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[Playtest] Eldar Titan Clan vs Necrons, 3000 points http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=18202 |
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Author: | Chroma [ Mon Apr 19, 2010 12:20 am ] |
Post subject: | [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Well, my wife was away this weekend, most of my friends weren't around for gaming, but one stood true! So, Drek and I got in a couple of games of EPIC! WOOT! First game was Eldar Titan Clan vs Necrons... lotsa machines... fighting other machines. *laugh* I'll post the armies now and do more later, as my wife has returned home. WOOT! |
Author: | Chroma [ Mon Apr 19, 2010 12:27 am ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Rules Used Epic Update 2008 NetEA Recommendations Necrons – Raiders 2.0 Fir Iolarion Eldar Titan Clan v1.1 Scenario Tournament Scenario Armies Used Song of Ancient Days - 2975 Points Wraithgate Phantom Titan Warhost – (BTS Target) 1 Phantom Titan 1 Power Fist, 1 Pulsar Autarch Revenant Titan Warhost I 2 Revenant Titans Revenant titan Warhost II 2 Revenant Titans Nightwing Squadron 3 Nightwings Eldar Knight Hunting Pack 2 Fire Gale 1 Towering Destroyer Windrider Troupe 4 Jetbikes 2 Vypers The Bringers of Night - 3000 Points Tomb Complex Infantry Phalanx 1 – (BTS Target) 6 Necron Warriors 1 Necron Lord 1 Pariah 2 Immortals 2 Tomb Spyders Infantry Phalanx 2 6 Necron Warriors 1 Necron Lord 1 Pariah Infantry Phalanx 3 6 Necron Warriors 1 Necron Lord 1 Pariah Eques Maniple 6 Heavy Destroyers 1 Necron Lord Monolith Phalanx 1 (Mono 1) 3 Monoliths Monolith Phalanx 2 (Mono 2) 3 Monoliths Monolith Maniple 1 (Mono 3) 1 Monolith 2 Obelisks 1 Monolith Monolith Maniple 2 (Mono 4) 1 Monolith 3 Obelisks Pylon 1 Pylon 2 |
Author: | Chroma [ Mon Apr 19, 2010 1:47 am ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Battlefield: 4x6 Eldar Titan Clan chose long edge. Deployment: Eldar Titan Clan kept the Windriders in the Webway and had no garrisons. Necrons kept everything in reserve. Remaining deployment as shown: Attachment:
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Author: | Chroma [ Mon Apr 19, 2010 1:39 pm ] | ||
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points | ||
Turn 2 Monolith 1 arrives with no ill effects… other than the sickening sensation that they’re the only active portals in play… ![]() Strategy Roll: Eldar Titan Clan Again the Knights go first, doubling forward into the forest on the hill. One of the Fire Gales stubs its toe for 1DC damage… and to add devastating insult to injury is then promptly vapourized by overwatch fire from Pylon 2. The surviving Knights put a Blast marker on Monolith 1. The Phantom then crests the hill on an advance, taking a Blast marker from Pylon 1 and then proceeds to take out 2 Monoliths from Monolith 1. Seeing the Eldar have fallen into their cunning trap, the Heavy Destroyers double forward and do 2DC damage to the Phantom Titan. Phalanx 3 then appears from the Portal on Monolith 1 and engages the Phantom with the support of the Heavy Destroyers… ![]() Which is badly needed as the Warriors do no damage, but the Destroyers inflict 2DC damage before resolution wipes out the Phalanx… *sigh* ![]() The Windriders then jet out of the Wraithgate to engage the Heavy Destroyers, also proving the Eldar commander to be a high level douchebag as a single Jetbike is placed in support range of both Pylons. ![]() The Eldar lose two Bikes as the Necrons are obliterated by the Phantom’s support fire… and both Pylons take a Blast marker because of this. ![]() Phalanx 2 advances out of the Tomb Complex to secure it against the Eldar tide. Revenants 1 advance and fire on Pylon 1, breaking it. Revenants 2 do the same to Pylon 2. Free of threat, the Nightwings dive down to hit Monolith 1… but the remaining Monolith survives… End of Turn Monolith 1 fades away… and *does* rally off board… Monolith 4 does not. Everything else rallies.
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Author: | Chroma [ Mon Apr 19, 2010 2:09 pm ] | ||
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points | ||
Turn 3 Monolith 1 reappears by the unguarded Eldar Blitz, hoping no one will notice it… ![]() Strategy Roll: NECRONS!!! Which pass to Eldar Titan Clan. (I could’ve *really* used that Turn 1…) The Phantom doubles down the road to secure Necron Objective 2 and fires on the distant Phalanx 2… eliminating 1 Warrior. Phalanx 2 them marshals… moving in to the Tomb Complex and popping out of Monolith 1 to take the Eldar Blitz! WOOOT! They remove all Blast markers and restore a Warrior unit. Revenants 2 double back to deal with this treachery, but score no hits, placing a single Blast marker. Again the Eldar have fallen for the cunning-as-a-weasel-who-is-the-dean-of-cunning-studies-at-cunning-univesrity plan of the Necrons as the single unit of Monolith 1 engages Revenants 2 with the support of Phalanx 2. ![]() The Necrons do 1DC damage… suffer no loses… and *WIN*, sending the Eldar Titans packing… looks like things are looking up for the Boys in Silver! ![]() The Knights fail to sustain fire, but just plink away at Pylon 2, breaking it again. The Windriders march to secure Eldar Objective 1 and the Tomb Complex. Revenants 1 advance to fire on Pylon 1… and something important cracks and EXPLODES taking out one of the Revenants in the process!!! (Both my opponent and I agreed that the Holofield save wouldn’t be allowed here and just the “armour save” was rolled, and failed, in the explosion… thoughts?) ![]() The Nightwings reappear to hit Pylon 2… to no effect… End of Turn All Eldar rally. No Necrons rally. Score: Eldar Titan Clan 3 (Blitz, BTS, T-n-H) vs Necrons 1 (Blitz) – Moderate Eldar Titan Clan Victory!
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Author: | Spectrar Ghost [ Mon Apr 19, 2010 3:51 pm ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Chroma wrote: Revenants 1 advance to fire on Pylon 1… and something important cracks and EXPLODES taking out one of the Revenants in the process!!! (Both my opponent and I agreed that the Holofield save wouldn’t be allowed here and just the “armour save” was rolled, and failed, in the explosion… thoughts?) I certainly think by logic, something as untargeted as a giant blast would be unaffected by the fact the Revenant looks like a disco ball that was hit with a hammer when it moves... however, the rules do state "This save may always be taken", and so it would appear they would, RAW. |
Author: | mattthemuppet [ Mon Apr 19, 2010 5:18 pm ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
I guess one could abstract as the holofield representing the fact that the titan wasn't actually there - it was nearby but out of the blast radius. Would still be a bit cheesy and I wouldn't play it that way. However, what about barrages that target a different fm but the template clips the titan? Also wondered by you moved your Phantom out of support range of the Revenants that were obviously going to get trashed by something coming out of those portals? Was it close to breaking or something? |
Author: | Moscovian [ Tue Apr 20, 2010 12:35 am ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
I agree with Matt. RAW would indicate the 3+ save would be taken. The logic used to determine if it was hit by a crit explosion should be the same as that of a blast template. |
Author: | Chroma [ Tue Apr 20, 2010 4:36 am ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Moscovian wrote: I agree with Matt. RAW would indicate the 3+ save would be taken. The logic used to determine if it was hit by a crit explosion should be the same as that of a blast template. Well, Drek rolled a "2" for the save, so it would've been a kill regardless... *laugh* As an Eldar player, I'll still just take the normal armour save of 5+, even if my opponent allowed the 3+, if such a situation ever comes up again. |
Author: | Tiny-Tim [ Tue Apr 20, 2010 11:24 am ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Thanks for the report, the necrons really suffered in that game. |
Author: | Chroma [ Tue Apr 20, 2010 12:31 pm ] |
Post subject: | Re: [Playtest] Eldar Titan Clan vs Necrons, 3000 points |
Tiny-Tim wrote: Thanks for the report, the necrons really suffered in that game. Yep, I just couldn't make my Living Metal saves at all... sometimes a Monolith will shrug off a *Tank Company*... this was not one of those times... *laugh* Thanks for reading! |
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