Tactical Command
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3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=21603
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Author:  Dave [ Fri Oct 21, 2011 2:57 pm ]
Post subject:  3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

A close game despite Matt not deploying his full army again. He shorted himself a Rough Rider unit which I don't think he actually has models for, but I digress... (did you click twice when making the list or something?)

Despite being 150 points down and wanting to call it in the fourth I made him go another turn thus allowing the IG to pull off a 912.5 to 825 VP win over the SM. Truly, a more decisive victory has never been recorded... ::) and the Walk of Sportsmanship makes its well deserved return.

I tried out a new list for this one, pretty much everything that had a point drop was in there.

Code:
7th and 9th Company Special, 3000 POINTS
Codex Astartes (NetEA Compendium 1.1)
==================================================

LAND RAIDERS [325]
4 Land Raiders

LAND SPEEDERS [200]
5 Landspeeder

PREDATORS [325]
4 Annihilator, Hunter

PREDATORS [250]
4 Destructor

SCOUT DETACHMENT [150]
4 Scouts, Rhinos

SCOUT DETACHMENT [150]
4 Scouts, Rhinos

TACTICAL DETACHMENT [475]
6 Tacticals, Supreme Commander, Razorback, Hunter, Rhinos

TACTICAL DETACHMENT [325]
6 Tacticals, Chaplain, Rhinos

TACTICAL DETACHMENT [275]
6 Tacticals, Rhinos

VINDICATORS [225]
4 Vindicators

WHIRLWINDS [300]
4 Whirlwinds


Code:
Yo Momma so Ugly..., 3000 POINTS
Steel Legion (NetEA Compendium 1.0)
==================================================

REGIMENTAL HQ [550]
Supreme Commander, 12 Infantry, 7 Chimera, Hydra

INFANTRY COMPANY [250]
Commander, 12 Infantry

MECHANISED INFANTRY COMPANY [450]
Commander, 12 Infantry, 7 Chimera, Hydra

TANK COMPANY [700]
10 Leman Russ, Hydra

ROUGH RIDER PLATOON [150]
6 Rough Riders

ROUGH RIDER PLATOON [150]
6 Rough Riders

ARTILLERY BATTERY [250]

SENTINEL SQUADRON [100]
4 Sentinels

SENTINEL SQUADRON [100]
4 Sentinels

VULTURE SQUADRON [300]
4 Vultures

Author:  Dave [ Fri Oct 21, 2011 2:58 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

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Start of Game

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Start of Game

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The Whirlwinds take out three Guardsmen (also, Russ fall down go boom).

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A giant blury hand flies over the battlefield as the Chaplain doubles up and lays a BM on the Guardsmen.

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The Manticores sustain (with reroll) on the SC, get a lot of hits but only the Razorback and a Marine go down.

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The Vindicators double loose a tank to difficult terrain and completely miss all their shots on the Guardsmen.

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The Vultures fail to activate and regroup.

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The SC marshals.

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The Sentinels double and lay a BM on the Chaplain.

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The Tacticals double and take out two Rough Riders.

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The Rough Riders fail to activate and regroup.

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The Destructors double and take out a Sentinel.

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The Sentinels double.

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The Scouts advance and break the Sentinels.

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The HQ doubles and takes out two Scouts.

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The Scouts marshal.

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The Guardsmen fail to activate and regroup (looks like they should have had to move here with one stand being out of coherency).

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The Land Speeders double and get a hit on the broken Sentinels, wiping them out.

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The Leman Russ attempt to double, fail and take out a Scout and Rhino.

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The Land Raiders double and take out a Sentinel.

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The Mech Coy double and take out a Scout (no cover saves for them).

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The Annihilators advance and take out a Chimera.

Author:  Dave [ Fri Oct 21, 2011 2:59 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

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Turn 2

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Turn 2

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The Land Speeders double and take out a Vulture.

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The Land Raiders double and take out a Hydra and 3 Chimera.

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The Manticores hit the Chaplain.

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The Annihilators double and take out 2 Chimera in the HQ.

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The Guardsmen in advance and break the Scouts.

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The Marines advance and take out a Chimera.

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The Sentinels double and ZoC the Tacticals.

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The Whirlwinds hit the HQ, taking out three Guardsmen, a Chimera and the Hydra.

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The Leman Russ double, score lots of hits and two Land Raiders go down.

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The Vindicators advance and take out the two Snipers and a Guardsmen.

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The Destructors engage them.

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First round nothing happened, in the second one Predator and three Guardsmen go down.

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The Guardsmen break.

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The Vultures take out two Rhinos.

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The Scouts engage the Mech coy.

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A Rhino makes two saves and the Marines get support, taking two Guardsmen and a Chimera out.

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Round two.

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Dead Rhino.

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The HQ marshals.

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The Chaplains breaks the Vultures.

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The Rough Riders engage the Land Raiders.

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The Land Raiders can't save to save their lives.

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The Tacticals engage the Sentinels.

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The wipe them out.

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The Mech Coy marshals and lays a BM on the Annihilators.

Author:  Dave [ Fri Oct 21, 2011 3:00 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

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Turn 3

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Turn 3

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The Destructors advance and lay a BM on the Russes.

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The Tacticals engage.

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The Russes make all their saves and the Tacticals loose.

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The Mech coy advances on the SC.

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The HQ retains.

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One Marine and three Guardsmen go down.

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The HQ wins after the second round and the SC falls back.

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The Speeders double on the Russes laying a BM (should have did this instead of the Destructors to begin with).

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The Whirlwinds hit the Chaplain and take out the last Rhino.

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The Whirlwinds sustain on the Russes but still nothing goes down.

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The Rough Riders march.

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The Chaplain doubles and lays another BM on the Russes.

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The Vindicators retain and engage.

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Two go down for three Russes.

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The Russes finally break.

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and the Guardsmen deny me T&H...

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The Annihilators hit the Russes twice on the advance, they save.

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The Rhino makes it difficult for them to rally.

Author:  Dave [ Fri Oct 21, 2011 3:00 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

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Turn 4

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Turn 4

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The Annihilators attempt to advance, fail and sustain on the HQ taking out all but one Chimera.

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The HQ marshals.

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The Destructors break the Guardsmen.

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The Mech Coy takes out a Speeder.

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The Whirlwinds sustain on the HQ and fail to kill anything.

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The Rough Riders engage the Tacticals.

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Two for two.

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The Commissar pulls it off and the Tacticals break.

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The SC marshals.

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The Vultures fail to activate.

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The Land Speeders advance and take out a Guardsmen.

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The Chaplain double and tries to break the Manticores for Blitz but fails to hit, the Manticores return fire and take one out.

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The Rhino marshals.

Author:  Simulated Knave [ Fri Oct 21, 2011 4:16 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

You boys get real mileage out of those buildings, don't you? :)

Author:  Tiny-Tim [ Fri Oct 21, 2011 4:21 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

Great report, thanks for sharing.

Author:  Dave [ Fri Oct 21, 2011 4:32 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

All twelve of them fit in a 8" cube so they're really easy to transport. The poor Orks would probably like to move back into them by now though.

Author:  mattthemuppet [ Fri Oct 21, 2011 5:44 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

I think Matt needs to buy new dice. Also, why did he not activate his LR Co even to move + marshall, before your vindis piled in? I kept reading and thinking "he's going to get assaulted, move away, fire, anything!".

Author:  Dave [ Fri Oct 21, 2011 6:41 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

We've been actually using the same pool of (my) dice for most of our playtests now. I know with his first chance to activate he was gunning for my BTS. I think the Rough Riders took priority after that to make sure something was on my board edge.

Author:  mattthemuppet [ Fri Oct 21, 2011 6:53 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

ah, there's that theory up in smoke then.

I see what you mean about the mech co. assault, that makes sense. It was just the activations after that, like using his Manticores, that I didn't understand.

Author:  Ginger [ Sat Oct 22, 2011 6:54 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

Smashing report guys, apart from one picky note ( turn #4 "The Annihilators attempt to advance, fail and sustain" - you may only shoot, not sustain if you fail to activate).
Evidently a test of the new style "groundpounder marines". So was this a purely "ground" battle by consent? Also, what are your views of the SM list containing every down-graded formation; is it generally balanced, under or over powered?

Author:  captPiett [ Sat Oct 22, 2011 7:42 pm ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

Ginger wrote:
Smashing report guys, apart from one picky note ( turn #4 "The Annihilators attempt to advance, fail and sustain" - you may only shoot, not sustain if you fail to activate).
Evidently a test of the new style "groundpounder marines". So was this a purely "ground" battle by consent? Also, what are your views of the SM list containing every down-graded formation; is it generally balanced, under or over powered?

Hey Ginger,
Thanks. I think that was a typo on Dave's part, as I would've noticed if he had sustained off a failed activation. Also to Dave's comment above, I had another sniper in that inf. coy still, so I think I was legally able to regroup.
Overall I think the SM list is pretty balanced. I wouldn't say it was a totally ground battle by consent - as the non-SM player (mostly) I have to guess whether he's taking aircraft or not, and I guessed correctly. It's either tons o' hunters or multiple fms of t-bolts. As I only took 2 hydras, it was lucky for me that he went with a lot of hunters. We have tested it when I have taken multiple aircraft fms against his hunters, with predicable results for my poor, innocent, helpless, undeserving aircraft :P

We are kind of doubtful that destructors need 3+ FF, but it didn't matter in this one (either they missed or I saved all the hits they inflicted). In calculating VP, the new tactical price is a bit cumbersome, but Dave can say better whether they are balanced or not.

As for the russ hangin' out waiting to be assaulted - that was the product of having to make some tough choices, yes. I think all dice hate me upon reflection. so many 1's...

Author:  Dave [ Sun Oct 23, 2011 12:38 am ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

That one infantry stand needed to be within of 5cm of something however, that's why they shouldn't have regrouped.

We'll probably be able to get in a half dozen more of these batreps but with the way they're going now I think the destructors don't need both the FF bump and the decrease. I'd favor the decrease over the FF bump. Annihilators and Tacticals I don't think need to be touched at all. Vindicators I'm still waffling over, 250 seemed fine, 225 doesn't buy you much more but whatever.

Author:  Simulated Knave [ Sun Oct 23, 2011 1:20 am ]
Post subject:  Re: 3k NetEA SM (2011/08/13) vs NetEA IG - 2011/10/19

Have the various decreases made things too good, or have the various decreases just not really changed anything in your estimation?

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