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NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500pts
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=21804
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Author:  Apologist [ Wed Nov 16, 2011 11:35 am ]
Post subject:  NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500pts

Rules Used
Epic Update 2008
NetEA Recommendations

NetEA Codex Astartes using Dobbsy's trial notes

Customised Eldar Titan Clan Variant, for playtesting (and fun!) purposes. You might wish to think of this as a scenario, but I hope it's useful for playtesting info too.

Using Fir Iolarion v2.2 as the basis, we replaced Farsight with Fighting Ghosts:
Quote:
Fighting Ghosts: Bringing Eldar Titans to battle is notoriously difficult. The skill of the Steersmen is buoyed up by the Seers' psychic precognition, making the Titans able to wrong-foot and out-manoeuvre the enemy with comparative ease.
Once per turn, each unbroken Phantom Titan on the table allows the Eldar player to opt to 'ghost' when it is the Eldar player's turn to activate. No initiative test is rolled, and play returns to the next player. This does not count as the Phantom's activation, and the Phantom is free to activate later in the turn as normal. The Phantom may opt to 'ghost' even if it has already activated that game turn.


In addition, we reintroduced Wind Rider Hosts and replaced the Wraithlord option with War Walkers, which we think are a more characterful option.


Scenario
Tournament Scenario: corner deployment.

Armies
Ultramarines 4500pts
Mercato Stipent [650]
- Reaver Class Titan

Turbulens Albiorix [650]
- Reaver Class Titan

TACTICAL DETACHMENT 1 [450]
- 6 Tactical stands
- Captain Aethon (Supreme Commander)
- Hunter
- Rhinos

TACTICAL DETACHMENT 2 [400]
- 6 Tactical stands
- Captain
- Hunter
- Rhinos

TACTICAL DETACHMENT 4 [350]
- 6 Tactical stands
- Hunter
- Rhinos

TACTICAL DETACHMENT 3 [675] - (Break Their Spirit Target)
- 6 Tactical stands
- Captain
- 3 Land Raiders
- Hunter
- Vindicator

VINDICATOR SHIVER SQUADRON [225]
- 4 Vindicators

PREDATOR STEEL SQUADRON [250]
- 4 Predators Destructors

LAND RAIDER SWORD SQUADRON [325]
- 4 Land Raiders

ASSAULT DETACHMENT [225]
- 4 Assault stands
- Highheart (Chaplain)

DEVASTATOR DETACHMENT [300]
- 4 Devastator stands
- Dreadnought
- Rhinos

vs.

Clan of the Waning Moon
Hymn to Rebirth (925) - (Break Their Spirit Target)
- Warlock Titan
- Psychic Lance
- Power Fist
- Twin Missile Launchers
- Titan Autarch

Autumn of Our Days (750)
- Phantom Titan
- Titan Pulsar
- Power Fist
- Twin Missile Launchers

Spear Out of Aeons (750)
- Phantom Titan
- Two Titan Pulsars
- Twin Missile Launchers

Hawk and Falcon (650)
- Revenant Titan
- Twin
- Pulsar lasers
- Missile Launcher

Spectre (325)
- Revenant Titan
- Pulsar lasers
- Missile Launcher

Shade (325)
- Revenant Titan
- Vibro Cannons
- Missile Launcher

War Walker Troupe (210)
- Six War Walkers

Ranger Troupe (175)
- Seven Ranger stands

Wind Rider Troupe A (200)
- Four Jetbike stands
- Two Vypers

Wind Rider Troupe B (200)
- Four Jetbike stands
- Two Vypers

Guardian Troupe (200)
- Five Guardian stands
- Five D-cannons

+++
Deployment
Table set-up and Garrisons (East elevation)
Ultramarines deploy in north-east corner; Waning Moon in south-west.
Image

Table set-up and Garrisons(West elevation)
Waning Moon objectives in Yellow; Ultramarine in Red
Image

War Walkers and Rangers garrison
The War Walkers deploy at the roundabout near the Anti-Aircraft objective; while Eldar Rangers infiltrate the township on the bluff.
Image

Waning Moon deployment
The Battle Titans cluster near the Triumphal Arch, while the infantry face the towship on the rocky outcrop. The Guardians warily approach the lower stone circle.
Image

Ultramarines deployment
The Imperials concentrate a strong force around the road, with a mobile group on the east flank.
Image

Author:  Evil and Chaos [ Wed Nov 16, 2011 12:09 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

Aye, you'd expect 11+ Marine activations at 3000pts, not 4500pts, normally.

Author:  Apologist [ Wed Nov 16, 2011 12:46 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

This might be a good example of how the NetEA rules are used for friendly games in isolation, then – non-tournament composition and with house rulings.

As I mention in the opening post, consider it a special scenario if you like; but I hope it's useful for playtesting, even if it isn't ideal. Ultimately, we aren't doing our hobby for a job! :D

Rug wrote:
Looks like those forces would make for quite a big, bloody and fun game though!

This is how we like to play! :)

+++
Turn 1
Imperials win initiative.
First blood - Vindicators kill three Rangers
Image

Spectre, accompanied by Wind Rider Hosts A and B, plus the War Walkers, double to the east Church. Spectre shoots Tactical 3. With the Eldar on the east committed, Turbulens Albiorix marches along the road to begin to trap the Eldar.
Image

The Eldar use Ghost to draw out the Imperials. Tactical 2 marches up the hill to the east part of the hillside town.
Image

Tactical 4 and the Assault marines follow Turbulens Albiorix to hem the Eldar in on the East.
Image

Autumn Of Our Days destroys three Vindicators.
Image

Mercato Stipent fails to damage Autumn Of Our Days.
Image

Hymn to Rebirth breaks Tactical 3; they fall back to the hillside stone circle.
Image

End of turn 1 (East flank)
Image

End of turn 1 (West flank)
Image

Author:  Apologist [ Wed Nov 16, 2011 1:11 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

Turn 2
Imperials win Initiative

Shade is broken by the Land Raiders of Sword Squadron.
Image

Hymn To Rebirth destroys three Land Raiders of Sword; the survivor falls back to the road.
Image

Spectre falls back under attack from Tactical 3 and the Predator squadron.
Image

The retreating Spectre is assaulted and destroyed by Chaplain Highheart's assault marines.
Image

Wind Rider group A leaps the Eastern Church, and executes the surviving Land Raider of Sword squadron.
Image

The Devastators shoot Spear Out Of Aeons; but cause no damage.
Image

Captain Aethon orders a redeploy to cut off the escaping Jetbikes. Unfortunately, Tactical 1 fails to cause any casualties!
Image

Settling into a threatening pose, Turbulens Albiorix spools up his weaponry and destroys Hymn To Rebirth's holofield generator, along with inflicting crippling damage.
Image

The mighty Warlock Titan Hymn To Rebirth is brought to a crashing end by Tactical 4.
Image

The End of Turn 2 saw most broken formations rally.
Image

Author:  Apologist [ Wed Nov 16, 2011 1:12 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

Turn 3
Imperials win Initiative

Hawk and Falcon shoot Tactical 4.
Image

Aethon orders Tactical 1 to clear their aim: Wind Rider host A is reduced to two stands and broken.
Image

The War Walkers fall back under fire from Tactical 3.
Image

Spear Out Of Aeons kills the remaining infantry of Tactical 4. The Land Raiders retreat.
Image

The surviving Wind Rider host (B) fails to cause significant damage to the broken Tactical 4.
Image

Mercato Stipent stalks into the ruined hillside town and attacks the Rangers, to no avail.
Image

The Guardians set overwatch on the East as the broken Titans regroup.
Image

Wind Rider host B is broken by the surviving Assault marines, but Highheart is downed.
Image

The surviving Vindicator claims the Imperial home objective.
Image

Shade doubles around Mercato Stipent and attacks the Devastators.
Image

End of Turn 3 (East flank)
Image

End of Turn 3 (West flank)
Image

Author:  Apologist [ Wed Nov 16, 2011 1:29 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

Result
After the smoke had cleared (rallying etc.), the Imperials had achieved Break Their Spirit, but both sides had frustrated each others' attempts to decisively claim sufficient objectives to break the deadlock.

Neither side had a clear advantage, and both sides had rallied almost all their broken formations ready to rejoin the fight. Both sides had a number of formations fighting ready; some of which were completely undamaged.

With time slipping away, the game was called at this point, and with no clear winner, we went to Victory Points, with the Imperials winning ~2200 to ~1450.

Author:  Apologist [ Wed Nov 16, 2011 3:16 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

+Update – now with operational vid-feed+
;)

Author:  Ares [ Fri Nov 18, 2011 11:47 am ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

Cool report! Thank you. I feel that higher points do not automatically have to entail higher activation count. Rather it allows for beefier and more "epic" formations to be fielded. This being outside of the dog-eat-dog tournament scene of course, but why would data from these kinds of games be worthless?

Author:  Apologist [ Fri Nov 18, 2011 12:32 pm ]
Post subject:  Re: NetEA Ultramarines vs Waning Moon Eldar Titan Clan 4500p

Ares wrote:
Cool report! Thank you. I feel that higher points do not automatically have to entail higher activation count. Rather it allows for beefier and more "epic" formations to be fielded.

Always a pleasure :)

Quote:
This being outside of the dog-eat-dog tournament scene of course, but why would data from these kinds of games be worthless?

Hopefully it's useful for Dobbsy (and the Codex Astartes list)– but since the ETC list we used had some major changes, I wasn't sure how useful it would be for Angel_of_Caliban.

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