: | mordoten [ Tue Sep 09, 2014 8:42 am ] | ||
Post subject: | Re: Space Wolves vs Minervans 3K | ||
TURN 1: Space wovles win inittiative. SW: strike criser activates and drops it's bombardments, the barrage fails to hit anything. 3 drop pods of terminators slams into the ground close to ruins and the blitz objective. deatthwind shots does 1BM on the nearby tank co and 1DC on the nearby SHT-Co. SW: Terminators retain and engages SHT-Co. They destroy twwo of the tanks for no losses and breaks the formation (really good start!). M: tank co sustains on terminators, killing 1 stand (2BM). M: Warhound retains and advances. Fires on terminators in ruins killing 1 stand (2BM). SW: Terminators engage Tank co. They manage to kill 1 tank but are wiped out in the process. M: deathstrikes sustain on predators, killing 1 tank (2BM). SW: Great company marches up behind ruins near Minervan deployment zone. M: warhound advances and fires on terminators, wiping them out (ooouuuccchhh!!!!) SW: terminators in ruins Marshall (clears all BM:s) and fires on Warhound for 1BM. M: Tank co doubles up on a nearby hill. SW: Land raiders doubles and fires on the tank co up on the hill. 1 tank is destroyed (2BM). M: artillery sustains on terminators in ruins for 1BM. SW: Great company marches up to the hill where the tank co is. M: artillery sustainson Great Company by ruins (need the help of the SC to do so) destroying 1 rhino (2BM). SW: Predators doubles and fires on Tank co up on hill. 3 tanks are destroyed and the formation breaks. M: Thunderbolts ground attack great company by ruins, killing 1 stand (2BM). SW: Great company by SW-blitz (BTS) doubles forward. M: thunderbolts ground attack great company for 1BM. END PHASE: Tank Co rallies SHT-Co faisl to rally.
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Author: | mordoten [ Tue Sep 09, 2014 8:55 am ] | ||
Post subject: | Re: Space Wolves vs Minervans 3K | ||
TURN 2: space wolves win initiative. SW: great company by ruins doubles forward towards tank co. SW: terminators retain and engages tank co.The assault lasts for 2 rounds but in the end the terminators are wiped out for the loss of 1 tank. M: deathstrikes holds and regroups. SW: Great ccompany doubles behind tan co by close to hill. SW. predators retain and fires on tak co claiming crossfire to great company. 2 tanks are destroyed and the formation breaks. M: Artillery sustains on great company close to SW-blitz, 1 stand is killed (2BM). SW: Land raiders doubles up on hill next to predators. they fire on warhound stripping 1 shield and doing 1 DC (2BM). M: artillery sustains on great company close to M-blitz, killing 2 rhinos (3BM). Warhound retains and advances towards the same Great company. the tiatn fires and kills 3 stands breaking the formation. SW: great company (BTS) marshalls and advances backwards towards SW-blitz. M: tank co doubles down the road and fires on predators, killing 2 anks (3BM). M: Warhound marches to T&H objectives. M: thunderbolts ground attack Great company for 1BM. M: thunderbolts ground attack predators and wipe them out. END PHASE: SHT.co (BTS) fails to rally Tank co rallies Great company rallies.
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Author: | mordoten [ Tue Sep 09, 2014 9:06 am ] | ||
Post subject: | Re: Space Wolves vs Minervans 3K | ||
TURN 3: space wolves win initiative. SW: Great company by SW-blitz doubles and fires on warhound for 1BM. SW: land raiders retain, advances, and fires on same warhound stripping both shields and doing 1 DC. the titan breaks and flees towards the SW-blitz. M: Tank co holds and fires on GC in front of them for 1BM. SW: Great company marches to center of the board to block the path for the advancing Tank co on the road. M: tank co sustains o nthe Great copany blocking the way, killing 1 rhino (2BM). M: warhound retains, advances, and fires on the same Great company killing 4 stands and 1 rhino (5BM). SW: Great company in ruins Marshalls, dlearing all BM:s. M: deathstrikes sustains o nGC but misses! M: artillery holds, even with the help of the SC!! M: artillery sustains on great company in ruins, kills 1 stans and breaks the formation. M: thunderbolts ground attack broken Great company in ruins. M: thunderbolts ground attack great company on the road. 1 rhino is destroyed and the formation breaks. 1 thunderbolts is shot down by hunter flaj before this. END PHASE: great commpany i nruins rallies. SHT-Co faisl to rally Great company on road fails to rally Warhound rallies.
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Author: | mordoten [ Tue Sep 09, 2014 9:19 am ] | ||
Post subject: | Re: Space Wolves vs Minervans 3K | ||
TURN 4: Minervans win initiative.' M: warhound by SW-blitz advances up on the nearby hill and fies on the great company (BTS) killing 2 stands, 1 rhino and 1 hunter (5BM). M: tank Co on road retains and sustains on land raiders, killing 1 tank (2BM). SW: Great company in ruins engages SHT-Co but looses and are wiped out. SW: land raiders retain, doubles back towards SW-blitz, and fires on warhound for 1BM. M: Warhound engages broken Great company by T&H objectives. the titan wins the combat by 1 and positions itself to claim the T&H objective. M: Tank co marshalls, clearing all BM:s, and moves to DtF objectove. M: artillery doubles to DtF objective. M: artillery doubles to blitz objective. Game is called. MInervans win by 4-0 (TSNP, Blitz, DtF and BTS)
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Author: | mordoten [ Tue Sep 09, 2014 9:24 am ] |
Post subject: | Re: Space Wolves vs Minervans 3K |
my thoughts: Well, that was a real beating i took! Guess i don't rally know how to use drop pods effectivly yet. Also did some stupid stuff in turn 2 that got me killed. But it was a fun game for sure! 3 formations of drop podding terminators didn't feel overpowered. but maybe 5 will... |
Author: | Kyrt [ Tue Sep 09, 2014 11:58 am ] |
Post subject: | Re: Space Wolves vs Minervans 3K |
I don't know, it seems your drop pods suffered the same problems as they always do, i.e.: 1. You aren't guaranteed to hit anything with either the bombardment or the deathwinds 2. After activating the spaceship you can only retain once to activate one of the formations, meanwhile they're exposed to counter attack. 3. Once down, they are stuck where you put them whilst the rest of your army is on the other side of the table. Thus I personally don't see podding termies as being particularly problematic compared with teleporting termies. If it all were to go perfectly to plan, sure, but that's just theory. |
Author: | mordoten [ Tue Sep 09, 2014 2:29 pm ] |
Post subject: | Re: Space Wolves vs Minervans 3K |
Ok, thought it might be my incompetence only... Drop poddibg in the middle of the board on tirn 1 or waiting until turn 2 fwels a little bit more secure. |
Author: | jimmyzimms [ Tue Sep 09, 2014 4:04 pm ] |
Post subject: | Re: Space Wolves vs Minervans 3K |
I find that tank legion list rather an odd one against Marines (despite the win). No judgments, just find it illuminating the differences in various groups. Can you actually point out where the bombardment and pods were plotted to hit? One of the difficulties in picture reports is understanding where/what. |
Author: | Dobbsy [ Tue Sep 09, 2014 4:16 pm ] |
Post subject: | Re: Space Wolves vs Minervans 3K |
Kyrt wrote: I don't know, it seems your drop pods suffered the same problems as they always do, i.e.: 1. You aren't guaranteed to hit anything with either the bombardment or the deathwinds 2. After activating the spaceship you can only retain once to activate one of the formations, meanwhile they're exposed to counter attack. 3. Once down, they are stuck where you put them whilst the rest of your army is on the other side of the table. Thus I personally don't see podding termies as being particularly problematic compared with teleporting termies. If it all were to go perfectly to plan, sure, but that's just theory. Nice explanation Kyrt. Nice batrep Mord' ![]() |
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