Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Escalating Engagement http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=27313 |
Page 1 of 1 |
Author: | Xenocidal Maniac [ Wed Apr 30, 2014 7:44 am ] |
Post subject: | Re: Escalating Engagement |
I always love seeing variants on the basic tournament scenario. This looks like a lot of fun. I'd like to give it a try. Thanks a lot for sharing. |
Author: | Ginger [ Wed Apr 30, 2014 12:20 pm ] |
Post subject: | Re: Escalating Engagement |
Another intriguing scenario that raised some thoughts.
|
Author: | Calico_Bill [ Wed Apr 30, 2014 11:55 pm ] |
Post subject: | Re: Escalating Engagement |
I'm happy to see ya'll enjoy these as well. They make a nice change. As to the set up area, it's taken straight from the Battles Book as before. In our case, the mainly infantry or slow vehicle Chaos force definitely would find it tough to get to the opponents Blitz, but there were plenty of other targets nearby. Done this way with a very random arrival, things can get a bit luck prone. Thats why I put in the alternate deployment in the scenario. This Chaos CC army, also had dificults fighting a pretty much all FF army which may have amplified things. Remember that Chaos did not know what it was to be facing, and it's army will change for next week. ![]() Oddly enough, next Tuesdays scenario is much like you describe with the possibility of arriving reinforcements being placed on the opponents side, but mostly coming on in random areas on your own. Stay tuned for Greg's next exciting AAR ![]() ![]() Britt |
Author: | Ginger [ Thu May 01, 2014 3:15 pm ] |
Post subject: | Re: Escalating Engagement |
When I run the "Gettysburg" scenario, each side has something like 2 entry points on the short sides and three on the long sides, so roughly 1 per 60cm. The chances of entering on the nearer point on the short side is reduced, and the further point is even more reduced. Here I suggest the player nominates where the formation is trying to enter, and dices against the relevant number for that location and turn. Failure means the formation does not enter. As the battle progresses and one side gains the upper hand, that player may be more inclined to risk formations not entering while the opponent is more likely to choose his deployment area to ensure that formations arrive. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |