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Imperial fists v0.1 vs Tau (netEA 6.4) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=26714 |
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Author: | Dobbsy [ Fri Jan 17, 2014 1:41 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
.... moaaar! Please ![]() |
Author: | kyussinchains [ Fri Jan 17, 2014 1:53 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Eating lunch, will post turn 3 in the next hour..... |
Author: | Steve54 [ Fri Jan 17, 2014 1:59 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
My list was Mech Fire Warriors+Fire Warriors+Skyray+Bonded team Mech Fire Warriors+Fire Warriors+Skyray Broadsides Crisis+Shas'O Recon 5 tetras+1 piranha Recon 4 tetras+2 pirnahas Recon 1 tetra+5 piranhas Hammerheads (rail)+skyray Hammerheads(rail)+skyray Orca Barracudas |
Author: | kyussinchains [ Fri Jan 17, 2014 2:40 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Thoughts Thunderfires - very good unit, plenty of shooting and range, Steve remarked he would almost always take 2 formations to garrison on objectives, considering limiting them to one per tactical formation to prevent spam Achilles - again a very good unit, points cost increase justified, considering limiting to max 2 per LR formation as they are overgunned quite considerably, and also meant to be very rare... Fellblade - DC4 is ridiculous, almost impossible to break with ATSKNF, and blast markers not much of a hindrance with int1+ DC will almost certainly drop to 3 in v0.2, possibly with an invulnerable, no justification for TK on the main gun from what I've read about its 40k stats, considering removing the 0-1 limit, fluffophiles get your nerd rage ready Bastion - doesn't work, explodes if unit moves too far away, needs re-thinking more along the lines of tyranid hive nest, should probably be its own unit Scouts - considering dropping infiltrator and dropping them to 150, they didn't shoot much at all in our game last night Terminators - lethal when you get them into combat, but total lack of shooting and FF really nerfs them, can't see them needing a points boost at the moment |
Author: | Dobbsy [ Fri Jan 17, 2014 2:56 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Nice report. Good to see them in action ![]() Bastion- I would have imagined it's supposed to keep it's units onboard to defend the objective and run defences off it? Why would you move units away from it? I don't see (perhaps because of static photos etc) much in the way of any sort of "defensive battle" from the IF. Seemed to be there was quite a lot of attacking. Or did it play out more statically than it seems? And good to see the Hammerheads weaponry bouncing off RA as usual... They're almost useless versus hard target armour. ![]() ![]() |
Author: | kyussinchains [ Fri Jan 17, 2014 2:59 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
well I only just pushed into the Tau half, most of the time was spent in my own half of the table, I also didn't take any fortifications to free up points to try all the new toys, so there wasn't a great deal to encourage static defence, I'm planning on taking a siegework-heavy list in a few weeks time to see how the list does in a defensive capacity sometimes a unit will *need* to move to contest an objective or table half, having an immobile formation limits this considerably, it's also open to abuse (what happens if your opponent places objectives inside buildings for example?) |
Author: | Dobbsy [ Fri Jan 17, 2014 3:08 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Don't forget you can choose your own Blitz to garrison that Bastion and trenches etc... ![]() |
Author: | Commander Sims [ Fri Jan 17, 2014 3:11 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Great report/pics, ta. Sad the Tau didn't win. |
Author: | Steve54 [ Fri Jan 17, 2014 3:18 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Commander Sims wrote: Great report/pics, ta. Sad the Tau didn't win. We have to let Simon win occasionally or he gets tearful |
Author: | Commander Sims [ Fri Jan 17, 2014 3:20 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Steve54 wrote: Commander Sims wrote: Great report/pics, ta. Sad the Tau didn't win. We have to let Simon win occasionally or he gets tearful Thanks for the heads-up. ![]() |
Author: | Tiny-Tim [ Fri Jan 17, 2014 3:49 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
Thanks for the report. I must admit that I thought the Bastion would end up as something either along the lines of an Eldar Wraithgate or standard fortifications. You buy it and place it after objectives have been placed. |
Author: | kyussinchains [ Fri Jan 17, 2014 3:52 pm ] |
Post subject: | Re: Imperial fists v0.1 vs Tau (netEA 6.4) |
it's going down one route or the other..... either a fortification that replaces an objective, or a hive nest style static war engine..... my concern with the war engine route is how flexible it will be to place, with a few trenches or minefields, you could largely put it anywhere |
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