Tactical Command
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Escalating Engagement
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=27313
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Author:  Xenocidal Maniac [ Wed Apr 30, 2014 7:44 am ]
Post subject:  Re: Escalating Engagement

I always love seeing variants on the basic tournament scenario. This looks like a lot of fun. I'd like to give it a try. Thanks a lot for sharing.

Author:  Ginger [ Wed Apr 30, 2014 12:20 pm ]
Post subject:  Re: Escalating Engagement

Another intriguing scenario that raised some thoughts.

  • I see that like previous scenarios you are playing across the short edges, so the forces are starting up to 6' apart. Is this a deliberate policy? Also, how do you find this affecting the slower armies?
  • While the objectives and division of the table suggest a "corner deployment", the deployment Zone is restricted to the just the short side rather than also including some part of the long edge (left-hand in this case). Could you explain the thinking here?
  • I have played a number of historical scenarios that follow the same concept, but that allow formations to arrive from other directions. My favourite is "Gettysburg". This is simulated by assigning different success values for each of the entry points around the battlefield which can also vary over time. So you get the following concept

      Entry . . . . . . Player . . . Player
      point . . . . . . . #1 . . . . #2

    • A - Turn 1 - 4+ . . . N/a
      . . .Turn 2 - 3+ . . . n/a
      . . .Turn 3 - n/a . . . 3+

    • B - Turn 1 - n/a . . . 3+
      . . .Turn 2 - n/a
      . . .Turn 3

    • C etc

    With this approach, formations are more likely to arrive where they should do, but each player may gamble on less likely entry points creating widely differing games.
    In the actual battle, forces from each side arrived in an arc roughly 230 degrees around their army centred on town of Gettysburg, overlapping on each edge of the battlefield at the approximate 'mid' point between the two armies.

Author:  Calico_Bill [ Wed Apr 30, 2014 11:55 pm ]
Post subject:  Re: Escalating Engagement

I'm happy to see ya'll enjoy these as well. They make a nice change.
As to the set up area, it's taken straight from the Battles Book as before. In our case, the mainly infantry or slow vehicle Chaos force definitely would find it tough to get to the opponents Blitz, but there were plenty of other targets nearby. Done this way with a very random arrival, things can get a bit luck prone. Thats why I put in the alternate deployment in the scenario. This Chaos CC army, also had dificults fighting a pretty much all FF army which may have amplified things. Remember that Chaos did not know what it was to be facing, and it's army will change for next week. ;) Lots of fun regardless though and both sides played well.
Oddly enough, next Tuesdays scenario is much like you describe with the possibility of arriving reinforcements being placed on the opponents side, but mostly coming on in random areas on your own. Stay tuned for Greg's next exciting AAR ;D ;D
Britt

Author:  Ginger [ Thu May 01, 2014 3:15 pm ]
Post subject:  Re: Escalating Engagement

When I run the "Gettysburg" scenario, each side has something like 2 entry points on the short sides and three on the long sides, so roughly 1 per 60cm. The chances of entering on the nearer point on the short side is reduced, and the further point is even more reduced.
Here I suggest the player nominates where the formation is trying to enter, and dices against the relevant number for that location and turn. Failure means the formation does not enter.
As the battle progresses and one side gains the upper hand, that player may be more inclined to risk formations not entering while the opponent is more likely to choose his deployment area to ensure that formations arrive.

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