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Knight World vs Steel Legion 3K
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=27954
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Author:  mordoten [ Thu Aug 07, 2014 1:30 pm ]
Post subject:  Knight World vs Steel Legion 3K

Armies and setup:

Incompertus, 2995 POINTS
Knight World (NetEA v2.1 *UNDER DEVELOPMENT*)
==================================================

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal

LANCER HOUSEHOLD [525]
3 Knight Lancer, Baron

LANCER HOUSEHOLD [450]
4 Knight Lancer, Seneschal

HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements

HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements

MARAUDER SQUADRON [250]
2 Marauder Bombers

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

KNIGHT HOUSEHOLD [300]
3 Knight Errant

My opponent:

Incompertus, 3000 POINTS
Steel Legion (NetEA Army Compendium v20120208)
==================================================

REGIMENTAL HQ [525]
Supreme Commander, 12 Infantry, 7 Chimera, Chimera

INFANTRY COMPANY [250]
Commander, 12 Infantry

SUPER-HEAVY TANK COMPANY [525]
3 Shadowsword, Chimera

ROUGH RIDER PLATOON [150]
6 Rough Riders

STORM TROOPER PLATOON [200]
8 Storm Troopers

VULTURE SQUADRON [300]
4 Vultures

ARTILLERY BATTERY [250]
2 3 Basilisks, 3 Bombards

THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

REAVER CLASS TITAN [650]

Steel legion garrisons inf co in middle forest.

Attachments:
setup.jpg
setup.jpg [ 370.13 KiB | Viewed 837 times ]

Author:  mordoten [ Thu Aug 07, 2014 1:46 pm ]
Post subject:  Re: Knight World vs Steel Legion 3K

Turn 1: SL wins initiative.

SL: garrisoned inf co marches into a building next to the forest they started in.
K: Marauders ground attack vultures, kills 1 and breaks the formation.
SL: Manticores sustain on Lancers and Paladins in middle of knight deployment zone, 1BM on each group.
K: howitzrs return the favour and sustains on both SHT co and Sentinels, doing 1BM on both.
SL: Thunderbolts ground attack howitzers, kills 2 gun transporters and 2 howitzers and breaks the formation.
K: tunderbolts intercept tunderbolts and shoot them down.
SL: sentinels doubles up on a hill on the left flank.
K: thunderboltsground attacks sentinels, kills 2 and breaks the formation.
SL: SHT Co doubles up on hill on left flank and fires on BTS-lancers, 1DC is done (2BM).
K: BTS-lancers marshalls, shedding only 2 out of 3BM, and moves forward.
SL: stormtroopers doubles forward and fires on the BTS-lancers, killing the baron and 1 lancer breaking the formation.
K: lancers advances forward and fires on stormtroopers, killing 1 stand (2BM).
SL: reg hq doubles forward.
K: errants doubles forward towards middle and fires on stormtroopers, 1BM.
SL: reaver titan doubles forward and fires on errants, only 1DC is made (2BM).
K: paladins advances forward and fires on stormtroopers, killing 1 stand (2BM).
SL: roug riders advance forward a little on the right flank.
K: Paladins on left flank doubles forward and fires on SHT Co, 1BM

END PHASE:

BTS-lancers fails to rally
Vultures fail to rally
Howitzers rally
Sentinels fails to rally.

Attachments:
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Author:  mordoten [ Thu Aug 07, 2014 1:58 pm ]
Post subject:  Re: Knight World vs Steel Legion 3K

TURN 2: Knights win initiative.

K: paladins on left flank engages SHT Co but looses combat and 1 knight is destroyed.
K: Lancers on rig flank retains te initiative and engages the stormtroopers. They win the combat by 4 points and the stormtroppers withdraws backwards behind a hill.
SL: reaver titan advances forward and fires on errants, doing only 1 BM (worst titan ever!)
K: howitzers sustain on reg hq, killing 7 units including the SC! (8BM)
SL: roug riders marches to the middle of the board.
K: howitzers holds and breaks.
SL: inf co sustains on errants, kills 1 and breaks the formation.
K: marauders ground attack reg hq, kills 2 stands (4BM).
SL: reg hq marshalls and sheds 6BM.
K: paladins engages reg hq and wins the combat. Reg hq withdraws backwards.
SL: SHT co doubles on the right flank and fires on broken paladins, 1DC is made due to BM.
K: thunderbolts ground attacks broken stormtroopers and wipes out the formation.
K: thunderbolts ground attack reg hq, killing 5 stands in total.

END PHASE:

Errants rally
Howitzers fail to rally
BTS-lancers rally
Paladins fail to rally
Sentinels fail to rally
Vultures rally
Reg hq rallies.

Attachments:
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Author:  mordoten [ Thu Aug 07, 2014 2:08 pm ]
Post subject:  Re: Knight World vs Steel Legion 3K

TURN 3: Knights win initiative

K: marauders ground attacks rough riders and kills 1 (3BM), they also manages to catch the reg hq in the barrage and wipes the formation out.
SL: roug riders engages paladins but looses the engagment and are wiped out.
SL: manticores retains and sustains on howitzers, killing 3 and breaking the formation.
K: thunderbolts ground attack vultures, kills 1 and breaks the formation.
SL: SHT co advances and fires on paladins, killing 2.
K: thunderbolts ground attacks manticores 1BM
SL: inf co advances towards paladins and fires on them, wiping the formation out.
K: BTS-lancers holds and regroups, shedding 3BM.
K: paladins engages inf co and looses the combat.
K: lancers holds and moves to contest both T&H objectives.

Eh... To be continued, i'm missing one paper apparently.

EDIT: Can't find the paper i'm afraid. but the turn ended with both of us having the T&H objective. It was really night (00:30 at night) so we decided to end the game. But had it gone to the next turn both of us would have taken the blitz objecctive and it would have been settled on points. I thin ki would have won the points count then because i would have killed almost all his units except the SHT-Co, reaver titan and maybe the Inf co.

so a probable win by points, but that's just theoryhammer i guess...

Attachments:
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Author:  primarch [ Thu Aug 07, 2014 6:22 pm ]
Post subject:  Re: Knight World vs Steel Legion 3K

Hi!

Can't wait for the pics1 :)

Primarch

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