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Tau 6.71 (developmental) vs Epic-UK Tyranids
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=27933
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Author:  GlynG [ Sun Aug 03, 2014 5:56 am ]
Post subject:  Tau 6.71 (developmental) vs Epic-UK Tyranids

I'm playing an online game of epic with Andy on the other side of the planet via Tabletop. We got as far as setting up and the first turn today, with the plan being to play another couple of turns next Sunday. I'm using the Epic-UK tyranid list rather than the Net-EA one as I prefer the list in many ways and it has some interesting options, units and tactics the Net-EA list is missing. We're also playtesting the developmental version of the Tau list with lance Railguns and that.

The armies:

NORMAL ASSAULT SWARM [200] - 2 Tyranid Warrior, 2 Termagant, 6 Hormaguant
NORMAL ASSAULT SWARM [220] - 2 Tyranid Warrior, 5 Termagant, 3 Hormaguant, Gargoyles
BRUTE SWARM [225] - 1 Hive Tyrant, 3 Carnifex
BRUTE SWARM [225] - 1 Winged Hive Tyrant, 3 Malefactor
BRUTE SWARM [225] - 1 Winged Hive Tyrant, 3 Malefactor
BRUTE SWARM [225] - 1 Winged Hive Tyrant, 3 Exocrines
GENESTEALER SWARM [150] - 6 Genestealer
GENESTEALER SWARM [150] - 6 Genestealer
NEST SWARM [550] - 4 Termagant, 4 Biovore, 4 Dactylis, Zoanthrope
SPORE MINE SWARM [150] - 6 Spore Mine Clusters
HARASSMENT SWARM [225] - 1 Harridan and 4 Gargoyles
LICTOR SWARM [200] - 4 Lictor
SUBTERRANEAN SWARM [250] - 1 Trygon and 2 Raveners
2995 points, 13 activations.

I played around with many and various possible lists before settling on first trying a high activation one, including a Hive Nest artillery formation, garrisoned on overwatch with 8 BP of disrupt. It's a little vulnerable but I hoped to distract attention with the Lictors and Trygon with Raveners both teleporting in at the start of the first turn.

6 Hammerheads, 1 skyray 425
4 crisis, shas'o, 2 gun drones 375
Orca 150
Mech FWC, +pathfinders, bonded 350
Mech FWC, +FW, ethereal 400
Broadsides 325
Recon 175
Recon 175
Recon 175
Pathfinders, Piranha 200
FWC bonded 250
11 formations

Start positions:

Teleporters: The Tau scanners pick up on of the Lictor units as they move into position, starting them with a blast marker. The Trygon and Raveners burst out the ground undetected without mishap.

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Unsurprisingly (considering the tyranid strategy rating of 1) the Tau go first. The Lictors have teleported in ZoC of multiple formations, annoying the Tau, so a Fire Warrior formation advances and shoots them, over-killing both Lictors in range easily and breaking them.

Broadsides retain and sustain at the Subterranean Swarm, blowing apart a Ravener unit and causing a point of damage to the Trygon. They retreat broken.

The tyranid artillery clustered around the Hive Nest unleash a rain of deadly spore mines in the direction of the Broadsides, with the 3 barrage templates also clipping two Fire Warrior formations and the Hammerheads. All formations are hit but nothing dies. Must evolve deadlier artillery...

The Tau co-ordinate their fire, activating two Recon formations and a Pathfinder formation and hammering the tyranid artillery nest. The first Recon formation advances to screen the Fire Warrior formation that would otherwise be vulnerable to Genestealer attack and guns down 3 Termagant units. The second Recon formation takes a DC off the Hive Nest with Seeker Missiles and the Pathfinders do so a second time.

The Exocrines and Winged Hive Tyrant double forward and kill two Tetras in the screening formation.

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Though shaken by the spore mines the Hammerheads let loose on the artillery nest, blowing apart the Hive Nest and also killing a Dactylis, with their lance railguns. The broken tyranid artillery flees into the woods on the left.

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Malefactors on the right march to the edge on the wood on the right.

Fire Warriors with Pathfinders advance and attack the Meotic Spores, killing 4 of them.

An Assault Swarm marches up into the woods near the forward Recon, helping to protect the broken artillery from potential air attack.

The Malefactors on the left double towards the forward Recon formation, getting a couple of the FF beasts in range to support and engagement later. The Winged Hive tyrant lays a BM on the Fire Warriors with Pathfinders.

The Fire Warriors with the Ethereal double and gun down 3 Genestealer units in the open, the remainder fleeing into the woods.

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Carnifex Brute Swarm marches forward.

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The Orca and Crisis Suits ground attack them, killing a Carnifex and Hive Tyrant and breaking them.

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The Assault Swarm guarding the Blitz go onto overwatch.

The Harridan combined assaults the Orca and Crisis Suits, misses with it's attacks and the two lucky Gargoyle hits (FF6+) are saved by the Orca. Return fire kills a Gargoyle and does a point of damage to the Harridan, combat resolution killing two more Gargoyle units. May have been a bit optimistic with this engagement, should probably have engaged the flyer or suits but not both.

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At the end of the turn the Hive Mind tries to regain control but the Subterranean Swarm, Harridan formation, Genestealers and Carnifexes all fail to rally. At least the BTS artillery formaition rallies, clearing one extra BM due to the Zoanthrope's leader. I think all the Tau formations clear BMs.

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End of first turn thoughts: Next turn should be messy, but a bit of an uphill struggle. Things were looking promising till the end of the turn when 4 out of 5 of my formations failed to rally. Did a Recon formation activate twice or did I get mixed up in my notes/write-up? Also, has Andy forgotten to put his Pathfinder formation on the table? I can't see them in any of the screencaps. Must ask him.

To be continued...

Author:  Alf O'Mega [ Sun Aug 03, 2014 10:32 am ]
Post subject:  Re: Tau 6.71 (developmental) vs Epic-UK Tyranids

The pathfinders are hidden at the back behind one of the recon formations with piranhas I don't appear to have paid for (oops! Sorry about that Glyn... Have to get that sorted)

Author:  GlynG [ Sun Aug 10, 2014 9:06 am ]
Post subject:  Re: Tau 6.71 (developmental) vs Epic-UK Tyranids

We played the rest of the battle today :)

At the end of the first turn things looked grim for the tyranids, with so many of their broken formations failing to rally. There was a stroke of luck now though as the tyranids rolled equal with the Tau, despite having 2 less strategy rating, and went first as the Tau had last turn.

The FF specialist Malefactors on the right engage a fire warrior formation, the 10 FF5+ attacks from the 4 of them killing 2 Devilfish and 2 Fire Warriors. Return fire kills a Malefactor but the Tau loose by 3.

The Tyranids retain and try to send the mass of guants in to attack a recon formation but due to the -1 they fail and so just shoot and put a BM on them.

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A Recon formation calls in co-ordinated fire strikes against the remains of the tyranid artillery BTS, trying to take them out before they can recover themselves properly. The Recon formation hit twice but they are saved. Pathfinders next attack them, more successfully this time as they kill a Termaguant, Dactalys and the Zoanthrope saves a disrupt attack. The formation breaks and flees again. In retrospect I would have been better off marshalling them in my first action, but I focussed more on killing things.

Tau retain and shoot more, with the Hammerheads advancing and shooting the other Malefactor formation. One Malefactor and their Hive Tyrant are killed, breaking them.

Angered by the Pathfinders the Hive Mind sends in the Genestealers, slipping past the other Tau and all getting in close combat. They slaughter 3 with none in return and the formation is wiped out as it turns to flee. The nearby Recon formation picks up a BM for supporting a lost assault.

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The Exocrines retain and sustained fire at the closest Recon formation while they still can. They score 7 hits and kill 3.

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Recognising the threat the Broadsides take aim back at them and blow apart 2 Exocrines, breaking them.

The spore mines have no ranged attacks but try to marshal and reposition themselves. They fail, pick up an extra BM and break themselves.

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Fire Warriors double and attack the tyranid infantry formation...

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...they kill 4 of them and, with the benefit of disrupt and crossfire, breaking them. They flee towards the Tau table edge in order to be close to their Blitz next turn.

Crisis Suits advance and attack the Harridan, killing it with their normal AT shots. The Gargoyle that was then revealed behind it got killed by the MW hits.

The Tyranids were out of activations by now so the Orca flew on to next to the Crisis Suits and shot the broken Genestealers. It managed to hit, despite needing a 6, and would have wiped the formation out had the Genestealer not made it's cover save.

The Ethereal gestured at the strange alien beasts hiding nearby and his Fire Warriors gunned down the broken Lictors.

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Lastly a Recon formation fails to activated and breaks.

In the end phase the tyranids have another run of bad luck with their rally rolls: with the Trygon, Carnifexes, Genestealers, Spore Mines and the artillery BTS all failing to rally. Only the Exocrines rallied on the tyranid side.

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I had planned to carry on for another turn, despite the game going against me, but with so little rallying it was obvious I would loose badly so I conceded. I would have only had 4 weakened formations to activate next turn compared to 8-9 Tau formations.

Thoughts:

I enjoyed the game and the list. Shame it was a bit one sided though. Going up against so many guns was going to be a challenge for Tyranids and my direction of more smaller formations could have worked but didn't have the staying power. Andy pointed out after the game that I could have been more cautious with my artillery BTS – it needed to be close to the centre line to be in range but could have entirely deployed in cover, which would have helped a lot.

I could maybe have done a few things better, but what really scuppered me was failing to rally so much – looking back out of 11 attempts to rally broken tyranid formations during the game (on 4+s or 3+s when out of 30cm) I failed 9.

I have some issues with a few things in the Epic-UK list (overpowered Ravenors for one) but for the most part like the way the Epic-UK list and units work. I don't really miss swarming; getting more tyranids for the money at the start helps the horde feel the army should have. I prefer the faster, less armoured way of doing tyranid 'tanks'; meaning you can do more with them but have them killed easier. The list also allows some tactics Onachus doesn't, with dedicated FF Malefactors (averaging 1 FF hit each), winged Tyrants, formations of fexes/tanks, garrisoning hive nests, more AA options, ect. Each list has their strengths and weaknesses and I'll play Onachus and maybe even Leviathan occasionally, but think the Epic-UK Hivefleet is more how I want my army to run. I was playing against the developmental tau list with the lance railguns and it definitely made a small difference to the game, cancelling out my reinforced armour saves a few times, but it seems reasonable for their cost and background.

Andy's away for a few weeks but we'll be playing more on his return. I'll give a Dark Eldar list a go next time I think, though I definitely plan to play the tyranids more (I'm currently putting together a 1,000 point force for them).

Thoughts, comments, ect welcome.

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