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AMTL vs Orks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=16246 |
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Author: | The_Real_Chris [ Mon Jul 27, 2009 4:14 am ] |
Post subject: | AMTL vs Orks |
Ok following E&C's suggestion I actual play against the Titans for once (good idea, I think the last time I did I was playing Dystartes!) I got in this game with my Orks. Army taken to my last tournament with the changes Gavin used against me (personally I reckon my config is better). AMTL 3.15 650 King Reaver, CCW, TLD, TLD, CML 600 Reaver, VMB, VMB, VMB, CML 575 Reaver, InfG, InfG, Las 500 Warhound Pack, VMB, PBG, VMB, PBG 300 Suicide hound, PBG, PBG 275 Warhound, VMB, Inf 100 Sentinels I couldn't decide what sorts of changes to make after last game. I knew I wanted anti titan firepower, but how much? Go all out for TK and MW? I'll probably adjust more, maybe try plasma instead of TLDs - but really the TLD is probably the best gun for points available in my eyes, so its unlikely to be a permanent change. Also considered whether they should be all on tyhe BTS or split up. I went for all together and balanced the increased risk of losing them all vs increased effect. Other choice was whether to drop sentinels or not. I decided to keep them for now and downgrade a Reaver to a warhound pack. I also need to assess a PBG/TLD suicide hound as it costs the same - however the TLD seems a waste on it since its unlikely to live past the first turn. Then again whats better - 2 MW2+ or 4 AT3+? On a double 2 hits vs 1 1/3MW. Hmm, unsure. The other sentinel choice was wether to swap for thunderbolts (the lack of which rules this out as a tourney force as I always want to have somethig in the air just from a  fun perspective). I did consider a MRL to ensure targets couldn't bunch up but decided against it - largely because this is vassal and I had the infernos anyway. Which is a shame as I do love my MRL/TLD/PF reaver! 850 Great Gargant 150 Fighter Bombas 350 Big Warband 350 Big Warband 200 Kult - 7 Skorcha, 1 buggie 200 Blitz, Zap, gun, 2x flak 200 Blitz, Zap, gun, 2x flak 350 Big Blitz, 2x Supa, 2x Gun, 4x Flak 175 Gunsmob, Zap 175 Gunsmob, Zap Ok, so the deployment. As I said my opponent wasn't perhaps that up to date with the rules. Hands up who knows what a road march is? Yes you are on a road so get to add 5cm to every move. And - most interestingly for Orks - if you don't leave you can make a road march - a march action that you automatically pass ![]() ![]() Note for speed we assumed the orks were spread out more if barrages hit them. But it was faster shifting them around like this (assumed 5 stands under a template, 9 under 2). Deployment as seen, hopefully everything is clear. |
Author: | Chroma [ Mon Jul 27, 2009 1:16 pm ] |
Post subject: | AMTL vs Orks |
Quote: (The_Real_Chris @ 27 Jul. 2009, 04:14 ) Ok, so the deployment. As I said my opponent wasn't perhaps that up to date with the rules. Hands up who knows what a road march is? Yes you are on a road so get to add 5cm to every move. And - most interestingly for Orks - if you don't leave you can make a road march - a march action that you automatically pass ![]() ![]() Yep, Road Marches *really* help Orks "get stuck in"... I love 'em! |
Author: | The_Real_Chris [ Tue Jul 28, 2009 2:51 am ] |
Post subject: | AMTL vs Orks |
Stuff |
Author: | Markconz [ Tue Jul 28, 2009 3:16 am ] |
Post subject: | AMTL vs Orks |
Quote: (Hena @ 28 Jul. 2009, 01:51 ) Quote: (The_Real_Chris @ 27 Jul. 2009, 06:14 ) Ok, so the deployment. As I said my opponent wasn't perhaps that up to date with the rules. Hands up who knows what a road march is? Yes you are on a road so get to add 5cm to every move. And - most interestingly for Orks - if you don't leave you can make a road march - a march action that you automatically pass ![]() ![]() I do, I do. I love it when playing Ferals. Woah - I have managed to completely miss the auto part!!! ![]() |
Author: | clausewitz [ Tue Jul 28, 2009 4:06 am ] |
Post subject: | AMTL vs Orks |
A full road march is contingent on having 60cm of roads.... going in the direction you want. So it is not that common an occurrence. And one scout ZOC in the right place stops it in its... well tracks/wheels/stompy legs? |
Author: | The_Real_Chris [ Tue Jul 28, 2009 4:10 am ] |
Post subject: | AMTL vs Orks |
Yes, I never got to use it despite the objectives favouring it - in retrospect I should have put the other objectives next to the road and gone hell for leather with the two armies massively concentrated! That way maybe I could of retained to march with a blast marker automatically for a laugh ![]() |
Author: | The_Real_Chris [ Tue Jul 28, 2009 4:18 am ] |
Post subject: | AMTL vs Orks |
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Author: | The_Real_Chris [ Tue Jul 28, 2009 4:24 am ] |
Post subject: | AMTL vs Orks |
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Author: | The_Real_Chris [ Tue Jul 28, 2009 4:26 am ] |
Post subject: | AMTL vs Orks |
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Author: | The_Real_Chris [ Tue Jul 28, 2009 4:28 am ] |
Post subject: | AMTL vs Orks |
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Author: | The_Real_Chris [ Tue Jul 28, 2009 9:14 am ] |
Post subject: | AMTL vs Orks |
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Author: | The_Real_Chris [ Tue Jul 28, 2009 9:20 am ] |
Post subject: | AMTL vs Orks |
Turn 3 |
Author: | The_Real_Chris [ Tue Jul 28, 2009 12:26 pm ] |
Post subject: | AMTL vs Orks |
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Author: | The_Real_Chris [ Tue Jul 28, 2009 12:28 pm ] |
Post subject: | AMTL vs Orks |
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