Nice report, thanks for sharing!
Markconz wrote:
Also just to double check I've got this right its only Synapse swarms that get the +2 to rally? So the Independents (Hierodule, Harridan and Biovore in this game) were rallying on 3+ or 4+ with enemy within 30? If so is there a reason the independents are more chicken when rallying? Just in previous lists they've been more reliable that way IIRC.
That puzzles me a bit too. In my few games with Bio-Titans, they've consistently broken and failed to rally

Of course, my dice hate me...
Markconz wrote:
Glyn and I discussed the Dactylis after the game briefly, my pregame thoughts were that they should be 75 in the synapse swarm and Glyn agreed, but perhaps 70, 65 or even the current price is not so bad. 440 is aleady a lot for an Artillery unit as this game showed, especially when they don't start in range, have limited air protection in an army that will usually be charging the enemy rather than defending, and a poor SR. Units like 250 for Manticores (6BP Slow firing starts in range but dies easily) or a VoidSpinner (3BP starts in range and doesn't die easily but perhaps overpowered) are some reference points that suggest maybe they are not that far off and perhaps the Ind Swarm is overpriced, but it's not obvious I think.
However, it did seem to me that if you are taking 4 Dactylis the Synapse Swarm is still bit of a no-brainer choice compared to the 4 independent Dactylis, given the rallying bonus and all that extra stuff for 40 points.
In addition to the (perhaps low) cost of the Dactylis, there's also the opportunity cost, in that you have a synapse swarm that could otherwise be engaging instead babysitting your artillery bugs.
I note you ran the Dom without any gants; Is that on purpose? I always take one of each type to allow respawning in the Nexus swarm...