Tactical Command
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OGBM vs AMTL
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=16413
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Author:  The_Real_Chris [ Tue Aug 11, 2009 8:42 pm ]
Post subject:  OGBM vs AMTL

Orks win on VP's turn 4 1600 - 650

Army List
Great gargant lifta droppa    800
Kustom gargant 2 zap  425
Kustom gargant 2 zap  425
Kustom gargant 2 zap  425
Big stompa mob    400
Gun mob 125
Gun mob 125
Gun mob 125
Fighta 150

AMTL
650 Reaver, TLD, TLD, CCW (Carapace), CML
600 Reaver, Inferno Gun, Inferno Gun, Las Burner (Carapace), CML
575 Reaver, VMB, VMB, Las Burner (Carapace)
500 Warhound Pack, VMB, PGB, VMB, PGB
300 Warhound, TLD, PGB
275 Warhound, VMB, Inferno gun
100 Sentinels

Game in progress but comments so far (-
Ye Gods these Orks are nasty!
And whats with the bloody supreme supreme commander (who killed my Reaver! :( )
I am unconvinced Grot attack is still needed.
So loads of WE, full airforce, infantry, grot options? Wow.

My BTS has failed to activate 3 turn in row.
And I've failed virtually all the rally rolls!
Orks sustain every time :( Even when they are 1bm off breaking! :(

Author:  The_Real_Chris [ Tue Aug 11, 2009 8:46 pm ]
Post subject:  OGBM vs AMTL

End turn 1

Author:  The_Real_Chris [ Tue Aug 11, 2009 8:49 pm ]
Post subject:  OGBM vs AMTL

End turn 2

Author:  The_Real_Chris [ Tue Aug 11, 2009 8:49 pm ]
Post subject:  OGBM vs AMTL

End turn 3

Author:  The_Real_Chris [ Tue Aug 11, 2009 8:51 pm ]
Post subject:  OGBM vs AMTL

End turn 4

Author:  lilith [ Tue Aug 11, 2009 9:07 pm ]
Post subject:  OGBM vs AMTL

with grot rules (who i totally forgot i've ) i won 1-0 for th defend the flag , i make some errors but chris bad lucks on activation help me. i think mine and his list can have too muchs titan. Ok you said is titan legion of course he can have plenty , but i think currently is better if we can put a warhound for each reaver  and maybe 2 war for a warlord ;otherwise we never see someone field a warlord . The same on orkamedies i can field an army of only kustom gargant who shoot very good , instead i want to try the stompa mob  (as usually they suck , but is my fault this time) the great gargant (who is really cool :yes:  to field) and some big gunz formation (only to have more activation but i see they break immediatly because the warhounds can outmanovre my too easily. Maybe 1 gargant o krawler garagant let you choose 1 kustom and 1 great gargant let you choose 2 kustom. i can field 5 of them (having plenty of tk and barrage weapons) and yet have 875 point to field an air cover and a couple of other small formation. i don't know maybe is balanced by poor activation of the ork(if i don't use double or engage i 've only 3 , instead titan legion always have 1+). Maybe next time i try orkamedies vs a normal army if chris help me  :vD




Author:  clausewitz [ Tue Aug 11, 2009 10:11 pm ]
Post subject:  OGBM vs AMTL

About time TRC suffered the Vassal "Thy Shall Know No Activations" syndrome  :p

Author:  The_Real_Chris [ Wed Aug 12, 2009 7:09 am ]
Post subject:  OGBM vs AMTL

Clearly an IP mix up over the activations :)

As to playing OGBM - I can't imagine getting anywhere fast with any army I normally take - especially if you go for the +5cm move Great Gargant and get one of those 8-12bp kustom gargants. Even an air heavy army would have a hard time with the bm's it would take from all the flak.

Author:  studderingdave [ Thu Aug 13, 2009 8:45 am ]
Post subject:  OGBM vs AMTL

great report, good to see the big mob in action.

my only fear though is that the recent AMTL 2/3rds fiasco is gonna bleed over to the bigmob, which will totally screw not one but 2 of my armies (i own 2 armies)

Author:  Evil and Chaos [ Thu Aug 13, 2009 9:07 am ]
Post subject:  OGBM vs AMTL

Thankyou for the report.

Author:  The_Real_Chris [ Thu Aug 13, 2009 9:15 am ]
Post subject:  OGBM vs AMTL

Quote: (studderingdave @ 13 Aug. 2009, 08:45 )

great report, good to see the big mob in action.

my only fear though is that the recent AMTL 2/3rds fiasco is gonna bleed over to the bigmob, which will totally screw not one but 2 of my armies (i own 2 armies)

Nah, I think the walking Gargant mob of super weapons is fine. Honest :)
Certainly has lots of different configs (drop from space, overwhelming assault, shooty etc).
Orks have a different mechanic anyway so I wouldn't have one idea so easily translate to another list.

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