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3k Battle report. Iron Hands vs AdMechanicum
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=25994
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Author:  uvenlord [ Thu Sep 26, 2013 9:00 pm ]
Post subject:  3k Battle report. Iron Hands vs AdMechanicum

Sentinel 1 and 2 deploys along the whole table edge to prevent planetfalling units from dropping down to close. Scouts moves in into some buildings. They all go on Overwatch

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First turn goes to Mechanicum (AM) and somehow suspects planetfall ::)
TURN 1
AM - Reaver 1 goes Overwatch
AM - Retain initiative, Reaver 2 goes Overwatch
IH - Stormravens CAP
AM - Thunderbolt 1 CAP
IH - Heavy Infantry Advance, shoots down 1 voidshield on Warhound 2
AM - Warhound 1 Advance on Heavy infantry. IH scouts shoots from Overwatch placing 1 Blastmarker (BM). Warhound kills 1 rhino, 1 razorback, 1 devestator
IH - Landspeeders double against Warhound 1. Sentinels 1 fire on Overwatch placing 1 BM. Landspeeders 0 hits…
AM - Warhound 3 double against landspeeders killing 4. The last one breaks and hides behind some structures
IH – Clan 2 double into forest
AM – Sentinels 2 Hold + Regroup
IH – Warhound double against Warhound 1, taking down all shields and 2 wounds. Critical hit, Warhound 1 is out.
AM – Thunderbolt 2 ground attack lone landspeeder. Stormravens intercept killing both.
IH – Spaceship drop pods and fire barrage killing one sentinel… drop pods manage to kill one more breaking the unit. Deploying Clan 1, Dread Phalanx 1 and 2.
Reavers fire on Overwatch. Due to sneaky deployment one reaver fires 12 shots at a lone dreadnought in unit 1 (BTS) killing it. Reaver 1 shoots at the same target killing 2 more dreads and one venerable dread. The unit breaks.
IH – Retain. Clan 1 Hold + shoots at Warhound 2, 3 hits = 2 voidshields and one wound breaking the warhound 
AM – Warhound 4 double against dreadnoughts 2 killing one
IH – Dread 2 Hold action + regroup
End of turn 1 Everyone except Sentinel 1 manages to regroup.

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TURN 2
IH – Warhound advance on Reaver 1, 1 voidshield down.
IH – Retain Engage Reaver 1 with Clan 1. Wins close combat but only manages to score one wound, looses 2 veterans. Reaver 1 breaks and hides in nearby ruin.
AM – Warhound 3 Sustain on Dread 1 killing 1 veteran, breaking it again.
AM – Retain Reaver 2 Advance on Clan 2 killing 1 razorback ;D
IH – Dread 2 engage Warhound 4 lowering 1 shield and doing 1 wound causing the Warhound to flee.
AM – Thunderbolts groundattack Dread 1 killing both = 1 Victory Point BTS
IH – Heavy Inf. Hold + Move
AM – Warhound 2 Advance on Clan 2 killing one Spacemarine
IH - Stormravens intercept the thunderbolts without luck.
AM – Sentinels 2 double against Dread 2 placing a BM
IH – Scouts double and place BM on Warhound 3
IH – Landspeeder Hold + Break :-[
IH – Clan 2 sustains on Warhound 2, 1 voidshield down.
End of turn 2.

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TURN 3
IH – Clan 1 engage Reaver 1. Reaver kills 2 Spacemarines, veterans does 1 wound, reaver wins and hacks down another marine… (The Reaver saves 5 hits MW and normal. IH has +2 on the roll but loses anyway, the battle looks lost :wah )
AM – Reaver 1 Advance on Warhound lowering all shields and making one wound. Warhound breaks
AM – Retain Reaver 2 Sustain against Clan 2 killing 2 rhino, 1 razor and 1 marine
IH – Clan 2 Sustain against Warhound 2. 1 BM Warhound breaks
AM – Warhound 3 doubles against Clan 2 killing 2 and breaks it.
IH - Landspeeder advance on Warhound 3 = 1 BM
AM - Warhound 4 double to Blitz objective and killing of the remaining marines in Clan 2
IH – Scouts double placing a BM on Warhound 3
AM – Sentinel 2 double on dread 2, 1 BM
Dread 2 advance on Reaver 1 = 1 BM
AM – Thunderbolt ground attacks Heavy inf = 1 BM
IH – March against blitz leaving 3 behind and breaks…? The battle is over
AdMechanicum wins with 3 agains 1 VP

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Summary:
It was a (mostly) fun game :)
AdMech was a fair winner no doubt.
Rolling one 1 four of my six activation-rolls might have made some impact and the somewhat unlucky (or lucky depending on who’s side you are on ;) ) engagement with the reaver but I would probably have lost anyhow. I still lack the skill to planetfall with grace, the barrage always hits a lone rock or similar and the punch of several units emerging from pods never happens. Guessing I’m doing something wrong.
The Dreadnought is painfully slow but very good. Next time I will have at least 3 units  The mix with dreads and veterans is frightening (against opponents within 20 cm and if you manages to roll more than one save when shot at.)
The titans is a hard opponent, especially as we make our lists before we know what we will face. This time I was lucky to have a lot of AT shots.
It’s hard to get the activation count up, the clans tend to be quite small. This time I tried to bring a “large” one but it almost feels as a mistake as I had the same number of activations as my opponent who had titans…
The airplanes was ok, seems a little overpriced compared against the thunderbolts as they are made for CAP and not so much more but I guess the 1+ initiative is worth a whole lot in the long term.

Armylists will follow and maybe some explanation/unit-tag on the pictures

/Uven

Author:  mordoten [ Sat Sep 28, 2013 6:36 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

Victory!!! :-)

Yes, this was a really fun game. As i stated in the IH thread. As an regular opponent to the IH i think that they wouldn't be too OP with a Inv save representing the Bionics-thingy they got going...

Author:  jimmyzimms [ Sat Sep 28, 2013 7:00 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

Great report! (too bad not against an approved list to count ;) )
A few quick questions:
-Storm Talons. Appear to work on CAP. Not so good at ground attack? Would you pay +25 for Typhoon pods?
-You had one titan ally, right? What configuration of war hound did you take?
-was the threat of the dred phalanx more effective than the actual formation itself?

Author:  Legion 4 [ Sat Sep 28, 2013 11:34 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

Looked like fun !

Author:  uvenlord [ Mon Sep 30, 2013 8:05 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

Iron Hands Armylist:
(Drop pod) Dreadnought Phalanx (2 missile, 2 Powerfist)+ Venerable Dreadnought + Veteran Officer 450p
(Drop pod) Clan + 2 x Veteran officers + 1 Dreadnought (missile) 550p
Heavy Infantry + 2 Razorbacks (twin lascannon) 375p
Clan + 1 Tactical + 2 Razorbacks (twin lascannon) 375p
Scouts 150p
Storm Talon 200p
Warhound (standard config)275p
Dreadnought Phalanx (2 missile, 2 Powerfist) 200p
Strike Cruiser 200p
Land Speeders 225p

Not to happy about this build, still trying out different units.
I suck at "planetfalling"
The AdMech list feels solid and he "abused" the new gatling blasters. Both the Reavers had 2 of them each...
Mordoten can post his cheesy list if he want's to but I suspect it won't be legal ;)

jimmyzimms wrote:
Great report! (too bad not against an approved list to count ;) )
A few quick questions:
-Storm Talons. Appear to work on CAP. Not so good at ground attack? Would you pay +25 for Typhoon pods?
-You had one titan ally, right? What configuration of war hound did you take?
-was the threat of the dred phalanx more effective than the actual formation itself?


-no, I think they are expensive as it is. Works good on CAP, right now they are instead of 2 hunters...
-Standard Warhound, didn't try the support variant this time
-no they are good but very immobile compared to the other units in a SM army. (The dice gods hated all dreadnoughts this game though so the saves didn't go as I planned ::) )

Author:  jimmyzimms [ Mon Sep 30, 2013 8:13 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

uvenlord wrote:
jimmyzimms wrote:
Great report! (too bad not against an approved list to count ;) )
A few quick questions:
-Storm Talons. Appear to work on CAP. Not so good at ground attack? Would you pay +25 for Typhoon pods?
-You had one titan ally, right? What configuration of war hound did you take?
-was the threat of the dred phalanx more effective than the actual formation itself?


-no, I think they are expensive as it is. Works good on CAP, right now they are instead of 2 hunters...
-Standard Warhound, didn't try the support variant this time
-no they are good but very immobile compared to the other units in a SM army. (The dice gods hated all dreadnoughts this game though so the saves didn't go as I planned ::) )


How about Storm Talon (one may upgrade to Typhoon Pods for free)?

and do watch offending the Machine God, he will kill your rolls ;)

Author:  uvenlord [ Mon Sep 30, 2013 9:05 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

jimmyzimms wrote:
How about Storm Talon (one may upgrade to Typhoon Pods for free)?


What? not sure I follow you on this one :sos

I have only played 2 games with the talons so I would keep them as they are until later...

Author:  ortron [ Fri Oct 04, 2013 12:37 pm ]
Post subject:  Re: 3k Battle report. Iron Hands vs AdMechanicum

Thanks for the report, good to see some games with the iron hands. Facing AMTL with a slower type of SM is probably always going to be hard.

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