Tactical Command
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Battle 8863 Ursae III (test of knights 1.4b & Armorbreaker)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=25351
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Author:  caregadras [ Fri Jun 14, 2013 2:45 pm ]
Post subject:  Re: Battle 8863 Ursae III (test of knights 1.4b & Armorbreak

Epic Match!
from what I saw was a game fought on both sides!
Great match, great report.

Fortuna imperatrix mundi!!! :{[]
Image

;D

Author:  caregadras [ Fri Jun 14, 2013 3:01 pm ]
Post subject:  Re: Battle 8863 Ursae III (test of knights 1.4b & Armorbreak

heheheh, in my long epic player story, I saw (not me) dice fly out the window, after 7 2+ activation test fail.
For the tunnellers rule we, in the next battle, will use this:

http://www.caputofrancesco.com/eatotalwar/squatandimperial_tunnellers_rules.zip

with some little change, because is a scenario, the tunneller TBM will move 45cm per turn for the scheduled emersion point.

Author:  caregadras [ Fri Jun 14, 2013 4:29 pm ]
Post subject:  Re: Battle 8863 Ursae III (test of knights 1.4b & Armorbreak

Cremated!! ahhahaha!! Terrible! :D

Actually we are playing (not many games, to be precise) this list (I've find it here in TC).

Attachment:
Thurgrimm1.3.pdf [142.51 KiB]
Downloaded 172 times


We have done 2 - 3 games, and it work fine.

Author:  caregadras [ Sat Jun 15, 2013 10:26 am ]
Post subject:  Re: Battle 8863 Ursae III (test of knights 1.4b & Armorbreak

I'm curious!
Could you please share me the list you are using? all 4?

Thanks! :)

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