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NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=26137 |
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Author: | captPiett [ Sat Oct 19, 2013 9:48 pm ] |
Post subject: | NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) |
Playtest 3 of the new version Emperor’s Children 4.0 (experimental) Built the list based upon knights being in the WE section. I played them as initiative 2+ Lists: Codex Space Marines, 3000 points (NetEA 2012 Tournament Pack): 1. Tactical, Supreme commander, hunters, rhinos (BTS) 2. Terminators, Chaplain 3. Predator annihilators 4. Tactical, dreadnought 5. Thunderhawk 6. Devastators, rhino 7. Bikes, attack bike, Chaplain 8. Thunderbolts 9. Thunderbolts 10. Thunderbolts 11. Scouts, rhinos Emperor’s Children 4.0x, 2995 points: 1. Retinue, Warlord, Rhinos, Stalker, pact 380 pts. 2. Retinue, rhinos, stalker, pact, 330 pts 3. Retinue, rhinos, stalker, pact, 330 pts 4. Terminators x5, pact, 335 pts 5. Hell knights (6) 450 pts 6. Hell Talons 225 pts 7. Noise Marines x8 320 8. Chaos Thunderhawk 200 9. Retinue, rhinos, champion of Slaanesh, pact, 330 Daemon pool: 10 lesser daemons, 1 Keeper of Secrets (I might have been a bit over 3k with the daemons) |
Author: | captPiett [ Sat Oct 19, 2013 9:53 pm ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) |
hmm. keep getting internal server errors when I try to post today, maybe because lots of [IMG] tags? |
Author: | captPiett [ Sat Oct 19, 2013 9:59 pm ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) |
EC Terminators teleport in, no BMs ![]() SM Termies follow suit, with 1 BM ![]() |
Author: | captPiett [ Sat Oct 19, 2013 10:12 pm ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) |
Impressions: I was tired of the WE heavy list build from the first two playtests (already) so I went with retinues with a daemon pool and some air cover. IMO this is a more rational (I won't use the word 'balanced' as its a loaded term in this context, ha) build than all those knights and titans together. As I noted in the other playtest against the orks, perhaps timidity accounted for the knights' poor showing. I don't think I was very timid here, and they ended up being in a shooting gallery. Since SM have a lot to lose (compared to low-save opponents like orks and IG) against a MW-ff opponent, he has been avoiding them in engagements. This is still too small of a sample size of course to draw many conclusions, but the tactic of avoiding them and laying BM's seems to be effective up until now. |
Author: | uberChris [ Mon Oct 21, 2013 4:03 am ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) |
Another way the Knights could be used, is to use their speed to get into range and prep an enemy formation. Then they can provide MW FF support to an a retain/engagement. Rather than viewing them as a "lead" formation, they could be viewed as a "support" formation. Just a thought. |
Author: | ortron [ Mon Oct 21, 2013 12:54 pm ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again) |
Great report Capt and excellent miniatures as usual - I love the NMM effect you've done on snowflake ![]() Interesting to hear the thoughts on knights, I think the supporting option also has merit and is something I'm trying to figure out how to do best with my own army were MW attacks are limited to 15cm. Thanks for putting this up. |
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