Tactical Command
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Knights vs Biel-Tan 3K
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=27618
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Author:  mordoten [ Tue Jun 10, 2014 5:19 pm ]
Post subject:  Knights vs Biel-Tan 3K

Tried the Knights against some Eldart this day. As always I made a report about it:

I had:

Paladins + Paladin + Senechal 415
Paladins + Paladin + Senechal 415
Lancers + Lancer + Baron 590 (BTS)
Lancers + Lancer + Lancer + Senechal 505
Errants + Senechal 325
Howitzers 175
Howitzers 175
Rough Riders 100
Thunderbolts 150
Thunderbolts 150

3000p, 9 activations.

My opponent had:

Incompertus, 3005 POINTS
Biel-Tan Craftworld (NetEA Army Compendium v20120208)
==================================================

WRAITHGATE [50]

GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians

GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians

GUARDIAN WARHOST [300]
Farseer, 7 Guardians, 2 Wraithguards, 3 Support Weapon Platforms

GUARDIAN WARHOST [250]
Farseer, 7 Guardians, 2 Wraithguards

ENGINE OF VAUL TROUPE [250]
Void Spinner

ENGINE OF VAUL TROUPE [250]
Void Spinner

SWORDS OF VAUL TROUPE [265]
2 Falcon, 2 Fire Storm, Fire Prism

SWORDS OF VAUL TROUPE [265]
2 Falcon, 2 Fire Storm, Fire Prism

NIGHT SPINNER TROUPE [175]
3 Night Spinners

NIGHT SPINNER TROUPE [175]
3 Night Spinners

NIGHT SPINNER TROUPE [175]
3 Night Spinners

GUARDIAN WARHOST [150]
Farseer, 7 Guardians

3005 p, 12 activations

Attachments:
army.jpg
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Author:  mordoten [ Tue Jun 10, 2014 5:26 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

Setup:

I set up my Howitzers and Rough riders as the blitzguard, then evenly spread the knights out over the whole deployment zone. Since my opponent had loooots of artillery i decided to keep my knights apart alot.

My opponent spread out his forces pretty even in his deployment zone and kept 2 guardian formations in the webway.

Attachments:
setup.jpg
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Author:  mordoten [ Tue Jun 10, 2014 5:42 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

Turn 1: Eldar wins initiative.

Eldar: Voidspinner sustains on HOwitzers, kills 1.

Eldar: Voidspinner retains and sustains on Howitzers killing 1.

Knights: Howitzers Marshall and remove both BM:s.

Eldar: Guardians by Eldar Blitz doubles to building.

Knights: Howitzers Marshall and clears both BM:s

Eldar: Mounted GUardians (BTS) doubles forward.

Knights: Rough Riders go on OW.

Eldar: GUardians in Webway doubles into building in fron of Knights Blitz.

Knights: Thunderbolts ground attack the same guardians in the buliding, 2 stands die.

Eldar: Mounted Guardians (BTS) doubles forward on the left flank.

Knights: Thunderbolts ground attack BTS-Guardians in the middle, 1BM.

Eldar: NIght spinners in centre advances behind a building.

Knights: Errants double forward and fires on GUardians in builiding, 1BM.

Eldar: SoV on the left flank advances towards the middle and fires on Errants, killing 1 knight.

Knights: Paladins on right flank advances towards middle and fires on SoV, 1 falcon dies.

Eldar: Night Spinners sustain on Paladins, 1BM.

Knights: Paladins on right flank doubles and fires on BTS-guardians, 1 wave serpent is destroyed.

Eldar: SoV doubles to middle and fires on Paladins, 1BM.

Knights: Lancers on left flank doubles and fires on SoV. 1 Fire Prism and 1 Falcon dies and the formation breaks.

Eldar: Night Spinners sustain o nErrants and breaks them.

Knights: BTS-Lancers doubles to middle and fires on SoV, 1 firestorm dies.

END PHASE:

Thunderbolts flies off without flak attacks o nthem.
Errants rallies.
SoV fails to rally.

Attachments:
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Author:  mordoten [ Tue Jun 10, 2014 6:13 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

TURN 2: Knights wins initiative

Knights: BTS-Lancers engage BTS-GUardians and intermingle Night spinners in the combat. Thet wipe the guardians out and claim the BTS objective.

Knights: Lancers retains and engages Guardians in building, they intermingle SoV formation also. They win the combat for the loss of 1 Knight.

Eldar: Guardians in webway doubles to building where their brethren just lost the engagmemt. They fire on the Lancers in front of them, 1BM.

Eldar: Night Spinners try to retain, holds and regroupos.

Knights: Howitzers sustain on BTS-Guardians on the left flank. " wave serpents and 4 stands die. The formation breaks.

Eldar: Night spinners holds and regroups.

Knights: Paladins on right flank doubles towards the Eldar Blitz and fires on Void Spinner, 1BM.

Eldar: Guardians doubles towards Paladins and fires on them, 1BM.

Eldar: Void Spinner retains and engages the Paladins in a desperate attempt to chase them away further than 30cm from all the broken formations. The Void Spinner looses the combat and is destroyed.

Knights: Paladins doubles and fires on Void Spinner, 1BM.

Knights: Howitzers retain and sustains on Void Spinner which breaks.

Knights: Errants on left flank doubles towards middle and fires on guardians, 1BM.

Knights: Rough riders engages the same Guardians with the supporting fire of both Lancers and Errants. They still loose the battle with 3 dead and flees towards the left flank.

Knights: Thunderbolts ground attack guardians by thr Eldar blitz, 1 stand dies.

Knights: Thunderbolts ground attack Guardians by Eldar Blitz, 2 stands die and the formation breaks.

END PHASE:

SoV fails to rally
Guardians fail to rally
SoV rallies
Void Spinner rallies
Guardians fails to rally
Night Spinners rallies
BTS-GUardians fails to rally
Rough Rider rallies.

Attachments:
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Author:  mordoten [ Tue Jun 10, 2014 6:22 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

TURN 3: Eldar wins Initiative.

Eldar: Night Spinner sustains on Lancers in the middle of the board, 1DC is made.

Eldar: SoV tries to retain, holds and breaks.

Knights: Thunderbolts ground atatck Night Spinners o nthe center-right flank. they kill 2 and break the formation.

Eldar: Void Spinner sustains on Lancers, does 1 BM and breaks the formation. They fall back towards the Knight Blitz and spread out to make it impossible to get to the Knight Blitz from the left flank or center.

Eldar: Night Spinners retains and sustains on Paladins near Eldar Blitz, 2BM and 1 DC is made.

Eldar: Guardians tripple retain and engages Paladins bt Wraithgate objective. They win the combat and consolidates into a building near the wraithgate.

The Eldar player now concedes the game since he has no activations left. The Knight Player have both BTS and DtF objectives and has 8 activations left...

Win by conceded game (with 2-0 in objectives) by Knights in Turn 3!

Attachments:
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Author:  mordoten [ Tue Jun 10, 2014 6:34 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

My thoughts:

Well, that was a massacre. My opponent got severly diceraped. I rolled great and he rolled really, really bad.
He was also overly aggresive and thinned out his battle line too much i think.

The Lancers are awesome! Am I playing them right assuming they have 1FS attack 1 FS MW attack and then 2 more "Normal attacks" in FF??? Thats crazy good!! A formation of 5 Lancers that engages an enemy formation dishes out 5 FS MW attacks, 5 FS attacks and then 10 atatcks more!
Isn't that a little too much? I could see the non-MW FS atatck get removed. They would still be good.

I really enjoyed this build because it let me be very aggresive and field lots of knights! No complaints or strong arguments for/against the other units.

As always this list is really fun to play!

Author:  Dave [ Tue Jun 10, 2014 6:43 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

That's how the Lancers are currently stated, yes.

What your opponent's thoughts on the Lancers and Errants?

Author:  Dwarf Supreme [ Tue Jun 10, 2014 9:36 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

Wow, that was lopsided. Your opponent's over-aggressive play and poor rolling didn't help.

Author:  mordoten [ Tue Jun 10, 2014 9:50 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

He didn't think anything specisl about the Errants. They didn't do much in tjus battle.

He thought it was weird that the lancers had 2 different lance attacks as stats but only 1 lance weapon on the model.

Author:  Ginger [ Tue Jun 10, 2014 9:56 pm ]
Post subject:  Re: Knights vs Biel-Tan 3K

Don't forget that they only get the extra attacks when they attack. If their opponents know this, they can adopt strategies like using cheaper formations to screen etc. The same goes for the knight shield; it comes with built in weaknesses.

That said, DC2 is a big boost (there are pros and cons to this - so "the jury is still out") making all the knight formations *very* powerfull even when supporting. IMO 90 points per unit is probably a bit light when you consider that Terminators are 85 and are not a patch on these monsters . . . .

It would be interesting to set up a refight, not least to see how the two armies behave when using better tactics against the knights, avoiding intermingling(!!) and hopefully with better dice.

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