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Death Guard vs Eldar http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=15844 |
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Author: | Tilioch [ Wed Jun 10, 2009 8:59 pm ] |
Post subject: | Death Guard vs Eldar |
It’s been far too long since I posted a report, and this is one that happened about four weeks ago, and finally I’ve manage to compile all the pictures and written the last few lines.  The forces of the nice and cuddly Nurgel have sighted a new enemy that tries to take their downed spacecraft. As normally in our gaming group we use the handbook 2008 as our tome of knowledge and I used my own slightly modified Death Guard list So, let slip the dice of war! Death Guard Retinue         340 -4 Rhinos Retinue         340 -4 Rhinos Heavy Retinue      390 -4 Rhinos Armoured Company     350 -4 Predators -2 Land Raiders Assault company     250 -1 Decimators Contagion Towers     325 Eldar Wraithgate        50 Aspect Warhost    350 -8 Warp Spiders -2 Exarchs Aspect Warhost      500 -4 Swooping Hawks -4 Fire Dragons -2 Wave Serpents -Autarch -Exarch Guardian Warhost     200 -3 HW Platforms -Support Weapons Ranger Troupe      125 -5 Rangers Windrider Troupe     200 -4 Jetbikes -2 Vypers Swords of Vaul Troupe  325 -5 Fire Prisms Engines of Vaul Troupe  250 -1 Scorpion Deployment ![]() |
Author: | clausewitz [ Thu Jun 11, 2009 10:55 pm ] |
Post subject: | Death Guard vs Eldar |
Nice report Tilloch. And some nice pics of the battle and your cool figs. Could probably do with more/bigger terrain for your table, looked as though the Eldar were lacking for good places to hide ![]() P.S. Happy Birthday! |
Author: | Tilioch [ Fri Jun 12, 2009 5:46 am ] |
Post subject: | Death Guard vs Eldar |
Quote: (clausewitz @ 11 Jun. 2009, 23:55 ) Nice report Tilloch.  And some nice pics of the battle and your cool figs. Could probably do with more/bigger terrain for your table, looked as though the Eldar were lacking for good places to hide  ![]() P.S. Happy Birthday! Thanks =) Yeah, we always need more terrain, it's never enough, but more is on the way, soon we'll have perhaps half a table with new shiny buildings. And further comments will have to wait until tonight when I'm home from work again, but two formations out of one gate is what I get when none of us checks the rules (first time it was used at all in our games) |
Author: | stompzilla [ Fri Jun 12, 2009 6:11 am ] |
Post subject: | Death Guard vs Eldar |
If i'd been the Eldar player, and had won the I turn 2, i'd have moved the first lot of aspects into a supporting fire position,(The ones who actually launched the initial assault) and then engaged with the warp spiders. 10x first strike 4+ FF shots and a 4+ sv, followed by a bucket load of 4+ supporting fire shots. Swooping hawks and firedragons are just not good assaulters due to their poor sv. |
Author: | Tilioch [ Fri Jun 12, 2009 9:32 am ] |
Post subject: | Death Guard vs Eldar |
Quote: (stompzilla @ 12 Jun. 2009, 07:11 ) If i'd been the Eldar player, and had won the I turn 2, i'd have moved the first lot of aspects into a supporting fire position,(The ones who actually launched the initial assault) and then engaged with the warp spiders. 10x first strike 4+ FF shots and a 4+ sv, followed by a bucket load of 4+ supporting fire shots.  Swooping hawks and firedragons are just not good assaulters due to their poor sv. Really good advice, the problem for him was that I had his warpgate completely surrounded at the start of the turn, and he could not exit with any troops. At least I hope that was the right thing, or can you exit one of the things even if you cant put a base between enemies that are around the gate? |
Author: | stompzilla [ Fri Jun 12, 2009 10:12 am ] |
Post subject: | Death Guard vs Eldar |
I've had that one come up before now too. The way we played it was that, unless there is physically no room to place the models on the table then the Eldar may exit the portal but must launch an engage action (If you start the turn inside an enemy unit's ZOC then you must move away outside of their zone or engage). This should be a lesson to your friend - if you have 2 units in the webway(In fact if you have any units in the webway!), then you should have at least 2 webway portals. Storm serpents FTW! ![]() |
Author: | I*am*Salvation [ Fri Jun 12, 2009 10:23 am ] |
Post subject: | Death Guard vs Eldar |
Fire Dragons Rock against DG! They got only 5+ SV but DG has no save at all, i think thats a good deal ![]() Why did the Fire Prisms fire at the Retinue? They only got AT2 and no AP Value? The Decimator would have been a much better Target for those AT2+ shots with Lance! ![]() |
Author: | Tilioch [ Fri Jun 12, 2009 10:50 am ] |
Post subject: | Death Guard vs Eldar |
Quote: (I*am*Salvation @ 12 Jun. 2009, 11:23 ) Fire Dragons Rock against DG! They got only 5+ SV but DG has no save at all, i think thats a good deal ![]() Why did the Fire Prisms fire at the Retinue? They only got AT2 and no AP Value? The Decimator would have been a much better Target for those AT2+ shots with Lance! ![]() Fire dragons as you say is one of my most hated units, they always destroy my nice little tanks, bikes, marines and anything else they can find. The fire prisms do have an AP4+ attack and he tried to kill some units and place a few more BMs before he engaged with the bikes in the hope of getting me of his objective, and at this point he was a bit desperate, and the Decimator was not in position to really do anything game-wining. At least that’s what I think he thought about =) |
Author: | Ginger [ Fri Jun 12, 2009 11:17 am ] |
Post subject: | Death Guard vs Eldar |
Quote: (stompzilla @ 12 Jun. 2009, 10:12 ) I've had that one come up before now too. The way we played it was that, unless there is physically no room to place the models on the table then the Eldar may exit the portal but must launch an engage action (If you start the turn inside an enemy unit's ZOC then you must move away outside of their zone or engage). This should be a lesson to your friend - if you have 2 units in the webway(In fact if you have any units in the webway!), then you should have at least 2 webway portals. Storm serpents FTW!  ![]() If you have a Wraithgate, you do need to be aware that it can be inhibited or "blocked". If the gate is under an enemy ZoC, troops in the Webway must assault that enemy formation. Opinons vary on what happens if there is an enemy unit right on the gate:-
Many opt for 'partially blocked', though I would recommend discussion in the 5 min warm up. Storm serpents cannot be blocked of course, but they can be destroyed (unlike Wraithgates) so if you do buy one, it is recommended to have a second 'gate of some kind for redundancy. |
Author: | mattthemuppet [ Tue Jun 16, 2009 2:46 am ] |
Post subject: | Death Guard vs Eldar |
I'd have definitely taken a stormserpent instead of the scorpion and used formations for supporting fire alot more. Vypers are ideal for this - a fm of 6 will on average give 2 hits on advance out of a gate and 2 hits in supporting fire, and still be intact for another turn, whereas a fm of jetbikes only will give an average of 3 hits in FF but be subject to return fire and assault resolution (they're just not a very large fm for assaults). I would also have done a coordinated assault with the Avatar and the aspects - you would have caused more casualties (2 more, going by the avatar only assault), received fewer (due to the avatar's better save and invulnerable save) and had more units to count towards assault resolution (adding up to 3DC from the avatar, depending on casualties). Throwing Eldar into assaults piecemeal just results in a lot of broken Eldar formations ![]() |
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