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[Playtest] Tyranids vs Alaitoc Craftworld Eldar http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=18203 |
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Author: | Chroma [ Mon Apr 19, 2010 12:36 am ] |
Post subject: | [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
WOOT! Got in two games of EPIC today, both against Drek; he had brought two Eldar variant armies, first was Eldar Titan Clan and second was a Alaitoc. The pointy-eared Cads went up against Tyranids this time, with some Bug changes to test. I'll post the armies and follow-up with the battle reports later. |
Author: | Chroma [ Mon Apr 19, 2010 12:52 am ] |
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
Rules Used Epic Update 2008 NetEA Recommendations Alaitoc v2.5 Tyranids v9.2.1 – with changes No “control range” for Synapse Swarm coherency only reorganization Assault Group – 3 Tyranid Warriors – 100 points Ravener – CC4+ +1EA Assault Spawn Cluster – Include Exocrine (3) Scenario Tournament Scenario Armies Used The Tattered Host - 3000 Points Avatar Wraithgate Ranger Warhost 1 4 Ranger units 4 Falcons Ranger Warhost 2 4 Ranger units 4 Falcons Swords of Vaul Troupe 1 3 Falcons 2 Firestorms Swords of Vaul Troupe 2 1 Firestorm 5 Fire Prisms Guardian Warhost Farseer 4 Guardian units 3 Heavy Weapon Platforms Windrider Troupe 1 4 Jetbikes 2 Vypers Windrider Troupe 2 4 Jetbikes 2 Vypers Aspect Warrior Troupe 4 Warp Spiders Exarch 2 Swooping Hawks Autarch Revenant Titans – (BTS Target) 2 Revenants Ulcoran Tendril Fleet - 3000 Points BTS Target – Nine Synapse Creatures Assault Swarm 1 3 Tyranid Warriors 3 Zoanthropes 4 Termagants 3 Hormagaunts 4 Raveners 3 Gargoyles Assault Swarm 2 3 Tyranid Warriors 2 Zoanthropes 4 Termagants 3 Hormagaunts 4 Raveners 3 Gargoyles Assault Swarm 3 3 Tyranid Warriors 4 Termagants 3 Hormagaunts 3 Gargoyles 7 Exocrine Assault Swarm 4 3 Tyranid Warriors 4 Termagants 3 Hormagaunts 4 Raveners 3 Gargoyles 2 Exocrine Harrassment Swarm 1 1 Harridan Harrassment Swarm 2 1 Harridan Lictor Swarm 3 Lictors Genestealer Swarm 8 Genestealers |
Author: | Chroma [ Mon Apr 19, 2010 1:58 am ] |
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
Battlefield: 4x6 Alaitoc chose long edge. Deployment: Alaitoc kept the Aspect Warriors Troupe and both Windrider Troupes in the Webway. Tyranids kept the Lictors in reserve. Alaitoc garrisoned both Ranger Warhosts on overwatch. Tyranids garrisoned the Genestealers, also on overwatch… don’t think the Hive Mind doesn’t have a sense of humour! Remaining deployment as shown: Attachment:
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Author: | Chroma [ Mon Apr 19, 2010 4:32 pm ] | ||
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar | ||
Turn 2 Here comes the Avatar! ![]() Strategy Roll: Alaitoc… on a tie! The Avatar takes the Guardians in a combined assault against the Genestealers… staying just outside their large zone of control. The chittering Bugs can do nothing but die and are completely wiped out. Both Eldar formations roll forward for the next step… ![]() Which required the Autarch’s gentle words to initiate as the Aspect Troupe then engages the intermingled Swarm 4 and Harridan 2! ![]() All tolled, the Tyranids lose 3 Gaunts, 2 Raveners, 2 Gargoyles, and an Exocrine… the Eldar lose a Swooping Hawk. The Bugs “wisely” back off… ![]() Ranger Warhost 2 then sustains fire on Swarm 2 taking out 2 Raveners and 2 Warriors! (Things are not looking good for the Bugs!) Swarm 2 surges forward to take on the pesky Rangers 1. ![]() They take out 2 Rangers, but lose 3 Gargoyles in the process and wind up losing by “1” Hormagant and break. (Yep, definitely not looking good for the Tyranids) ![]() Swarm 3 sustains fire on the Revenants, doing 1DC damage, but still no Titans fall. Swords of Vaul 2 pop-up and advance on Swarm 1… and take out *three* Zoanthropes! Rangers 2 perform a hit-and-run double on Swarm 1 that drops 2 Raveners. Swarm 1 then engages the Guardians… scores a mere three hits… which takes out 3 Guardians… lose 2 Raveners and a Hormagaunt… and then win by “1”, which takes out the Farseer! A subdued cheer goes up from the Bugs. ![]() Windriders 1, in the Webway, fail to engage and decide to forfeit their action, allowing the Wraithgate to remain in play. Windriders 2 then use the ‘Gate to engage Harridan 2 doing 1DC damage and losing a Jetbike, but still winning… ![]() And they pursue the fleeing monstrosity. ![]() The Revenants then sustain fire on Swarm 1… and kill 2 Hormagaunts… End of Turn The Guardians fail to rally. Harridan 2 fails to rally. Swarm 1 gets back a Ravener. Swarm 2 spawns 3 Hormagants. Swarm 3 spawns 2 Termagants. Swarm 4 spawns 1 Ravener.
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Author: | Chroma [ Mon Apr 19, 2010 4:55 pm ] | ||
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar | ||
Turn 3 No teleports. Strategy Roll: Alaitoc The Revenants advance and pummel Swarm 3, taking out 3 Exocrine. Swords of Vaul 2 also advance and hit Swarm 3, taking out 2 Exocrine and 1 Tyranid Warrior. Swarm 3 responds… but engaging Swords of Vaul 2! Only 2 Gaunts go down and two Fire Prisms crash… and then the Bugs win by “2” and move forward… ![]() …as Swarm 2 pounced on the Revenants… ![]() Three Hormagaunts are squished underfoot, but both elegant war machines are brought toppling to the ground and the Tyranids feast on the goo within. ![]() Rangers 1 sustain fire on Swarm 2 killing 2 Zoanthropes and 1 Warriors, leaving the swarm Synapse-less and broken… the confused creatures move towards Swarm 3. The Aspect Warhost engages Swarm 1… 1 Ravener and 1 Gargoyle goes down… as does 1 Warp Spider… and the Warp Spider with Exarch… resulting in… A TIE! The next round sees the Aspect Warriors wiped out for the cost of a Gargoyle… the Tyranids begin to do the “happy dance”… ![]() Swarm 1 engages Rangers 2, dropping 2 Falcons while losing 2 Gargoyles and 1 Ravener… ![]() And then lose by 2… *sigh* The victorious Eldar move to surround the fleeing Tyranids. ![]() And then sustain fire on them scaring away a Termagant and killing a Warrior, which scares away another Termagant leaving a very lonely Warrior in the woods… Windriders 1 still can’t seem to get it together and they hold, moving out of the Wraithgate at an embarrassed pace. Swarm 4 doubles, spreading wide to hold the Tyranid Blitz and Eldar Objective 1. Windriders 2 advance on Harridan 2… but do no damage… End of Turn All rally. Swarm 1 gets back a Termagant. The remains of Swarm 2 are absorbed by Swarm 3 which also spawns 2 Hormagaunts. Swarm 4 spawns 2 Hormagaunts. Score: Alaitoc 2 (BTS, DTF) vs Tyranids 2 (BTS, DTF) – On to Turn 4! --- A single Eldar Ranger prevented the Tyranids from getting TSNP. While a battered Harridan and a single Tyranid Warrior rallying prevented it for the Eldar. I don’t think I’ve seen a game this close… *laugh*
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Author: | Chroma [ Mon Apr 19, 2010 5:14 pm ] | ||
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar | ||
Turn 4 No teleports. Strategy Roll: Alaitoc Rangers 2 advance on Swarm 1… and only place a Blast marker. Windriders 1 finally get in the game and engage Swarm 1, taking no loses and leaving a single Tyranid Warrior standing. ![]() Harridan 2 advances onto the Eldar Blitz and drops a Jetbike from Windriders 2. Swords of Vaul 2 doubles on a hit-and-run to try and tag the last Harridan, but only put a Blast marker on it. Swarm 3 engages Rangers 1, loses a Gargoyle and a Ravener and wipes the Eldar out. ![]() In a desperate gamble, Windriders 2 engage Harridan 2… do no damage and are wipes out in turn… the Harridan nestles into the Eldar Blitz with a toothy smile… ![]() End of Turn All rally. Spawning is unimportant at this stage. Score Alaitoc 1 (BTS) vs Tyranids 4 (Blitz, BTS, DTF, TSNP) – Strong Tyranid Victory!
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Author: | Chroma [ Mon Apr 19, 2010 5:29 pm ] |
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
Hena wrote: Umm ... which swarm should be and where? I assume a broken one didn't engage. That should be Swarm 2... |
Author: | mattthemuppet [ Mon Apr 19, 2010 7:13 pm ] |
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
I was also a little surprised by the loss of the Falcons - what were they doing out there all alone within charge range? Also kinda curious why no Nightspinners were taken? They would have been ideal against a horde army like this. Kind of surprised that the Revenants were left open to teleports as well, especially given the no. of rangers kicking around ![]() |
Author: | Chroma [ Mon Apr 19, 2010 7:37 pm ] |
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
mattthemuppet wrote: I was also a little surprised by the loss of the Falcons - what were they doing out there all alone within charge range? I believe my opponent thought they'd be "immune" to attacks from Genestealers, not anticipating scoring *no* hits with Falcons in FF nor the very good rolling for support fire. Even a few dead 'Stealers would've made a big difference. Quote: Also kinda curious why no Nightspinners were taken? They would have been ideal against a horde army like this. Kind of surprised that the Revenants were left open to teleports as well, especially given the no. of rangers kicking around ![]() We play "blind" when we test things, so my opponent had no idea he'd be facing Nids with this army (nor I that I'd be facing Alaitoc), so the Nightspinners aren't an "obvious" choice all the time. As to the "open" Revenants... well, I don't think my opponent expected my to drop my tiny Lictor squad Turn 1... nor that the Tyranids would be going first against Eldar! *laugh* Live and learn... ![]() |
Author: | mattthemuppet [ Mon Apr 19, 2010 8:45 pm ] |
Post subject: | Re: [Playtest] Tyranids vs Alaitoc Craftworld Eldar |
I kinda figured that'd be the case Chroma, though for 175pts they're a cheap and sometimes very effective activation. I dunno, whenever I'm facing an army with teleporters/ drop pods/ air assault I always tend to screen my most valuable/ vulnerable units with rangers as it just removes that "damn, now I have to deal with those x/y/z in my back field" element. |
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